298 research outputs found

    Technology-mediated engagement of people with visual impairments with nature

    Get PDF
    Spending time in outdoor nature is beneficial for improving physical and mental wellbeing. However, despite the advancements in mobile technologies and the rise in physical health tracking apps and devices, people with visual impairments (VIPs) spend less time outdoors. This thesis explores the use of technology in mediating engagement of VIPs with outdoor nature. Through the use of qualitative research methods, an in-depth understanding of the experiences of VIPs in open natural spaces will be developed. These will inform the framing of the design of prototypes of technologies to encourage exploration and engagement with nature for VIPs to be developed through participatory design methods to develop

    Interdisciplinary Insights for Digital Touch Communication

    Get PDF
    Communication is increasingly moving beyond ‘ways of seeing’ to ‘ways of feeling’. This Open Access book provides social design insights and implications for HCI research and design exploring digitally mediated touch communication. It offers a socially orientated map to help navigate the complex social landscape of digitally mediated touch for communication: from everyday touch-screens, tangibles, wearables, haptics for virtual reality, to the tactile internet of skin. Drawing on literature reviews, new case-study vignettes, and exemplars of digital touch, the book examines the major social debates provoked by digital touch, and investigates social themes central to the communicative potential and societal consequences of digital touch: · Communication environments, capacities and practices · Norms associations and expectations · Presence, absence and connection · Social imaginaries of digital touch · Digital touch ethics and values The book concludes with a discussion of the significance of social understanding and methods in the context of Interdisciplinary collaborations to explore touch, towards the design of digital touch communication, ‘ways of feeling’, that are useable, appropriate, ethical and socially aware

    Virtual Reality and Its Application in Education

    Get PDF
    Virtual reality is a set of technologies that enables two-way communication, from computer to user and vice versa. In one direction, technologies are used to synthesize visual, auditory, tactile, and sometimes other sensory experiences in order to provide the illusion that practically non-existent things can be seen, heard, touched, or otherwise felt. In the other direction, technologies are used to adequately record human movements, sounds, or other potential input data that computers can process and use. This book contains six chapters that cover topics including definitions and principles of VR, devices, educational design principles for effective use of VR, technology education, and use of VR in technical and natural sciences

    The End of The Digital Generation Gap

    Get PDF
    It is commonly accepted that the more an Information and Communication Technology (ICT) is recent the more it is suitable for young people and unsuitable for older people. However, several facts suggest that this idea is no longer valid and will not be in the future. User-centered design methods are increasingly used in companies, ICT tends to be more and more user-friendly, and it seems that digital natives (or millennials) are not really outdated by the next generations in terms of digital skills. These elements lead us to assume that the digital generation gap may have been a parenthesis in history related to the democratization of the first and complicated computers in the 80s. If generation is no longer a factor of ICT adoption, old age however is still related to sensory and motor impairments. Thus, the issue that is becoming increasingly important for technology designers should be better consideration of accessibility

    Revisión de la literatura sobre el uso de Inteligencia Artificial enfocada a la atención de la discapacidad visual

    Get PDF
    This paper performs a systematic literature review focused on the attention to visual impairment supported by artificial intelligence categorizing the relevance of contributions on machine learning. The main objective is to determine techniques that are applied for the attention to visual impairment using artificial intelligence during the years 2017 to 2021 from different relevant studies found in indexed bases such as Scopus, Web of Science, IEEExplore and Springer. From a total of 545 publications, 33 articles categorized in four areas, machine learning, artificial neural networks, natural language processing and artificial vision related to the field of visual impairment were determined. There is evidence of application trends with techniques that involve artificial intelligence and that allow opening fields where technology has a challenge that to some extent is a support to people with low vision and propose mechanisms to improve the quality of life.Este trabajo realiza una revisión sistemática de literatura centrada en la atención a la discapacidad visual apoyada por la inteligencia artificial categorizando la relevancia de aportaciones sobre machine learning. El objetivo principal es determinar técnicas que se aplican para la atención a la discapacidad visual mediante inteligencia artificial durante los años 2017 al 2021 de diferentes estudios relevantes hallados en bases indexadas como Scopus, Web of Science, IEEExplore y Springer. De un total de 545 publicaciones se determinaron 33 artículos categorizados en cuatro ámbitos, aprendizaje automático, redes neuronales artificiales, procesamiento de lenguaje natural y visión artificial relacionadas al ámbito de la discapacidad visual. Se evidencian tendencias de aplicación con técnicas que involucran a la inteligencia artificial y que permiten abrir campos donde la tecnología tiene un desafío que en cierta medida es un apoyo a las personas que presentan baja visión y plantean mecanismos para mejorar la calidad de vida
    • …
    corecore