12 research outputs found
Microarchitectural Techniques to Exploit Repetitive Computations and Values
La dependencia de datos es una de las principales razones que limitan el rendimiento de los procesadores actuales. Algunos estudios han demostrado, que las aplicaciones no pueden alcanzar más de una decena de instrucciones por ciclo en un procesador ideal, con la simple limitación de las dependencias de datos. Esto sugiere que, desarrollar técnicas que eviten la serialización causada por ellas, son importantes para acelerar el paralelismo a nivel de instrucción y será crucial en los microprocesadores del futuro.Además, la innovación y las mejoras tecnológicas en el diseño de los procesadores de los últimos diez años han sobrepasado los avances en el diseño del sistema de memoria. Por lo tanto, la cada vez mas grande diferencia de velocidades de procesador y memoria, ha motivado que, los actuales procesadores de alto rendimiento se centren en las organizaciones cache para tolerar las altas latencias de memoria. Las memorias cache solventan en parte esta diferencia de velocidades, pero a cambio introducen un aumento de área del procesador, un incremento del consumo energético y una mayor demanda de ancho de banda de memoria, de manera que pueden llegar a limitar el rendimiento del procesador.En esta tesis se proponen diversas técnicas microarquitectónicas que pueden aplicarse en diversas partes del procesador, tanto para mejorar el sistema de memoria, como para acelerar la ejecución de instrucciones. Algunas de ellas intentan suavizar la diferencia de velocidades entre el procesador y el sistema de memoria, mientras que otras intentan aliviar la serialización causada por las dependencias de datos. La idea fundamental, tras todas las técnicas propuestas, consiste en aprovechar el alto porcentaje de repetición de los programas convencionales.Las instrucciones ejecutadas por los programas de hoy en día, tienden a ser repetitivas, en el sentido que, muchos de los datos consumidos y producidos por ellas son frecuentemente los mismos. Esta tesis denomina la repetición de cualquier valor fuente y destino como Repetición de Valores, mientras que la repetición de valores fuente y operación de la instrucción se distingue como Repetición de Computaciones. De manera particular, las técnicas propuestas para mejorar el sistema de memoria se basan en explotar la repetición de valores producida por las instrucciones de almacenamiento, mientras que las técnicas propuestas para acelerar la ejecución de instrucciones, aprovechan la repetición de computaciones producida por todas las instrucciones.Data dependences are some of the most important hurdles that limit the performance of current microprocessors. Some studies have shown that some applications cannot achieve more than a few tens of instructions per cycle in an ideal processor with the sole limitation of data dependences. This suggests that techniques for avoiding the serialization caused by them are important for boosting the instruction-level parallelism and will be crucial for future microprocessors. Moreover, innovation and technological improvements in processor design have outpaced advances in memory design in the last ten years. Therefore, the increasing gap between processor and memory speeds has motivated that current high performance processors focus on cache memory organizations to tolerate growing memory latencies. Caches attempt to bridge this gap but do so at the expense of large amounts of die area, increment of the energy consumption and higher demand of memory bandwidth that can be progressively a greater limit to high performance.We propose several microarchitectural techniques that can be applied to various parts of current microprocessor designs to improve the memory system and to boost the execution of instructions. Some techniques attempt to ease the gap between processor and memory speeds, while the others attempt to alleviate the serialization caused by data dependences. The underlying aim behind all the proposed microarchitectural techniques is to exploit the repetitive behaviour in conventional programs. Instructions executed by real-world programs tend to be repetitious, in the sense that most of the data consumed and produced by several dynamic instructions are often the same. We refer to the repetition of any source or result value as Value Repetition and the repetition of source values and operation as Computation Repetition. In particular, the techniques proposed for improving the memory system are based on exploiting the value repetition produced by store instructions, while the techniques proposed for boosting the execution of instructions are based on exploiting the computation repetition produced by all the instructions
Approximate Computing Survey, Part I: Terminology and Software & Hardware Approximation Techniques
The rapid growth of demanding applications in domains applying multimedia
processing and machine learning has marked a new era for edge and cloud
computing. These applications involve massive data and compute-intensive tasks,
and thus, typical computing paradigms in embedded systems and data centers are
stressed to meet the worldwide demand for high performance. Concurrently, the
landscape of the semiconductor field in the last 15 years has constituted power
as a first-class design concern. As a result, the community of computing
systems is forced to find alternative design approaches to facilitate
high-performance and/or power-efficient computing. Among the examined
solutions, Approximate Computing has attracted an ever-increasing interest,
with research works applying approximations across the entire traditional
computing stack, i.e., at software, hardware, and architectural levels. Over
the last decade, there is a plethora of approximation techniques in software
(programs, frameworks, compilers, runtimes, languages), hardware (circuits,
accelerators), and architectures (processors, memories). The current article is
Part I of our comprehensive survey on Approximate Computing, and it reviews its
motivation, terminology and principles, as well it classifies and presents the
technical details of the state-of-the-art software and hardware approximation
techniques.Comment: Under Review at ACM Computing Survey
Datapath and memory co-optimization for FPGA-based computation
With the large resource densities available on modern FPGAs it is often the available
memory bandwidth that limits the parallelism (and therefore performance) that can be
achieved. For this reason the focus of this thesis is the development of an integrated
scheduling and memory optimisation methodology to allow high levels of parallelism to be
exploited in FPGA based designs.
A manual translation from C to hardware is first investigated as a case study,
exposing a number of potential optimisation techniques that have not been exploited in
existing work. An existing outer loop pipelining approach, originally developed for VLIW
processors, is extended and adapted for application to FPGAs. The outer loop pipelining
methodology is first developed to use a fixed memory subsystem design and then extended
to automate the optimisation of the memory subsystem. This approach allocates arrays
to physical memories and selects the set of data reuse structures to implement to match
the available and required memory bandwidths as the pipelining search progresses. The
final extension to this work is to include the partitioning of data from a single array across
multiple physical memories, increasing the number of memory ports through which data
my be accessed. The facility for loop unrolling is also added to increase the potential for
parallelism and exploit the additional bandwidth that partitioning can provide.
We describe our approach based on formal methodologies and present the results
achieved when these methods are applied to a number of benchmarks. These results show
the advantages of both extending pipelining to levels above the innermost loop and the
co-optimisation of the datapath and memory subsystem
Using MapReduce Streaming for Distributed Life Simulation on the Cloud
Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp