15 research outputs found

    Pareto Optimized Large Mask Approach for Efficient and Background Humanoid Shape Removal

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    The purpose of automated video object removal is to not only detect and remove the object of interest automatically, but also to utilize background context to inpaint the foreground area. Video inpainting requires to fill spatiotemporal gaps in a video with convincing material, necessitating both temporal and spatial consistency; the inpainted part must seamlessly integrate into the background in a variety of scenes, and it must maintain a consistent appearance in subsequent frames even if its surroundings change noticeably. We introduce deep learning-based methodology for removing unwanted human-like shapes in videos. The method uses Pareto-optimized Generative Adversarial Networks (GANs) technology, which is a novel contribution. The system automatically selects the Region of Interest (ROI) for each humanoid shape and uses a skeleton detection module to determine which humanoid shape to retain. The semantic masks of human like shapes are created using a semantic-aware occlusion-robust model that has four primary components: feature extraction, and local, global, and semantic branches. The global branch encodes occlusion-aware information to make the extracted features resistant to occlusion, while the local branch retrieves fine-grained local characteristics. A modified big mask inpainting approach is employed to eliminate a person from the image, leveraging Fast Fourier convolutions and utilizing polygonal chains and rectangles with unpredictable aspect ratios. The inpainter network takes the input image and the mask to create an output image excluding the background humanoid shapes. The generator uses an encoder-decoder structure with included skip connections to recover spatial information and dilated convolution and squeeze and excitation blocks to make the regions behind the humanoid shapes consistent with their surroundings. The discriminator avoids dissimilar structure at the patch scale, and the refiner network catches features around the boundaries of each background humanoid shape. The efficiency was assessed using the Structural Learned Perceptual Image Patch Similarity, Frechet Inception Distance, and Similarity Index Measure metrics and showed promising results in fully automated background person removal task. The method is evaluated on two video object segmentation datasets (DAVIS indicating respective values of 0.02, FID of 5.01 and SSIM of 0.79 and YouTube-VOS, resulting in 0.03, 6.22, 0.78 respectively) as well a database of 66 distinct video sequences of people behind a desk in an office environment (0.02, 4.01, and 0.78 respectively).publishedVersio

    Datasets, Clues and State-of-the-Arts for Multimedia Forensics: An Extensive Review

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    With the large chunks of social media data being created daily and the parallel rise of realistic multimedia tampering methods, detecting and localising tampering in images and videos has become essential. This survey focusses on approaches for tampering detection in multimedia data using deep learning models. Specifically, it presents a detailed analysis of benchmark datasets for malicious manipulation detection that are publicly available. It also offers a comprehensive list of tampering clues and commonly used deep learning architectures. Next, it discusses the current state-of-the-art tampering detection methods, categorizing them into meaningful types such as deepfake detection methods, splice tampering detection methods, copy-move tampering detection methods, etc. and discussing their strengths and weaknesses. Top results achieved on benchmark datasets, comparison of deep learning approaches against traditional methods and critical insights from the recent tampering detection methods are also discussed. Lastly, the research gaps, future direction and conclusion are discussed to provide an in-depth understanding of the tampering detection research arena

    Geo-rectification and cloud-cover correction of multi-temporal Earth observation imagery

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    Over the past decades, improvements in remote sensing technology have led to mass proliferation of aerial imagery. This, in turn, opened vast new possibilities relating to land cover classification, cartography, and so forth. As applications in these fields became increasingly more complex, the amount of data required also rose accordingly and so, to satisfy these new needs, automated systems had to be developed. Geometric distortions in raw imagery must be rectified, otherwise the high accuracy requirements of the newest applications will not be attained. This dissertation proposes an automated solution for the pre-stages of multi-spectral satellite imagery classification, focusing on Fast Fourier Shift theorem based geo-rectification and multi-temporal cloud-cover correction. By automatizing the first stages of image processing, automatic classifiers can take advantage of a larger supply of image data, eventually allowing for the creation of semi-real-time mapping applications

    Review : Deep learning in electron microscopy

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    Deep learning is transforming most areas of science and technology, including electron microscopy. This review paper offers a practical perspective aimed at developers with limited familiarity. For context, we review popular applications of deep learning in electron microscopy. Following, we discuss hardware and software needed to get started with deep learning and interface with electron microscopes. We then review neural network components, popular architectures, and their optimization. Finally, we discuss future directions of deep learning in electron microscopy

