2,496 research outputs found
Analysis of light transport in scattering media
We propose a new method to analyze light transport in homogeneous scattering media. The incident light undergoes multiple bounces in translucent objects, and produces a complex light field. Our method analyzes the light transport in two steps. First, single and multiple scattering are separated by projecting high-frequency stripe patterns. Then, multiple scattering is decomposed into each bounce component based on the light transport equation. The light field for each bounce is recursively estimated. Experimental results show that light transport in scattering media can be decomposed and visualized for each bounce.Microsoft Researc
Path-tracing Monte Carlo Library for 3D Radiative Transfer in Highly Resolved Cloudy Atmospheres
Interactions between clouds and radiation are at the root of many
difficulties in numerically predicting future weather and climate and in
retrieving the state of the atmosphere from remote sensing observations. The
large range of issues related to these interactions, and in particular to
three-dimensional interactions, motivated the development of accurate radiative
tools able to compute all types of radiative metrics, from monochromatic, local
and directional observables, to integrated energetic quantities. In the
continuity of this community effort, we propose here an open-source library for
general use in Monte Carlo algorithms. This library is devoted to the
acceleration of path-tracing in complex data, typically high-resolution
large-domain grounds and clouds. The main algorithmic advances embedded in the
library are those related to the construction and traversal of hierarchical
grids accelerating the tracing of paths through heterogeneous fields in
null-collision (maximum cross-section) algorithms. We show that with these
hierarchical grids, the computing time is only weakly sensitivive to the
refinement of the volumetric data. The library is tested with a rendering
algorithm that produces synthetic images of cloud radiances. Two other examples
are given as illustrations, that are respectively used to analyse the
transmission of solar radiation under a cloud together with its sensitivity to
an optical parameter, and to assess a parametrization of 3D radiative effects
of clouds.Comment: Submitted to JAMES, revised and submitted again (this is v2
Fundamental remote sensing science research program. Part 1: Scene radiation and atmospheric effects characterization project
Brief articles summarizing the status of research in the scene radiation and atmospheric effect characterization (SRAEC) project are presented. Research conducted within the SRAEC program is focused on the development of empirical characterizations and mathematical process models which relate the electromagnetic energy reflected or emitted from a scene to the biophysical parameters of interest
Neural Relightable Participating Media Rendering
Learning neural radiance fields of a scene has recently allowed realistic
novel view synthesis of the scene, but they are limited to synthesize images
under the original fixed lighting condition. Therefore, they are not flexible
for the eagerly desired tasks like relighting, scene editing and scene
composition. To tackle this problem, several recent methods propose to
disentangle reflectance and illumination from the radiance field. These methods
can cope with solid objects with opaque surfaces but participating media are
neglected. Also, they take into account only direct illumination or at most
one-bounce indirect illumination, thus suffer from energy loss due to ignoring
the high-order indirect illumination. We propose to learn neural
representations for participating media with a complete simulation of global
illumination. We estimate direct illumination via ray tracing and compute
indirect illumination with spherical harmonics. Our approach avoids computing
the lengthy indirect bounces and does not suffer from energy loss. Our
experiments on multiple scenes show that our approach achieves superior visual
quality and numerical performance compared to state-of-the-art methods, and it
can generalize to deal with solid objects with opaque surfaces as well.Comment: Accepted to NeurIPS 202
The Iray Light Transport Simulation and Rendering System
While ray tracing has become increasingly common and path tracing is well
understood by now, a major challenge lies in crafting an easy-to-use and
efficient system implementing these technologies. Following a purely
physically-based paradigm while still allowing for artistic workflows, the Iray
light transport simulation and rendering system allows for rendering complex
scenes by the push of a button and thus makes accurate light transport
simulation widely available. In this document we discuss the challenges and
implementation choices that follow from our primary design decisions,
demonstrating that such a rendering system can be made a practical, scalable,
and efficient real-world application that has been adopted by various companies
across many fields and is in use by many industry professionals today
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