85 research outputs found

    Image Tagging using Modified Association Rule based on Semantic Neighbors

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    With the rapid development of the internet, mobiles, and social image-sharing websites, a large number of images are generated daily.  The huge repository of the images poses challenges for an image retrieval system. On image-sharing social websites such as Flickr, the users can assign keywords/tags to the images which can describe the content of the images. These tags play important role in an image retrieval system. However, the user-assigned tags are highly personalized which brings many challenges for retrieval of the images.  Thus, it is necessary to suggest appropriate tags to the images. Existing methods for tag recommendation based on nearest neighbors ignore the relationship between tags. In this paper, the method is proposed for tag recommendations for the images based on semantic neighbors using modified association rule. Given an image, the method identifies the semantic neighbors using random forest based on the weight assigned to each category. The tags associated with the semantic neighbors are used as candidate tags. The candidate tags are expanded by mining tags using modified association rules where each semantic neighbor is considered a transaction. In modified association rules, the probability of each tag is calculated using TF-IDF and confidence value. The experimentation is done on Flickr, NUS-WIDE, and Corel-5k datasets. The result obtained using the proposed method gives better performance as compared to the existing tag recommendation methods

    Semi-Supervised Learning for Scalable and Robust Visual Search

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    Unlike textual document retrieval, searching of visual data is still far from satisfactory. There exist major gaps between the available solutions and practical needs in both accuracy and computational cost. This thesis aims at the development of robust and scalable solutions for visual search and retrieval. Specifically, we investigate two classes of approaches: graph-based semi-supervised learning and hashing techniques. The graph-based approaches are used to improve accuracy, while hashing approaches are used to improve efficiency and cope with large-scale applications. A common theme shared between these two subareas of our work is the focus on semi-supervised learning paradigm, in which a small set of labeled data is complemented with large unlabeled datasets. Graph-based approaches have emerged as methods of choice for general semi-supervised tasks when no parametric information is available about the data distribution. It treats both labeled and unlabeled samples as vertices in a graph and then instantiates pairwise edges between these vertices to capture affinity between the corresponding samples. A quadratic regularization framework has been widely used for label prediction over such graphs. However, most of the existing graph-based semi-supervised learning methods are sensitive to the graph construction process and the initial labels. We propose a new bivariate graph transduction formulation and an efficient solution via an alternating minimization procedure. Based on this bivariate framework, we also develop new methods to filter unreliable and noisy labels. Extensive experiments over diverse benchmark datasets demonstrate the superior performance of our proposed methods. However, graph-based approaches suffer from the critical bottleneck in scalability since graph construction requires a quadratic complexity and the inference procedure costs even more. The widely used graph construction method relies on nearest neighbor search, which is prohibitive for large-scale applications. In addition, most large-scale visual search problems involve handling high-dimensional visual descriptors, thereby causing another challenge in excessive storage requirement. To handle the scalability issue of both computation and storage, the second part of the thesis focuses on efficient techniques for conducting approximate nearest neighbor (ANN) search, which is key to many machine learning algorithms, including graph-based semi-supervised learning and clustering. Specifically, we propose Semi-Supervised Hashing (SSH) methods that leverage semantic similarity over a small set of labeled data while preventing overfitting. We derive a rigorous formulation in which a supervised term minimizes the empirical errors on the labeled data and an unsupervised term provides effective regularization by maximizing variance and independence of individual bits. Experiments on several large datasets demonstrate the clear performance gain over several state-of-the-art methods without significant increase of the computational cost. The main contributions of the thesis include the following. Bivariate graph transduction: a) a bivariate formulation for graph-based semi-supervised learning with an efficient solution by alternating optimization; b) theoretic analysis from the view of graph cut for the bivariate optimization procedure; c) novel applications of the proposed techniques, such as interactive image retrieval, automatic re-ranking for text based image search, and a brain computer interface (BCI) for image retrieval. Semi-supervised hashing: a) a rigorous semi-supervised paradigm for hash functions learning with a tradeoff between empirical fitness on pair-wise label consistence and an information-theoretic regularizer; b) several efficient solutions for deriving semi-supervised hash functions, including an orthogonal solution using eigen-decomposition, a revised strategy for learning non-orthogonal hash functions, a sequential learning algorithm to derive boosted hash functions, and an extension to unsupervised cases by using pseudo labels. Two parts of the thesis - bivariate graph transduction and semi-supervised hashing - are complimentary and can be combined to achieve significant performance improvement in both speed and accuracy. Hash methods can help build sparse graphs in a linear time fashion and greatly reduce the data size, but they lack sufficient accuracy. Graph-based methods provide unique capabilities to handle non-linear data structures with noisy labels but suffer from high computational complexity. The synergistic combination of the two offers great potential for advancing the state-of-the-art in large-scale visual search and many other applications

