31 research outputs found

    多相流体シミュレーションを可能とする非圧縮性SPH法の開発

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    筑波大学修士(情報学)学位論文・平成31年3月25日授与(41287号

    Smoothed Particle Hydrodynamics-Based Viscous Deformable Object Modelling

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    Materials like fluids are long since important research objects of continuum mechanics as well as of computer graphics. Smoothed particle hydrodynamics(SPH) is one of the representation methods employed for continuous materials. Its simplicity in implementation and its realistic representation are drastically improved during the last decades. More recently, highly viscous fluids like honey, jam, and bread dough based on the SPH formulation have gained attention with impressive results. In this chapter, a novel implicit viscosity method is proposed. The internal viscosity forces are recursively calculated from the difference of the nearby velocities of the particles until they are small enough to be neglected. The proposed approach has longer time-steps compared with existing explicit viscosity methods, resulting in shorter computation time. Besides, the proposed method uses a physical viscosity coefficient, not an artificial one like in existing implicit viscosity methods, which helps predict the viscous behavior of continuous materials more accurately. The obtained results show that the computational time for the proposed approach is pre- dictable, while the accuracy in modelling the viscosity behaviour is similar or higher than existing methods

    Fast Multiple-Fluid Simulation Using Helmholtz Free Energy

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    Multiple-fluid interaction is an interesting and common visual phenomenon we often observe. In this paper, we present an energybased Lagrangian method that expands the capability of existing multiple-fluid methods to handle various phenomena, such as extraction, partial dissolution, etc. Based on our user-adjusted Helmholtz free energy functions, the simulated fluid evolves from high-energy states to low-energy states, allowing flexible capture of various mixing and unmixing processes. We also extend the original Cahn-Hilliard equation to be better able to simulate complex fluid-fluid interaction and rich visual phenomena such as motionrelated mixing and position based pattern. Our approach is easily integrated with existing state-of-the-art smooth particle hydrodynamic (SPH) solvers and can be further implemented on top of the position based dynamics (PBD) method, improving the stability and incompressibility of the fluid during Lagrangian simulation under large time steps. Performance analysis shows that our method is at least 4 times faster than the state-of-the-art multiple-fluid method. Examples are provided to demonstrate the new capability and effectiveness of our approach

    EFFICIENT PARTICLE-BASED VISCOUS FLUID SIMULATION WITH VIDEO-GUIDED REAL-TO-VIRTUAL PARAMETER TRANSFER

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    Viscous fluids, such as honey and molten chocolate, are common materials frequently seen in our daily life. These viscous fluids exhibit characteristic behaviors. Capturing and understanding such dynamics have been required for various applications. Although recent research made advances in simulating the viscous fluid dynamics, still many challenges are left to be addressed. In this dissertation, I present novel techniques to more efficiently and accurately simulate viscous fluid dynamics and propose a parameter identification framework to facilitate the tedious parameter tuning steps for viscous materials. In fluid simulation, enforcing the incompressibility robustly and efficiently is essential. One known challenge is how to set appropriate boundary conditions for free surfaces and solid boundaries. I propose a new boundary handling approach for an incompressible particle-based solver based on the connectivity analysis for simulation particles. Another challenge is that previously proposed techniques do not scale well. To address this, I propose a new multilevel particle-based solver which constructs the hierarchy of simulation particles. These techniques improve the robustness and efficiency achieving the nearly linear scaling unlike previous approaches. To simulate characteristic behaviors of viscous fluids, such as coiling and buckling phenomena and adhesion to other materials, it is necessary to develop a specialized solver. I propose a stable and efficient particle-based solver for simulating highly viscous fluids by using implicit integration with the full form of viscosity. To simulate more accurate interactions with solid objects, I propose a new two-way fluid-solid coupling method for viscous fluids via the unified minimization. These approaches also improve the robustness and efficiency while generating rotational and sticky behaviors of viscous fluids. One important challenge for the physically-based simulation is that it is not obvious how to choose appropriate material parameters to generate our desirable behaviors of simulated materials. I propose a parameter identification framework that helps to tune material parameters for viscous fluids with example video data captured from real world fluid phenomena. This framework identifies viscosity parameters for the real viscous fluids while estimating the hidden variables for the fluids, and enables the parameter transfer from the real world to virtual environment.Doctor of Philosoph

    A fast framework construction and visualization method for particle-based fluid

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    © 2017, The Author(s). Fast and vivid fluid simulation and visualization is a challenge topic of study in recent years. Particle-based simulation method has been widely used in the art animation modeling and multimedia field. However, the requirements of huge numerical calculation and high quality of visualization usually result in a poor computing efficiency. In this work, in order to improve those issues, we present a fast framework for 3D fluid fast constructing and visualization which parallelizes the fluid algorithm based on the GPU computing framework and designs a direct surface visualization method for particle-based fluid data such as WCSPH, IISPH, and PCISPH. Considering on conventional polygonization or adaptive mesh methods may incur high computing costs and detail losses, an improved particle-based method is provided for real-time fluid surface rendering with the screen-space technology and the utilities of the modern graphics hardware to achieve the high performance rendering; meanwhile, it effectively protects fluid details. Furthermore, to realize the fast construction of scenes, an optimized design of parallel framework and interface is also discussed in our paper. Our method is convenient to enforce, and the results demonstrate a significant improvement in the performance and efficiency by being compared with several examples

    Fluid Simulation by the Smoothed Particle Hydrodynamics Method: A Survey.

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    This paper presents a survey of Smoothed Particle Hydrodynamics (SPH) and its use in computational fluid dynamics. As a truly mesh-free particle method based upon the Lagrangian formulation, SPH has been applied to a variety of different areas in science, computer graphics and engineering. It has been established as a popular technique for fluid based simulations, and has been extended to successfully simulate various phenomena such as multi-phase flows, rigid and elastic solids, and fluid features such as air bubbles and foam. Various aspects of the method will be discussed: Similarities, advantages and disadvantages in comparison to Eulerian methods; Fundamentals of the SPH method; The use of SPH in fluid simulation; The current trends in SPH. The paper ends with some concluding remarks about the use of SPH in fluid simulations, including some of the more apparent problems, and a discussion on prospects for future work

    FLUID FLOW MODELLING WITH FREE SURFACE

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    Fluid is a substance that can flow in the form of a liquid or a gas. Based on the movement of the fluid is divided into static and dynamic fluids. This study discusses fluid dynamics, namely modelling fluid flow accompanied by a free surface and an obstacle in the fluid flow. Fluid modelling generally makes some basic assumptions into mathematical equations. The assumptions are incompressible, steady-state and irrotational. The steps to obtain a fluid flow model are using Newton’s second law, the law of conservation of mass, and the law of conservation of momentum to obtain the general Navier-Stokes equation, the designing the Euler free surface equation, the Bernoulli equation, then making a free surface representation and linearizing the wave equation so that it is obtained fluid flow model. The resulting mathematical model is a Laplace equation with boundary conditions in the fluid
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