10,530 research outputs found

    Implementing an Affordable High Performance Computing for Teaching-oriented Computer Science Curriculum

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    The main objective of this poster is to present an affordable and easy-to-use high performance cluster system that can be used for the classroom in teaching-oriented computer science curriculum. In order to address this, we design and implement an affordable high performance cluster system that is based on PlayStation 3(r). PS3 is a well-known for game console manufactured by Sony. Since each PS3 console has IBM Cell BE processor that consists of 8 Synergistic Processing Elements (SPEs) and 1 Power Processing Element (PPE), it can be used as a processing node with multiple-core processor in the cluster system. In addition, the implemented cluster system has been used for new and existing computer science courses, such as CPSC 592: Parallel and Distributed Database, CPSC 590: Parallel and Distributed Processing, and CPSC 591: Parallel Programming

    Integrating mobile robotics and vision with undergraduate computer science

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    This paper describes the integration of robotics education into an undergraduate Computer Science curriculum. The proposed approach delivers mobile robotics as well as covering the closely related field of Computer Vision, and is directly linked to the research conducted at the authors’ institution. The paper describes the most relevant details of the module content and assessment strategy, paying particular attention to the practical sessions using Rovio mobile robots. The specific choices are discussed that were made with regard to the mobile platform, software libraries and lab environment. The paper also presents a detailed qualitative and quantitative analysis of student results, including the correlation between student engagement and performance, and discusses the outcomes of this experience

    Developing a Methodology for Creating Flexible Instructional Information Technology Laboratories

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    Many schools - particularly the more dynamic segments of high schools and community colleges - have begun to undertake instruction in the areas of PC repair, networking (vendor-neutral and specific alike), operating systems, wireless technologies, and so forth. For some schools, however, this leap forward has come only with a later realization that there are tremendous startup costs and ongoing expenses associated with such endeavors, especially considering that many of these instructional elements have historically called for independent instructional facilities. From this perspective, institutions may find they have to cut their programmatic vision short in the face of harsher budgetary realities of supporting so many laboratories, or abandon their efforts altogether. In this paper, it is suggested that this scenario does not have to become a reality. Instead, it is proposed that affordable, functional, and practical multipurpose Information Technology (IT) classrooms can be developed when a combination of good initial design and planning, affordable technologies, and mature business models are practiced. With the application of certain methodologies, a system can be created for any institution wishing to develop facilities and the means to support and mature them over time. Often faced with budgetary constraints, space limitations, or uncertain financial support mechanisms, it is becoming important that higher education institutions engaging in the instruction of advanced computing and networking develop a process and methodology for establishing and maintaining computing laboratories that can service a variety of diverse and complex instructional needs

    Cross Teaching Parallelism and Ray Tracing: A Project-based Approach to Teaching Applied Parallel Computing

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    Massively parallel Graphics Processing Unit (GPU) hardware has become increasingly powerful, available and affordable. Software tools have also advanced to the point that programmers can write general purpose parallel programs that take advantage of the large number of compute cores available in the hardware. With literally hundreds of compute cores available on a single device, program performance can increase by orders of magnitude. We believe that introducing students to the concepts of parallel programming for massively parallel hardware is of increasing importance in an undergraduate computer science curriculum. Furthermore, we believe that students learn best when given projects that reflect real problems in computer science. This paper describes the experience of integrating two undergraduate computer science courses to enhance student learning in parallel computing concepts. In this cross teaching experience we structured the integration of the courses such that students studying parallel computing worked with students studying advanced rendering for approximately 30% of the quarter long courses. Working in teams on a joint project, both groups of students were able to see the application of parallelization to an existing software project with both the benefits and complications exposed early in the curriculum of both courses. Motivating projects and performance gains are discussed, as well as student survey data on the effectiveness of the learning outcomes. Both performance and survey data indicate a positive gain from the cross teaching experience

    An Embedded System for applying High Performance Computing in Educational Learning Activity

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    HPC (High Performance Computing) has become more popular in the last few years. With the benefits on high computational power, HPC has impact on industry, scientific research and educational activities. Implementing HPC as a curriculum in universities could be consuming a lot of resources because well-known HPC system are using Personal Computer or Server. By using PC as the practical moduls it is need great resources and spaces.  This paper presents an innovative high performance computing cluster system to support education learning activities in HPC course with small size, low cost, and yet powerful enough. In recent years, High Performance computing usually implanted in cluster computing and require high specification computer and expensive cost. It is not efficient applying High Performance Computing in Educational research activiry such as learning in Class. Therefore, our proposed system is created with inexpensive component by using Embedded System to make High Performance Computing applicable for leaning in the class. Students involved in the construction of embedded system, built clusters from basic embedded and network components, do benchmark performance, and implement simple parallel case using the cluster.  In this research we performed evaluation of embedded systems comparing with i5 PC, the results of our embedded system performance of NAS benchmark are similar with i5 PCs. We also conducted surveys about student learning satisfaction that with embedded system students are able to learn about HPC from building the system until making an application that use HPC system

