31 research outputs found

    Characterization of interconnection networks in CMPs using full-system simulation

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    Los computadores más recientes incluyen complejos chips compuestos de varios procesadores y una cantidad significativa de memoria cache. La tendencia actual consiste en conectar varios nodos, cada uno de ellos con un procesador y uno o más niveles de cache privada y/o compartida, utilizando una red de interconexión. La importancia de esta red está aumentando a medida que crece el número de nodos que se integran en un chip, ya que pueden aparecer cuellos de botella en la comunicación que reduzcan las prestaciones. Además, la red contribuye en gran medida al consumo de energía y área del chip. En este proyecto, comparamos el comportamiento de tres topologías: el anillo bidireccional, la malla y el toro. El anillo es una topología mínima con bajo coste en energía pero peor rendimiento debido a la mayor latencia de comunicación entre nodos. Por otro lado, el toro tiene mayor número de enlaces entre nodos y ofrece mejores prestaciones. La malla ha sido incluida como una opción intermedia altamente popular. Analizaremos también dos topologías de anillo adicionales que aprovechan la reducida área y complejidad del mismo: una con mayor ancho de banda y otra con routers de menor número de ciclos. Modelamos cuidadosamente todos los componentes del sistema (procesadores, jerarquía de memoria y red de interconexión) utilizando simulación de sistema completo. Ejecutamos aplicaciones reales en arquitecturas con 16 y 64 nodos, incluyendo tanto cargas paralelas como multiprogramadas (ejecución de varias aplicaciones independientes). Demostramos que la topología de la red afecta en gran medida al rendimiento en sistemas con 64 nodos. Con las topologías de anillo, los tiempos de ejecución son mucho mayores debido al aumento del número de saltos que le cuesta a un mensaje atravesar la red. El toro es la topología que ofrece mejor rendimiento, pero la elección más óptima sería la malla si tenemos en cuenta también energía y área. Por otro lado, para chips con 16 nodos, las diferencias en rendimiento son menores y un anillo con routers de 3 cyclos ofrece un tiempo de ejecución aceptable con el menor coste en área y energía. Nuestra aportación más significativa está relacionada con la distribución del tráfico en la red. Vemos que el tráfico no está distribuido uniformemente y que los nodos con mayores tasas de inyección varían con la aplicación. Hasta donde nosotros sabemos, no hay ningún trabajo de investigación previo que destaque este comportamiento

    Efficient Multiprogramming for Multicores with SCAF

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    As hardware becomes increasingly parallel and the availability of scalable parallel software improves, the problem of managing multiple multithreaded applications (processes) becomes important. Malleable processes, which can vary the number of threads used as they run, enable sophisticated and flexible resource management. Although many existing applications parallelized for SMPs with parallel runtimes are in fact already malleable, deployed run-time environments provide no interface nor any strategy for intelligently allocating hardware threads or even preventing oversubscription. Prior research methods either depend upon profiling applications ahead of time in order to make good decisions about allocations, or do not account for process efficiency at all, leading to poor performance. None of these prior methods have been adapted widely in practice. This paper presents the Scheduling and Allocation with Feedback (SCAF) system: a drop-in runtime solution which supports existing malleable applications in making intelligent allocation decisions based on observed efficiency without any changes to semantics, program modification, offline profiling, or even recompilation. Our existing implementation can control most unmodified OpenMP applications. Other malleable threading libraries can also easily be supported with small modifications, without requiring application modification or recompilation. In this work, we present the SCAF daemon and a SCAF-aware port of the GNU OpenMP runtime. We present a new technique for estimating process efficiency purely at runtime using available hardware counters, and demonstrate its effectiveness in aiding allocation decisions. We evaluated SCAF using NAS NPB parallel benchmarks on five commodity parallel platforms, enumerating architectural features and their effects on our scheme. We measured the benefit of SCAF in terms of sum of speedups improvement (a common metric for multiprogrammed environments) when running all benchmark pairs concurrently compared to equipartitioning --- the best existing competing scheme in the literature. If the sum of speedups with SCAF is within 5% of equipartitioning (i.e., improvement factor is 0.95X < improvement factor in sum of speedups < 1.05X), then we deem SCAF to break even. Less than 0.95X is considered a slowdown; greater than 1.05X is an improvement. We found that SCAF improves on equipartitioning on 4 out of 5 machines, breaking even or improving in 80-89% of pairs and showing a mean improvement of 1.11-1.22X for benchmark pairs for which it shows an improvement, depending on the machine. Since we are not aware of any widely available tool for equipartitioning, we also compare SCAF against multiprogramming using unmodified OpenMP, which is the only environment available to end-users today. SCAF improves or breaks even on the unmodified OpenMP runtimes for all 5 machines in 72-100% of pairs, with a mean improvement of 1.27-1.7X, depending on the machine