    Semi-supervised learning for scalable and robust visual search

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    Facial Texture Super-Resolution by Fitting 3D Face Models

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    This book proposes to solve the low-resolution (LR) facial analysis problem with 3D face super-resolution (FSR). A complete processing chain is presented towards effective 3D FSR in real world. To deal with the extreme challenges of incorporating 3D modeling under the ill-posed LR condition, a novel workflow coupling automatic localization of 2D facial feature points and 3D shape reconstruction is developed, leading to a robust pipeline for pose-invariant hallucination of the 3D facial texture

    Intelligent Sensors for Human Motion Analysis

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    The book, "Intelligent Sensors for Human Motion Analysis," contains 17 articles published in the Special Issue of the Sensors journal. These articles deal with many aspects related to the analysis of human movement. New techniques and methods for pose estimation, gait recognition, and fall detection have been proposed and verified. Some of them will trigger further research, and some may become the backbone of commercial systems

    Learning-based 3D human motion capture and animation synthesis

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    Realistic virtual human avatar is a crucial element in a wide range of applications, from 3D animated movies to emerging AR/VR technologies. However, producing a believable 3D motion for such avatars is widely known to be a challenging task. A traditional 3D human motion generation pipeline consists of several stages, each requiring expensive equipment and skilled human labor to perform, limiting its usage beyond the entertainment industry despite its massive potential benefits. This thesis attempts to explore some alternative solutions to reduce the complexity of the traditional 3D animation pipeline. To this end, it presents several novel ways to perform 3D human motion capture, synthesis, and control. Specifically, it focuses on using learning-based methods to bypass the critical bottlenecks of the classical animation approach. First, a new 3D pose estimation method from in-the-wild monocular images is proposed, eliminating the need for a multi-camera setup in the traditional motion capture system. Second, it explores several data-driven designs to achieve a believable 3D human motion synthesis and control that can potentially reduce the need for manual animation. In particular, the problem of speech-driven 3D gesture synthesis is chosen as the case study due to its uniquely ambiguous nature. The improved motion generation quality is achieved by introducing a novel adversarial objective that rates the difference between real and synthetic data. A novel motion generation strategy is also introduced by combining a classical database search algorithm with a powerful deep learning method, resulting in a greater motion control variation than the purely predictive counterparts. Furthermore, this thesis also contributes a new way of collecting a large-scale 3D motion dataset through the use of learning-based monocular estimations