    Neural Radiance Fields: Past, Present, and Future

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    The various aspects like modeling and interpreting 3D environments and surroundings have enticed humans to progress their research in 3D Computer Vision, Computer Graphics, and Machine Learning. An attempt made by Mildenhall et al in their paper about NeRFs (Neural Radiance Fields) led to a boom in Computer Graphics, Robotics, Computer Vision, and the possible scope of High-Resolution Low Storage Augmented Reality and Virtual Reality-based 3D models have gained traction from res with more than 1000 preprints related to NeRFs published. This paper serves as a bridge for people starting to study these fields by building on the basics of Mathematics, Geometry, Computer Vision, and Computer Graphics to the difficulties encountered in Implicit Representations at the intersection of all these disciplines. This survey provides the history of rendering, Implicit Learning, and NeRFs, the progression of research on NeRFs, and the potential applications and implications of NeRFs in today's world. In doing so, this survey categorizes all the NeRF-related research in terms of the datasets used, objective functions, applications solved, and evaluation criteria for these applications.Comment: 413 pages, 9 figures, 277 citation

    Unifying the Visible and Passive Infrared Bands: Homogeneous and Heterogeneous Multi-Spectral Face Recognition

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    Face biometrics leverages tools and technology in order to automate the identification of individuals. In most cases, biometric face recognition (FR) can be used for forensic purposes, but there remains the issue related to the integration of technology into the legal system of the court. The biggest challenge with the acceptance of the face as a modality used in court is the reliability of such systems under varying pose, illumination and expression, which has been an active and widely explored area of research over the last few decades (e.g. same-spectrum or homogeneous matching). The heterogeneous FR problem, which deals with matching face images from different sensors, should be examined for the benefit of military and law enforcement applications as well. In this work we are concerned primarily with visible band images (380-750 nm) and the infrared (IR) spectrum, which has become an area of growing interest.;For homogeneous FR systems, we formulate and develop an efficient, semi-automated, direct matching-based FR framework, that is designed to operate efficiently when face data is captured using either visible or passive IR sensors. Thus, it can be applied in both daytime and nighttime environments. First, input face images are geometrically normalized using our pre-processing pipeline prior to feature-extraction. Then, face-based features including wrinkles, veins, as well as edges of facial characteristics, are detected and extracted for each operational band (visible, MWIR, and LWIR). Finally, global and local face-based matching is applied, before fusion is performed at the score level. Although this proposed matcher performs well when same-spectrum FR is performed, regardless of spectrum, a challenge exists when cross-spectral FR matching is performed. The second framework is for the heterogeneous FR problem, and deals with the issue of bridging the gap across the visible and passive infrared (MWIR and LWIR) spectrums. Specifically, we investigate the benefits and limitations of using synthesized visible face images from thermal and vice versa, in cross-spectral face recognition systems when utilizing canonical correlation analysis (CCA) and locally linear embedding (LLE), a manifold learning technique for dimensionality reduction. Finally, by conducting an extensive experimental study we establish that the combination of the proposed synthesis and demographic filtering scheme increases system performance in terms of rank-1 identification rate

    Human-Centric Deep Generative Models: The Blessing and The Curse

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    Over the past years, deep neural networks have achieved significant progress in a wide range of real-world applications. In particular, my research puts a focused lens in deep generative models, a neural network solution that proves effective in visual (re)creation. But is generative modeling a niche topic that should be researched on its own? My answer is critically no. In the thesis, I present the two sides of deep generative models, their blessing and their curse to human beings. Regarding what can deep generative models do for us, I demonstrate the improvement in performance and steerability of visual (re)creation. Regarding what can we do for deep generative models, my answer is to mitigate the security concerns of DeepFakes and improve minority inclusion of deep generative models. For the performance of deep generative models, I probe on applying attention modules and dual contrastive loss to generative adversarial networks (GANs), which pushes photorealistic image generation to a new state of the art. For the steerability, I introduce Texture Mixer, a simple yet effective approach to achieve steerable texture synthesis and blending. For the security, my research spans over a series of GAN fingerprinting solutions that enable the detection and attribution of GAN-generated image misuse. For the inclusion, I investigate the biased misbehavior of generative models and present my solution in enhancing the minority inclusion of GAN models over underrepresented image attributes. All in all, I propose to project actionable insights to the applications of deep generative models, and finally contribute to human-generator interaction

    Gaze-Based Human-Robot Interaction by the Brunswick Model

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    We present a new paradigm for human-robot interaction based on social signal processing, and in particular on the Brunswick model. Originally, the Brunswick model copes with face-to-face dyadic interaction, assuming that the interactants are communicating through a continuous exchange of non verbal social signals, in addition to the spoken messages. Social signals have to be interpreted, thanks to a proper recognition phase that considers visual and audio information. The Brunswick model allows to quantitatively evaluate the quality of the interaction using statistical tools which measure how effective is the recognition phase. In this paper we cast this theory when one of the interactants is a robot; in this case, the recognition phase performed by the robot and the human have to be revised w.r.t. the original model. The model is applied to Berrick, a recent open-source low-cost robotic head platform, where the gazing is the social signal to be considered
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