    Towards multiprogrammed GPUs

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    Programmable Graphics Processing Units (GPUs) have recently become the most pervasitheve massively parallel processors. They have come a long way, from fixed function ASICs designed to accelerate graphics tasks to a programmable architecture that can also execute general-purpose computations. Because of their performance and efficiency, an increasing amount of software is relying on them to accelerate data parallel and computationally intensive sections of code. They have earned a place in many systems, from low power mobile devices to the biggest data centers in the world. However, GPUs are still plagued by the fact that they essentially have no multiprogramming support, resulting in low system performance if the GPU is shared among multiple programs. In this dissertation we set to provide the rich GPU multiprogramming support by improving the multitasking capabilities and increasing the virtual memory functionality and performance. The main issue hindering the multitasking support in GPUs is the nonpreemptive execution of GPU kernels. Here we propose two preemption mechanisms with dierent design philosophies, that can be used by a scheduler to preempt execution on GPU cores and make room for some other process. We also argue for the spatial sharing of the GPU and propose a concrete hardware scheduler implementation that dynamically partitions the GPU cores among running kernels, according to their set priorities. Opposing the assumptions made in the related work, we demonstrate that preemptive execution is feasible and the desired approach to GPU multitasking. We further show improved system fairness and responsiveness with our scheduling policy. We also pinpoint that at the core of the insufficient virtual memory support lies the exceptions handling mechanism used by modern GPUs. Currently, GPUs offload the actual exception handling work to the CPU, while the faulting instruction is stalled in the GPU core. This stall-on-fault model prevents some of the virtual memory features and optimizations and is especially harmful in multiprogrammed environments because it prevents context switching the GPU unless all the in-flight faults are resolved. In this disseritation, we propose three GPU core organizations with varying performance-complexity trade-off that get rid of the stall-on-fault execution and enable preemptible exceptions on the GPU (i.e., the faulting instruction can be squashed and restarted later). Building on this support, we implement two use cases and demonstrate their utility. One is a scheme that performs context switch of the faulted threads and tries to find some other useful work to do in the meantime, hiding the latency of the fault and improving the system performance. The other enables the fault handling code to run locally, on the GPU, instead of relying on the CPU offloading and show that the local fault handling can also improve performance.Las Unidades de Procesamiento de Gráficos Programables (GPU, por sus siglas en inglés) se han convertido recientemente en los procesadores masivamente paralelos más difundidos. Han recorrido un largo camino desde ASICs de función fija diseñados para acelerar tareas gráficas, hasta una arquitectura programable que también puede ejecutar cálculos de propósito general. Debido a su rendimiento y eficiencia, una cantidad creciente de software se basa en ellas para acelerar las secciones de código computacionalmente intensivas que disponen de paralelismo de datos. Se han ganado un lugar en muchos sistemas, desde dispositivos móviles de baja potencia hasta los centros de datos más grandes del mundo. Sin embargo, las GPUs siguen plagadas por el hecho de que esencialmente no tienen soporte de multiprogramación, lo que resulta en un bajo rendimiento del sistema si la GPU se comparte entre múltiples programas. En esta disertación nos centramos en proporcionar soporte de multiprogramación para GPUs mediante la mejora de las capacidades de multitarea y del soporte de memoria virtual. El principal problema que dificulta el soporte multitarea en las GPUs es la ejecución no apropiativa de los núcleos de la GPU. Proponemos dos mecanismos de apropiación con diferentes filosofías de diseño, que pueden ser utilizados por un planificador para apropiarse de los núcleos de la GPU y asignarlos a otros procesos. También abogamos por la división espacial de la GPU y proponemos una implementación concreta de un planificador hardware que divide dinámicamente los núcleos de la GPU entre los kernels en ejecución, de acuerdo con sus prioridades establecidas. Oponiéndose a las suposiciones hechas por otros en trabajos relacionados, demostramos que la ejecución apropiativa es factible y el enfoque deseado para la multitarea en GPUs. Además, mostramos una mayor equidad y capacidad de respuesta del sistema con nuestra política de asignación de núcleos de la GPU. También señalamos que la causa principal del insuficiente soporte de la memoria virtual en las GPUs es el mecanismo de manejo de excepciones utilizado por las GPUs modernas. En la actualidad, las GPUs descargan el manejo de las excepciones a la CPU, mientras que la instrucción que causo la fallada se encuentra esperando en el núcleo de la GPU. Este modelo de bloqueo en fallada impide algunas de las funciones y optimizaciones de la memoria virtual y es especialmente perjudicial en entornos multiprogramados porque evita el cambio de contexto de la GPU a menos que se resuelvan todas las fallas pendientes. En esta disertación, proponemos tres implementaciones del pipeline de los núcleos de la GPU que ofrecen distintos balances de rendimiento-complejidad y permiten la apropiación del núcleo aunque haya excepciones pendientes (es decir, la instrucción que produjo la fallada puede ser reiniciada más tarde). Basándonos en esta nueva funcionalidad, implementamos dos casos de uso para demostrar su utilidad. El primero es un planificador que asigna el núcleo a otros subprocesos cuando hay una fallada para tratar de hacer trabajo útil mientras esta se resuelve, ocultando así la latencia de la fallada y mejorando el rendimiento del sistema. El segundo permite que el código de manejo de las falladas se ejecute localmente en la GPU, en lugar de descargar el manejo a la CPU, mostrando que el manejo local de falladas también puede mejorar el rendimiento.Postprint (published version

