569 research outputs found

    Gesture recognition using a depth camera for human robot collaboration on assembly line

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    International audienceWe present a framework and preliminary experimental results for technical gestures recognition using a RGB-D camera. We have studied a collaborative task between a robot and an operator: the assembly of a motor hoses. The goal is to enable the robot to understand which task has just been executed by a human operator in order to anticipate on his actions, to adapt his speed and react properly if an unusual event occurs. The depth camera is placed above the operator, to minimize the possible occlusion on an assembly line, and we track the head and the hands of the operator using the geodesic distance between the head and the pixels of his torso. To describe his movements we used the shape of the shortest routes joining the head and the hands. We then used a discreet HMM to learn and recognize five gestures performed during the motor hoses assembly. By using gesture from the same operator for the learning and the recognition, we reach a good recognition rate of 93%. These results are encouraging and ongoing work will lead us to experiment our set up on a larger pool of operators and recognize the gesture in real time

    Multi-frame scene-flow estimation using a patch model and smooth motion prior

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    This paper addresses the problem of estimating the dense 3D motion of a scene over several frames using a set of calibrated cameras. Most current 3D motion estimation techniques are limited to estimating the motion over a single frame, unless a strong prior model of the scene (such as a skeleton) is introduced. Estimating the 3D motion of a general scene is difficult due to untextured surfaces, complex movements and occlusions. In this paper, we show that it is possible to track the surfaces of a scene over several frames, by introducing an effective prior on the scene motion. Experimental results show that the proposed method estimates the dense scene-flow over multiple frames, without the need for multiple-view reconstructions at every frame. Furthermore, the accuracy of the proposed method is demonstrated by comparing the estimated motion against a ground truth

    Novel Correspondence-based Approach for Consistent Human Skeleton Extraction

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    This paper presents a novel base-points-driven shape correspondence (BSC) approach to extract skeletons of articulated objects from 3D mesh shapes. The skeleton extraction based on BSC approach is more accurate than the traditional direct skeleton extraction methods. Since 3D shapes provide more geometric information, BSC offers the consistent information between the source shape and the target shapes. In this paper, we first extract the skeleton from a template shape such as the source shape automatically. Then, the skeletons of the target shapes of different poses are generated based on the correspondence relationship with source shape. The accuracy of the proposed method is demonstrated by presenting a comprehensive performance evaluation on multiple benchmark datasets. The results of the proposed approach can be applied to various applications such as skeleton-driven animation, shape segmentation and human motion analysis

    Motion Tracking of Infants in Risk of Cerebral Palsy

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    Multi-Modality Human Action Recognition

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    Human action recognition is very useful in many applications in various areas, e.g. video surveillance, HCI (Human computer interaction), video retrieval, gaming and security. Recently, human action recognition becomes an active research topic in computer vision and pattern recognition. A number of action recognition approaches have been proposed. However, most of the approaches are designed on the RGB images sequences, where the action data was collected by RGB/intensity camera. Thus the recognition performance is usually related to various occlusion, background, and lighting conditions of the image sequences. If more information can be provided along with the image sequences, more data sources other than the RGB video can be utilized, human actions could be better represented and recognized by the designed computer vision system.;In this dissertation, the multi-modality human action recognition is studied. On one hand, we introduce the study of multi-spectral action recognition, which involves the information from different spectrum beyond visible, e.g. infrared and near infrared. Action recognition in individual spectra is explored and new methods are proposed. Then the cross-spectral action recognition is also investigated and novel approaches are proposed in our work. On the other hand, since the depth imaging technology has made a significant progress recently, where depth information can be captured simultaneously with the RGB videos. The depth-based human action recognition is also investigated. I first propose a method combining different type of depth data to recognize human actions. Then a thorough evaluation is conducted on spatiotemporal interest point (STIP) based features for depth-based action recognition. Finally, I advocate the study of fusing different features for depth-based action analysis. Moreover, human depression recognition is studied by combining facial appearance model as well as facial dynamic model
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