181 research outputs found

    End-to-End Simulation of 5G mmWave Networks

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    Due to its potential for multi-gigabit and low latency wireless links, millimeter wave (mmWave) technology is expected to play a central role in 5th generation cellular systems. While there has been considerable progress in understanding the mmWave physical layer, innovations will be required at all layers of the protocol stack, in both the access and the core network. Discrete-event network simulation is essential for end-to-end, cross-layer research and development. This paper provides a tutorial on a recently developed full-stack mmWave module integrated into the widely used open-source ns--3 simulator. The module includes a number of detailed statistical channel models as well as the ability to incorporate real measurements or ray-tracing data. The Physical (PHY) and Medium Access Control (MAC) layers are modular and highly customizable, making it easy to integrate algorithms or compare Orthogonal Frequency Division Multiplexing (OFDM) numerologies, for example. The module is interfaced with the core network of the ns--3 Long Term Evolution (LTE) module for full-stack simulations of end-to-end connectivity, and advanced architectural features, such as dual-connectivity, are also available. To facilitate the understanding of the module, and verify its correct functioning, we provide several examples that show the performance of the custom mmWave stack as well as custom congestion control algorithms designed specifically for efficient utilization of the mmWave channel.Comment: 25 pages, 16 figures, submitted to IEEE Communications Surveys and Tutorials (revised Jan. 2018

    Packet Reordering Response for MPTCP under Wireless Heterogeneous Environment

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    Systems and Methods for Measuring and Improving End-User Application Performance on Mobile Devices

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    In today's rapidly growing smartphone society, the time users are spending on their smartphones is continuing to grow and mobile applications are becoming the primary medium for providing services and content to users. With such fast paced growth in smart-phone usage, cellular carriers and internet service providers continuously upgrade their infrastructure to the latest technologies and expand their capacities to improve the performance and reliability of their network and to satisfy exploding user demand for mobile data. On the other side of the spectrum, content providers and e-commerce companies adopt the latest protocols and techniques to provide smooth and feature-rich user experiences on their applications. To ensure a good quality of experience, monitoring how applications perform on users' devices is necessary. Often, network and content providers lack such visibility into the end-user application performance. In this dissertation, we demonstrate that having visibility into the end-user perceived performance, through system design for efficient and coordinated active and passive measurements of end-user application and network performance, is crucial for detecting, diagnosing, and addressing performance problems on mobile devices. My dissertation consists of three projects to support this statement. First, to provide such continuous monitoring on smartphones with constrained resources that operate in such a highly dynamic mobile environment, we devise efficient, adaptive, and coordinated systems, as a platform, for active and passive measurements of end-user performance. Second, using this platform and other passive data collection techniques, we conduct an in-depth user trial of mobile multipath to understand how Multipath TCP (MPTCP) performs in practice. Our measurement study reveals several limitations of MPTCP. Based on the insights gained from our measurement study, we propose two different schemes to address the identified limitations of MPTCP. Last, we show how to provide visibility into the end- user application performance for internet providers and in particular home WiFi routers by passively monitoring users' traffic and utilizing per-app models mapping various network quality of service (QoS) metrics to the application performance.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/146014/1/ashnik_1.pd

    Socket Intents: OS Support for Using Multiple Access Networks and its Benefits for Web Browsing

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    In today's Internet, mobile devices are connected to multiple access networks, e.g., WiFi/DSL and LTE. To take advantage of the networks' diverse paths characteristics (delay, bandwidth, and reliability) and aggregate bandwidth, we need smart strategies for choosing which interface(s) to use for what traffic. In this paper, we present an approach how to tackle this challenge as part of the Operating System (OS): With the concept of Socket Intents, applications can express what they know about their communication pattern and their preferences. Using our Socket Intents Prototype and our modified BSD Socket Interface, this information is used to choose the most appropriate path or path combination on a per message or per connection basis. We evaluate our system based on the use case of Web browsing: Using our prototype and a client-side proxy, we show the feasibility and benefits of our design. Using a flow-based simulator and a full factorial experimental design, we study a broad range of access network combinations (based on typical DSL and LTE scenarios) and real workloads (Alexa Top 100 and Top 1000 Web Sites). Our policies achieve performance benefits in more than 50% of the cases and speedups of more than factor two in 20% of the cases without adding overhead in the other cases.Comment: Submitted to IEEE/ACM Transactions on Networkin

    Mitigating Receiver’s Buffer Blocking by Delay Aware Packet Scheduling in Multipath Data Transfer

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    Reliable in-order multi-path data transfer under asymmetric heterogeneous network conditions has known problems related to receiver's buffer blocking, caused by out of order packet arrival. Consequently, the aggregate capacity from multiple paths, which theoretically should be available to and achievable by the multi-path transport protocol, is practically severely underutilized. Several mitigation techniques have been proposed to address this issue mostly by using various packet retransmission schemes, load-balancing and bandwidth-estimation based mechanisms. In comparison to the existing reactive techniques for buffer block mitigation, we propose a novel and yet simpler to implement, delay aware packet scheduling scheme for multipath data transfer over asymmetric network paths, that proactively minimizes the blocking inside receiver's buffer. Our initial simulation results show that, in comparison to the default round robin packet scheduler, by using our proposed delay aware packet scheduling scheme, we can significantly improve the overall performance of a multi-path transport protocols while notably minimizing the receiver's buffer usage. Therefore, our proposal is particularly beneficial for multi-homed hand-held mobile devices with limited buffering capacity, which, due to their multi-homing and heterogeneous wireless network features (i.e. availability of 3G and Wi-Fi) are also one of the most common use cases for multi-path transport

    DAPS: Intelligent Delay-Aware Packet Scheduling For Multipath Transport

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    The increasing heterogeneity and asymmetry in wireless network environments makes QoS guarantees in terms of delays and throughput a challenging task. In this paper, we study a novel scheduling algorithm for multipath transport called Delay Aware Packet Scheduling (DAPS) which aims to reduce the receiver's buffer blocking time considered as a main parameter to enhance the QoS in wireless environments. We develop an analytical model of maximum receiver's buffer blocking time and extend the DAPS algorithm considering implementation issues. Performance evaluations based on ns-2 simulations highlight the enhanced QoS that DAPS can provide. With reference to the classical multipath transport protocol CMT-SCTP, we observe a significant reductions of the receiver's buffer occupancy, down by 77%, and the application delay, down by 63%

    MSPlayer: Multi-Source and multi-Path LeverAged YoutubER

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    Online video streaming through mobile devices has become extremely popular nowadays. YouTube, for example, reported that the percentage of its traffic streaming to mobile devices has soared from 6% to more than 40% over the past two years. Moreover, people are constantly seeking to stream high quality video for better experience while often suffering from limited bandwidth. Thanks to the rapid deployment of content delivery networks (CDNs), popular videos are now replicated at different sites, and users can stream videos from close-by locations with low latencies. As mobile devices nowadays are equipped with multiple wireless interfaces (e.g., WiFi and 3G/4G), aggregating bandwidth for high definition video streaming has become possible. We propose a client-based video streaming solution, MSPlayer, that takes advantage of multiple video sources as well as multiple network paths through different interfaces. MSPlayer reduces start-up latency and provides high quality video streaming and robust data transport in mobile scenarios. We experimentally demonstrate our solution on a testbed and through the YouTube video service.Comment: accepted to ACM CoNEXT'1
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