    Adaptive memory hierarchies for next generation tiled microarchitectures

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    Les últimes dècades el rendiment dels processadors i de les memòries ha millorat a diferent ritme, limitant el rendiment dels processadors i creant el conegut memory gap. Sol·lucionar aquesta diferència de rendiment és un camp d'investigació d'actualitat i que requereix de noves sol·lucions. Una sol·lució a aquest problema són les memòries “cache”, que permeten reduïr l'impacte d'unes latències de memòria creixents i que conformen la jerarquia de memòria. La majoria de d'organitzacions de les “caches” estan dissenyades per a uniprocessadors o multiprcessadors tradicionals. Avui en dia, però, el creixent nombre de transistors disponible per xip ha permès l'aparició de xips multiprocessador (CMPs). Aquests xips tenen diferents propietats i limitacions i per tant requereixen de jerarquies de memòria específiques per tal de gestionar eficientment els recursos disponibles. En aquesta tesi ens hem centrat en millorar el rendiment i la eficiència energètica de la jerarquia de memòria per CMPs, des de les “caches” fins als controladors de memòria. A la primera part d'aquesta tesi, s'han estudiat organitzacions tradicionals per les “caches” com les privades o compartides i s'ha pogut constatar que, tot i que funcionen bé per a algunes aplicacions, un sistema que s'ajustés dinàmicament seria més eficient. Tècniques com el Cooperative Caching (CC) combinen els avantatges de les dues tècniques però requereixen un mecanisme centralitzat de coherència que té un consum energètic molt elevat. És per això que en aquesta tesi es proposa el Distributed Cooperative Caching (DCC), un mecanisme que proporciona coherència en CMPs i aplica el concepte del cooperative caching de forma distribuïda. Mitjançant l'ús de directoris distribuïts s'obté una sol·lució més escalable i que, a més, disposa d'un mecanisme de marcatge més flexible i eficient energèticament. A la segona part, es demostra que les aplicacions fan diferents usos de la “cache” i que si es realitza una distribució de recursos eficient es poden aprofitar els que estan infrautilitzats. Es proposa l'Elastic Cooperative Caching (ElasticCC), una organització capaç de redistribuïr la memòria “cache” dinàmicament segons els requeriments de cada aplicació. Una de les contribucions més importants d'aquesta tècnica és que la reconfiguració es decideix completament a través del maquinari i que tots els mecanismes utilitzats es basen en estructures distribuïdes, permetent una millor escalabilitat. ElasticCC no només és capaç de reparticionar les “caches” segons els requeriments de cada aplicació, sinó que, a més a més, és capaç d'adaptar-se a les diferents fases d'execució de cada una d'elles. La nostra avaluació també demostra que la reconfiguració dinàmica de l'ElasticCC és tant eficient que gairebé proporciona la mateixa taxa de fallades que una configuració amb el doble de memòria.Finalment, la tesi es centra en l'estudi del comportament de les memòries DRAM i els seus controladors en els CMPs. Es demostra que, tot i que els controladors tradicionals funcionen eficientment per uniprocessadors, en CMPs els diferents patrons d'accés obliguen a repensar com estan dissenyats aquests sistemes. S'han presentat múltiples sol·lucions per CMPs però totes elles es veuen limitades per un compromís entre el rendiment global i l'equitat en l'assignació de recursos. En aquesta tesi es proposen els Thread Row Buffers (TRBs), una zona d'emmagatenament extra a les memòries DRAM que permetria guardar files de dades específiques per a cada aplicació. Aquest mecanisme permet proporcionar un accés equitatiu a la memòria sense perjudicar el seu rendiment global. En resum, en aquesta tesi es presenten noves organitzacions per la jerarquia de memòria dels CMPs centrades en la escalabilitat i adaptativitat als requeriments de les aplicacions. Els resultats presentats demostren que les tècniques proposades proporcionen un millor rendiment i eficiència energètica que les millors tècniques existents fins a l'actualitat.Processor performance and memory performance have improved at different rates during the last decades, limiting processor performance and creating the well known "memory gap". Solving this performance difference is an important research field and new solutions must be proposed in order to have better processors in the future. Several solutions exist, such as caches, that reduce the impact of longer memory accesses and conform the system memory hierarchy. However, most of the existing memory hierarchy organizations were designed for single processors or traditional multiprocessors. Nowadays, the increasing number of available transistors has allowed the apparition of chip multiprocessors, which have different constraints and require new ad-hoc memory systems able to efficiently manage memory resources. Therefore, in this thesis we have focused on improving the performance and energy efficiency of the memory hierarchy of chip multiprocessors, ranging from caches to DRAM memories. In the first part of this thesis we have studied traditional cache organizations such as shared or private caches and we have seen that they behave well only for some applications and that an adaptive system would be desirable. State-of-the-art techniques such as Cooperative Caching (CC) take advantage of the benefits of both worlds. This technique, however, requires the usage of a centralized coherence structure and has a high energy consumption. Therefore we propose the Distributed Cooperative Caching (DCC), a mechanism to provide coherence to chip multiprocessors and apply the concept of cooperative caching in a distributed way. Through the usage of distributed directories we obtain a more scalable solution and, in addition, has a more flexible and energy-efficient tag allocation method. We also show that applications make different uses of cache and that an efficient allocation can take advantage of unused resources. We propose Elastic Cooperative Caching (ElasticCC), an adaptive cache organization able to redistribute cache resources dynamically depending on application requirements. One of the most important contributions of this technique is that adaptivity is fully managed by hardware and that all repartitioning mechanisms are based on distributed structures, allowing a better scalability. ElasticCC not only is able to repartition cache sizes to application requirements, but also is able to dynamically adapt to the different execution phases of each thread. Our experimental evaluation also has shown that the cache partitioning provided by ElasticCC is efficient and is almost able to match the off-chip miss rate of a configuration that doubles the cache space. Finally, we focus in the behavior of DRAM memories and memory controllers in chip multiprocessors. Although traditional memory schedulers work well for uniprocessors, we show that new access patterns advocate for a redesign of some parts of DRAM memories. Several organizations exist for multiprocessor DRAM schedulers, however, all of them must trade-off between memory throughput and fairness. We propose Thread Row Buffers, an extended storage area in DRAM memories able to store a data row for each thread. This mechanism enables a fair memory access scheduling without hurting memory throughput. Overall, in this thesis we present new organizations for the memory hierarchy of chip multiprocessors which focus on the scalability and of the proposed structures and adaptivity to application behavior. Results show that the presented techniques provide a better performance and energy-efficiency than existing state-of-the-art solutions