methods. This result demonstrates the promising capability of learning-based monocular approaches and shows the prospect of combining these learning-based modules into an integrated 3D animation framework. The presented learning-based solutions open the possibility of democratizing the traditional 3D animation system that can be enabled using low-cost equipment, e.g., a single RGB camera. Finally, this thesis also discusses the potential further integration of these learning-based approaches to enhance 3D animation technology.Realistische virtuelle menschliche Avatare sind ein entscheidendes Element in einer Vielzahl von Anwendungen, von 3D-Animationsfilmen bis hin zu neuen AR/VR-Technologien. Die Erzeugung glaubwürdiger Bewegungen solcher Avatare in drei Dimensionen ist bekanntermaßen eine herausfordernde Aufgabe. Traditionelle Pipelines zur Erzeugung menschlicher 3D-Bewegungen bestehen aus mehreren Stufen, die jede für sich genommen teure Ausrüstung und den Einsatz von Expertenwissen erfordern und daher trotz ihrer enormen potenziellen Vorteile abseits der Unterhaltungsindustrie nur eingeschränkt verwendbar sind. Diese Arbeit untersucht verschiedene Alternativen um die Komplexität der traditionellen 3D-Animations-Pipeline zu reduzieren. Zu diesem Zweck stellt sie mehrere neuartige Möglichkeiten zur Erfassung, Synthese und Steuerung humanoider 3D-Bewegungen vor. Sie konzentriert sich auf die Verwendung lernbasierter Methoden, um kritische Teile des klassischen Animationsansatzes zu überbrücken: Zunächst wird eine neue 3D-Pose-Estimation-Methode für monokulare Bilder vorgeschlagen, um die Notwendigkeit mehrerer Kameras im traditionellen Motion-Capture-Ansatz zu beseitigen. Des Weiteren untersucht die Arbeit mehrere datengetriebene Ansätze zur Synthese und Steuerung glaubwürdiger humanoider 3D-Bewegungen, die möglicherweise den Bedarf an manueller Animation reduzieren können. Als Fallstudie wird, aufgrund seiner einzigartig mehrdeutigen Natur, das Problem der sprachgetriebenen 3D-Gesten-Synthese untersucht. Die Verbesserungen in der Qualität der erzeugten Bewegungen wird durch eine neuartige Kostenfunktion erreicht, die den Unterschied zwischen realen und synthetischen Daten bewertet. Außerdem wird eine neue Strategie zur Bewegungssynthese beschrieben, die eine klassische Datenbanksuche mit einer leistungsstarken Deep-Learning-Methode kombiniert, was zu einer größeren Variation der Bewegungssteuerung führt, als rein lernbasierte Verfahren sie bieten. Ein weiterer Beitrag dieser Dissertation besteht in einer neuen Methode zum Aufbau eines großen Datensatzes dreidimensionaler Bewegungen, auf Grundlage lernbasierter monokularer Pose-Estimation- Methoden. Dies demonstriert die vielversprechenden Möglichkeiten lernbasierter monokularer Methoden und lässt die Aussicht erkennen, diese lernbasierten Module zu einem integrierten 3D-Animations- Framework zu kombinieren. Die in dieser Arbeit vorgestellten lernbasierten Lösungen eröffnen die Möglichkeit, das traditionelle 3D-Animationssystem auch mit kostengünstiger Ausrüstung, wie z.B. einer einzelnen RGB-Kamera verwendbar zu machen. Abschließend diskutiert diese Arbeit auch die mögliche weitere Integration dieser lernbasierten Ansätze zur Verbesserung der 3D-Animationstechnologie