    Overview of technologies for building robots in the classroom

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    This paper aims to give an overview of technologies that can be used to implement robotics within an educational context. We discuss complete robotics systems as well as projects that implement only certain elements of a robotics system, such as electronics, hardware, or software. We believe that Maker Movement and DIY trends offers many new opportunities for teaching and feel that they will become much more prominent in the future. Products and projects discussed in this paper are: Mindstorms, Vex, Arduino, Dwengo, Raspberry Pi, MakeBlock, OpenBeam, BitBeam, Scratch, Blockly and ArduBlock

    Pacific leaders in open, online and distance learning

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    The Pacific is a vast region, with a diverse range of cultures and stretched geographical lands, which covers large territories and long distances. Open, online and distance learning (ODL) has always played a key role in providing access to education to remote and rural students and disadvantaged groups. In fact, it could be argued that without ODL, the levels of educational attainment in these regions would be much lower. However, there is work to be done, as some countries in the region still have infrastructure problems, such as Internet connectivity and availability, which directly impact access to online and distance learning. In this piece about Pacific leaders in ODL, I noticed that despite the fact that many leaders have or have had a formal professional base at their institutions, many have worked across different nations and in collaboration with several national and international organisations. Also, initially, ODL leaders were predominantly male, but it did not take long for their female counterparts to join in and be recognised. Encouraged by this journal's editorial board, I made sure that the ODL female leaders are well represented in this piece. This manuscript is divided in three sections; Australia, New Zealand and some small islands of the Pacific region. This is by no means an exhaustive list of ODL leaders in the region, but one that recognises the contributions of earlier theorists and some more current researchers and practitioners. Finally, it is also important to highlight that the large majority of the leaders recognised here are renowned academics, researchers, practitioners and leaders due to their success, leadership and contributions to ODL. Therefore, most of them have published extensively, been invited to present at conferences and other national and international events, and have worked as consultants for key ODL organisations and their partners, some during the course of their employment and/or after retiring. Their career and academic successes are very important, but here I would like to focus on some of their key contributions to ODL in the Pacific region.</p

    Integrating supercomputing clusters into education: a case study in biotechnology

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    The integration of a Supercomputer in the educational process improves student’s technological skills. The aim of the paper is to study the interaction between sci-ence, technology, engineering, and mathematics (STEM) and non-STEM subjects for developing a course of study related to Supercomputing training. We propose a flowchart of the process to improve the performance of students attending courses related to Supercomputing. As a final result, this study highlights the analysis of the information obtained by the use of HPC infrastructures in courses implemented in higher education through a questionnaire that provides useful information about their attitudes, beliefs and evaluations. The results help us to understand how the collaboration between institutions enhances outcomes in the education context. The conclusion provides a description of the resources needed for the improvement of Supercomputing Education (SE), proposing future research directions. 2018-1-ES01-KA201-05093SIComisión EuropeaMinisterio de Ciencia e InnovaciónMinisterio de Economía y CompetitividadFundación Centro de Supercomputación de Castilla y Leó

    Implementing Technological Change: Effects on Student Learning Through Implementation of a Learning Management System for Enhanced Two-Way Communication between School, Students and Parents

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    The purpose of this project was to determine whether or not a blended learning environment that focuses mainly on incorporating core-subject standards into a current 7th grade Fundamentals of Information Technology (FIT) course can help to increase 7th grade student core-subject, academic performance. If such performance is distinguishable, the curriculum materials used to develop this project may then be used for curriculum development within the Bethel School District, 7th grade FIT program. The product or end result of this project is an online curriculum guide titled: Fundamentals of Information Technology Project: An Online Curriculum Guide for Bethel School District Middle School Technology Teachers. The curriculum guide is categorized into six teachable units and contains all original work produced from this project. The end result of the FIT Project is published online and contains: an overview of the results of the two project studies, lesson plans, instructional materials, materials for measuring student learning, materials for connecting teachers with parents and materials for connecting students with the community
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