    Exploiting Natural On-chip Redundancy for Energy Efficient Memory and Computing

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    Power density is currently the primary design constraint across most computing segments and the main performance limiting factor. For years, industry has kept power density constant, while increasing frequency, lowering transistors supply (Vdd) and threshold (Vth) voltages. However, Vth scaling has stopped because leakage current is exponentially related to it. Transistor count and integration density keep doubling every process generation (Moore’s Law), but the power budget caps the amount of hardware that can be active at the same time, leading to dark silicon. With each new generation, there are more resources available, but we cannot fully exploit their performance potential. In the last years, different research trends have explored how to cope with dark silicon and unlock the energy efficiency of the chips, including Near-Threshold voltage Computing (NTC) and approximate computing. NTC aggressively lowers Vdd to values near Vth. This allows a substantial reduction in power, as dynamic power scales quadratically with supply voltage. The resultant power reduction could be used to activate more chip resources and potentially achieve performance improvements. Unfortunately, Vdd scaling is limited by the tight functionality margins of on-chip SRAM transistors. When scaling Vdd down to values near-threshold, manufacture-induced parameter variations affect the functionality of SRAM cells, which eventually become not reliable. A large amount of emerging applications, on the other hand, features an intrinsic error-resilience property, tolerating a certain amount of noise. In this context, approximate computing takes advantage of this observation and exploits the gap between the level of accuracy required by the application and the level of accuracy given by the computation, providing that reducing the accuracy translates into an energy gain. However, deciding which instructions and data and which techniques are best suited for approximation still poses a major challenge. This dissertation contributes in these two directions. First, it proposes a new approach to mitigate the impact of SRAM failures due to parameter variation for effective operation at ultra-low voltages. We identify two levels of natural on-chip redundancy: cache level and content level. The first arises because of the replication of blocks in multi-level cache hierarchies. We exploit this redundancy with a cache management policy that allocates blocks to entries taking into account the nature of the cache entry and the use pattern of the block. This policy obtains performance improvements between 2% and 34%, with respect to block disabling, a technique with similar complexity, incurring no additional storage overhead. The latter (content level redundancy) arises because of the redundancy of data in real world applications. We exploit this redundancy compressing cache blocks to fit them in partially functional cache entries. At the cost of a slight overhead increase, we can obtain performance within 2% of that obtained when the cache is built with fault-free cells, even if more than 90% of the cache entries have at least a faulty cell. Then, we analyze how the intrinsic noise tolerance of emerging applications can be exploited to design an approximate Instruction Set Architecture (ISA). Exploiting the ISA redundancy, we explore a set of techniques to approximate the execution of instructions across a set of emerging applications, pointing out the potential of reducing the complexity of the ISA, and the trade-offs of the approach. In a proof-of-concept implementation, the ISA is shrunk in two dimensions: Breadth (i.e., simplifying instructions) and Depth (i.e., dropping instructions). This proof-of-concept shows that energy can be reduced on average 20.6% at around 14.9% accuracy loss

    Performance Improvement of Multithreaded Java Applications Execution on Multiprocessor Systems