    Video content analysis for intelligent forensics

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    The networks of surveillance cameras installed in public places and private territories continuously record video data with the aim of detecting and preventing unlawful activities. This enhances the importance of video content analysis applications, either for real time (i.e. analytic) or post-event (i.e. forensic) analysis. In this thesis, the primary focus is on four key aspects of video content analysis, namely; 1. Moving object detection and recognition, 2. Correction of colours in the video frames and recognition of colours of moving objects, 3. Make and model recognition of vehicles and identification of their type, 4. Detection and recognition of text information in outdoor scenes. To address the first issue, a framework is presented in the first part of the thesis that efficiently detects and recognizes moving objects in videos. The framework targets the problem of object detection in the presence of complex background. The object detection part of the framework relies on background modelling technique and a novel post processing step where the contours of the foreground regions (i.e. moving object) are refined by the classification of edge segments as belonging either to the background or to the foreground region. Further, a novel feature descriptor is devised for the classification of moving objects into humans, vehicles and background. The proposed feature descriptor captures the texture information present in the silhouette of foreground objects. To address the second issue, a framework for the correction and recognition of true colours of objects in videos is presented with novel noise reduction, colour enhancement and colour recognition stages. The colour recognition stage makes use of temporal information to reliably recognize the true colours of moving objects in multiple frames. The proposed framework is specifically designed to perform robustly on videos that have poor quality because of surrounding illumination, camera sensor imperfection and artefacts due to high compression. In the third part of the thesis, a framework for vehicle make and model recognition and type identification is presented. As a part of this work, a novel feature representation technique for distinctive representation of vehicle images has emerged. The feature representation technique uses dense feature description and mid-level feature encoding scheme to capture the texture in the frontal view of the vehicles. The proposed method is insensitive to minor in-plane rotation and skew within the image. The capability of the proposed framework can be enhanced to any number of vehicle classes without re-training. Another important contribution of this work is the publication of a comprehensive up to date dataset of vehicle images to support future research in this domain. The problem of text detection and recognition in images is addressed in the last part of the thesis. A novel technique is proposed that exploits the colour information in the image for the identification of text regions. Apart from detection, the colour information is also used to segment characters from the words. The recognition of identified characters is performed using shape features and supervised learning. Finally, a lexicon based alignment procedure is adopted to finalize the recognition of strings present in word images. Extensive experiments have been conducted on benchmark datasets to analyse the performance of proposed algorithms. The results show that the proposed moving object detection and recognition technique superseded well-know baseline techniques. The proposed framework for the correction and recognition of object colours in video frames achieved all the aforementioned goals. The performance analysis of the vehicle make and model recognition framework on multiple datasets has shown the strength and reliability of the technique when used within various scenarios. Finally, the experimental results for the text detection and recognition framework on benchmark datasets have revealed the potential of the proposed scheme for accurate detection and recognition of text in the wild

    Proceedings, MSVSCC 2018

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    Proceedings of the 12th Annual Modeling, Simulation & Visualization Student Capstone Conference held on April 19, 2018 at VMASC in Suffolk, Virginia. 155 pp

    On Improving Generalization of CNN-Based Image Classification with Delineation Maps Using the CORF Push-Pull Inhibition Operator

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    Deployed image classification pipelines are typically dependent on the images captured in real-world environments. This means that images might be affected by different sources of perturbations (e.g. sensor noise in low-light environments). The main challenge arises by the fact that image quality directly impacts the reliability and consistency of classification tasks. This challenge has, hence, attracted wide interest within the computer vision communities. We propose a transformation step that attempts to enhance the generalization ability of CNN models in the presence of unseen noise in the test set. Concretely, the delineation maps of given images are determined using the CORF push-pull inhibition operator. Such an operation transforms an input image into a space that is more robust to noise before being processed by a CNN. We evaluated our approach on the Fashion MNIST data set with an AlexNet model. It turned out that the proposed CORF-augmented pipeline achieved comparable results on noise-free images to those of a conventional AlexNet classification model without CORF delineation maps, but it consistently achieved significantly superior performance on test images perturbed with different levels of Gaussian and uniform noise

    Towards Addressing Key Visual Processing Challenges in Social Media Computing

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    abstract: Visual processing in social media platforms is a key step in gathering and understanding information in the era of Internet and big data. Online data is rich in content, but its processing faces many challenges including: varying scales for objects of interest, unreliable and/or missing labels, the inadequacy of single modal data and difficulty in analyzing high dimensional data. Towards facilitating the processing and understanding of online data, this dissertation primarily focuses on three challenges that I feel are of great practical importance: handling scale differences in computer vision tasks, such as facial component detection and face retrieval, developing efficient classifiers using partially labeled data and noisy data, and employing multi-modal models and feature selection to improve multi-view data analysis. For the first challenge, I propose a scale-insensitive algorithm to expedite and accurately detect facial landmarks. For the second challenge, I propose two algorithms that can be used to learn from partially labeled data and noisy data respectively. For the third challenge, I propose a new framework that incorporates feature selection modules into LDA models.Dissertation/ThesisDoctoral Dissertation Computer Science 201
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