32,769 research outputs found
Flow-based Influence Graph Visual Summarization
Visually mining a large influence graph is appealing yet challenging. People
are amazed by pictures of newscasting graph on Twitter, engaged by hidden
citation networks in academics, nevertheless often troubled by the unpleasant
readability of the underlying visualization. Existing summarization methods
enhance the graph visualization with blocked views, but have adverse effect on
the latent influence structure. How can we visually summarize a large graph to
maximize influence flows? In particular, how can we illustrate the impact of an
individual node through the summarization? Can we maintain the appealing graph
metaphor while preserving both the overall influence pattern and fine
readability?
To answer these questions, we first formally define the influence graph
summarization problem. Second, we propose an end-to-end framework to solve the
new problem. Our method can not only highlight the flow-based influence
patterns in the visual summarization, but also inherently support rich graph
attributes. Last, we present a theoretic analysis and report our experiment
results. Both evidences demonstrate that our framework can effectively
approximate the proposed influence graph summarization objective while
outperforming previous methods in a typical scenario of visually mining
academic citation networks.Comment: to appear in IEEE International Conference on Data Mining (ICDM),
Shen Zhen, China, December 201
Depicting urban boundaries from a mobility network of spatial interactions: A case study of Great Britain with geo-located Twitter data
Existing urban boundaries are usually defined by government agencies for
administrative, economic, and political purposes. Defining urban boundaries
that consider socio-economic relationships and citizen commute patterns is
important for many aspects of urban and regional planning. In this paper, we
describe a method to delineate urban boundaries based upon human interactions
with physical space inferred from social media. Specifically, we depicted the
urban boundaries of Great Britain using a mobility network of Twitter user
spatial interactions, which was inferred from over 69 million geo-located
tweets. We define the non-administrative anthropographic boundaries in a
hierarchical fashion based on different physical movement ranges of users
derived from the collective mobility patterns of Twitter users in Great
Britain. The results of strongly connected urban regions in the form of
communities in the network space yield geographically cohesive, non-overlapping
urban areas, which provide a clear delineation of the non-administrative
anthropographic urban boundaries of Great Britain. The method was applied to
both national (Great Britain) and municipal scales (the London metropolis).
While our results corresponded well with the administrative boundaries, many
unexpected and interesting boundaries were identified. Importantly, as the
depicted urban boundaries exhibited a strong instance of spatial proximity, we
employed a gravity model to understand the distance decay effects in shaping
the delineated urban boundaries. The model explains how geographical distances
found in the mobility patterns affect the interaction intensity among different
non-administrative anthropographic urban areas, which provides new insights
into human spatial interactions with urban space.Comment: 32 pages, 7 figures, International Journal of Geographic Information
Scienc
Inviwo -- A Visualization System with Usage Abstraction Levels
The complexity of today's visualization applications demands specific
visualization systems tailored for the development of these applications.
Frequently, such systems utilize levels of abstraction to improve the
application development process, for instance by providing a data flow network
editor. Unfortunately, these abstractions result in several issues, which need
to be circumvented through an abstraction-centered system design. Often, a high
level of abstraction hides low level details, which makes it difficult to
directly access the underlying computing platform, which would be important to
achieve an optimal performance. Therefore, we propose a layer structure
developed for modern and sustainable visualization systems allowing developers
to interact with all contained abstraction levels. We refer to this interaction
capabilities as usage abstraction levels, since we target application
developers with various levels of experience. We formulate the requirements for
such a system, derive the desired architecture, and present how the concepts
have been exemplary realized within the Inviwo visualization system.
Furthermore, we address several specific challenges that arise during the
realization of such a layered architecture, such as communication between
different computing platforms, performance centered encapsulation, as well as
layer-independent development by supporting cross layer documentation and
debugging capabilities
Large-scale lattice Boltzmann simulations of complex fluids: advances through the advent of computational grids
During the last two years the RealityGrid project has allowed us to be one of
the few scientific groups involved in the development of computational grids.
Since smoothly working production grids are not yet available, we have been
able to substantially influence the direction of software development and grid
deployment within the project. In this paper we review our results from large
scale three-dimensional lattice Boltzmann simulations performed over the last
two years. We describe how the proactive use of computational steering and
advanced job migration and visualization techniques enabled us to do our
scientific work more efficiently. The projects reported on in this paper are
studies of complex fluid flows under shear or in porous media, as well as
large-scale parameter searches, and studies of the self-organisation of liquid
cubic mesophases.
Movies are available at
http://www.ica1.uni-stuttgart.de/~jens/pub/05/05-PhilTransReview.htmlComment: 18 pages, 9 figures, 4 movies available, accepted for publication in
Phil. Trans. R. Soc. London Series
Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless
A converged broadcast and telecommunication
service platform is presented that is able to create, deliver, and
manage interactive, multimedia content and services for consumption
on three different terminal types. The motivations of
service providers for designing converged interactive multimedia
services, which are crafted for their individual requirements, are
investigated. The overall design of the system is presented with
particular emphasis placed on the operational features of each
of the sub-systems, the flows of media and metadata through the
sub-systems and the formats and protocols required for inter-communication
between them. The key features of tools required for
creating converged interactive multimedia content for a range of
different end-user terminal types are examined. Finally possible
enhancements to this system are discussed. This study is of particular
interest to those organizations currently conducting trials
and commercial launches of DVB-H services because it provides
them with an insight of the various additional functions required
in the service provisioning platforms to provide fully interactive
services to a range of different mobile terminal types
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