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    El disseny del llenguatge Java, que inclou aspectes importants com són la seva portabilitat i neutralitat envers l'arquitectura, les seves capacitats multithreading, la seva familiaritat (degut a la seva semblança amb C/C++), la seva robustesa, les seves capacitats en seguretat i la seva naturalesa distribuïda, fan que sigui un llenguatge potencialment interessant per ser utilitzat en entorns paral·lels com són els entorns de computació d'altes prestacions (HPC), on les aplicacions poden treure profit del suport que ofereix Java a l'execució multithreaded per realitzar càlculs en paral·lel, o en entorns e-business, on els servidors Java multithreaded (que segueixen l'especificació J2EE) poden treure profit de les capacitats multithreading de Java per atendre de manera concurrent un gran nombre de peticions.No obstant, l'ús de Java per la programació paral·lela ha d'enfrontar-se a una sèrie de problemes que fàcilment poden neutralitzar el guany obtingut amb l'execució en paral·lel. El primer problema és el gran overhead provocat pel suport de threads de la JVM quan s'utilitzen threads per executar feina de gra fi, quan es crea un gran nombre de threads per suportar l'execució d'una aplicació o quan els threads interaccionen estretament mitjançant mecanismes de sincronització. El segon problema és la degradació en el rendiment produïda quan aquestes aplicacions multithreaded s'executen en sistemes paral·lels multiprogramats. La principal causa d'aquest problemes és la manca de comunicació entre l'entorn d'execució i les aplicacions, la qual pot induir a les aplicacions a fer un ús descoordinat dels recursos disponibles.Aquesta tesi contribueix amb la definició d'un entorn per analitzar i comprendre el comportament de les aplicacions Java multithreaded. La contribució principal d'aquest entorn és que la informació de tots els nivells involucrats en l'execució (aplicació, servidor d'aplicacions, JVM i sistema operatiu) està correlada. Aquest fet és molt important per entendre com aquest tipus d'aplicacions es comporten quan s'executen en entorns que inclouen servidors i màquines virtuals, donat que l'origen dels problemes de rendiment es pot trobar en qualsevol d'aquests nivells o en la seva interacció.Addicionalment, i basat en el coneixement adquirit mitjançant l'entorn d'anàlisis proposat, aquesta tesi contribueix amb mecanismes i polítiques de planificació orientats cap a l'execució eficient d'aplicacions Java multithreaded en sistemes multiprocessador considerant les interaccions i la coordinació dels mecanismes i les polítiques de planificació en els diferents nivells involucrats en l'execució. La idea bàsica consisteix en permetre la cooperació entre les aplicacions i l'entorn d'execució en la gestió de recursos establint una comunicació bi-direccional entre les aplicacions i el sistema. Per una banda, les aplicacions demanen a l'entorn d'execució la quantitat de recursos que necessiten. Per altra banda, l'entorn d'execució pot ser inquirit en qualsevol moment per les aplicacions ser informades sobre la seva assignació de recursos. Aquesta tesi proposa que les aplicacions utilitzin la informació proporcionada per l'entorn d'execució per adaptar el seu comportament a la quantitat de recursos que tenen assignats (aplicacions auto-adaptables). Aquesta adaptació s'assoleix en aquesta tesi per entorns HPC per mitjà de la mal·leabilitat de les aplicacions, i per entorns e-business amb una proposta de control de congestió que fa control d'admissió basat en la diferenciació de connexions SSL per prevenir la degradació del rendiment i mantenir la Qualitat de Servei (QoS).Els resultats de l'avaluació demostren que subministrar recursos de manera dinàmica a les aplicacions auto-adaptables en funció de la seva demanda millora el rendiment de les aplicacions Java multithreaded tant en entorns HPC com en entorns e-business. Mentre disposar d'aplicacions auto-adaptables evita la degradació del rendiment, el subministrament dinàmic de recursos permet satisfer els requeriments de les aplicacions en funció de la seva demanda i adaptar-se a la variabilitat de les seves necessitats de recursos. D'aquesta manera s'aconsegueix una millor utilització dels recursos donat que els recursos que no utilitza una aplicació determinada poden ser distribuïts entre les altres aplicacions.The design of the Java language, which includes important aspects such as its portability and architecture neutrality, its multithreading facilities, its familiarity (due to its resemblance with C/C++), its robustness, its security capabilities and its distributed nature, makes it a potentially interesting language to be used in parallel environments such as high performance computing (HPC) environments, where applications can benefit from the Java multithreading support for performing parallel calculations, or e-business environments, where multithreaded Java application servers (i.e. following the J2EE specification) can take profit of Java multithreading facilities to handle concurrently a large number of requests.However, the use of Java for parallel programming has to face a number of problems that can easily offset the gain due to parallel execution. The first problem is the large overhead incurred by the threading support available in the JVM when threads are used to execute fine-grained work, when a large number of threads are created to support the execution of the application or when threads closely interact through synchronization mechanisms. The second problem is the performance degradation occurred when these multithreaded applications are executed in multiprogrammed parallel systems. The main issue that causes these problems is the lack of communication between the execution environment and the applications, which can cause these applications to make an uncoordinated use of the available resources.This thesis contributes with the definition of an environment to analyze and understand the behavior of multithreaded Java applications. The main contribution of this environment is that all levels in the execution (application, application server, JVM and operating system) are correlated. This is very important to understand how this kind of applications behaves when executed on environments that include servers and virtual machines, because the origin of performance problems can reside in any of these levels or in their interaction.In addition, and based on the understanding gathered using the proposed analysis environment, this thesis contributes with scheduling mechanisms and policies oriented towards the efficient execution of multithreaded Java applications on multiprocessor systems considering the interactions and coordination between scheduling mechanisms and policies at the different levels involved in the execution. The basis idea consists of allowing the cooperation between the applications and the execution environment in the resource management by establishing a bi-directional communication path between the applications and the underlying system. On one side, the applications request to the execution environment the amount of resources they need. On the other side, the execution environment can be requested at any time by the applications to inform them about their resource assignments. This thesis proposes that applications use the information provided by the execution environment to adapt their behavior to the amount of resources allocated to them (self-adaptive applications). This adaptation is accomplished in this thesis for HPC environments through the malleability of the applications, and for e-business environments with an overload control approach that performs admission control based on SSL connections differentiation for preventing throughput degradation and maintaining Quality of Service (QoS).The evaluation results demonstrate that providing resources dynamically to self-adaptive applications on demand improves the performance of multithreaded Java applications as in HPC environments as in e-business environments. While having self-adaptive applications avoids performance degradation, dynamic provision of resources allows meeting the requirements of the applications on demand and adapting to their changing resource needs. In this way, better resource utilization is achieved because the resources not used by some application may be distributed among other applications

    Software-Oriented Distributed Shared Cache Management for Chip Multiprocessors

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    This thesis proposes a software-oriented distributed shared cache management approach for chip multiprocessors (CMPs). Unlike hardware-based schemes, our approach offloads the cache management task to trace analysis phase, allowing flexible management strategies. For single-threaded programs, a static 2D page coloring scheme is proposed to utilize oracle trace information to derive an optimal data placement schema for a program. In addition, a dynamic 2D page coloring scheme is proposed as a practical solution, which tries to ap- proach the performance of the static scheme. The evaluation results show that the static scheme achieves 44.7% performance improvement over the conventional shared cache scheme on average while the dynamic scheme performs 32.3% better than the shared cache scheme. For latency-oriented multithreaded programs, a pattern recognition algorithm based on the K-means clustering method is introduced. The algorithm tries to identify data access pat- terns that can be utilized to guide the placement of private data and the replication of shared data. The experimental results show that data placement and replication based on these access patterns lead to 19% performance improvement over the shared cache scheme. The reduced remote cache accesses and aggregated cache miss rate result in much lower bandwidth requirements for the on-chip network and the off-chip main memory bus. Lastly, for throughput-oriented multithreaded programs, we propose a hint-guided data replication scheme to identify memory instructions of a target program that access data with a high reuse property. The derived hints are then used to guide data replication at run time. By balancing the amount of data replication and local cache pressure, the proposed scheme has the potential to help achieve comparable performance to best existing hardware-based schemes.Our proposed software-oriented shared cache management approach is an effective way to manage program performance on CMPs. This approach provides an alternative direction to the research of the distributed cache management problem. Given the known difficulties (e.g., scalability and design complexity) we face with hardware-based schemes, this software- oriented approach may receive a serious consideration from researchers in the future. In this perspective, the thesis provides valuable contributions to the computer architecture research society
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