988 research outputs found

    Design, Data, And Theory Regarding A Digital Hand Inclinometer: A Portable Device For Studying Slant Perception

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    Palm boards are often used as a nonverbal measure in human slant perception studies. It was recently found that palm boards are biased and relatively insensitive measures, and that an unrestricted hand gesture provides a more sensitive response (Durgin, Hajnal, Li, Tonge, & Stigliani, Acta Psychologica, 134, 182-197, 2010a). In this article, we describe an original design for a portable lightweight digital device for measuring hand orientation. This device is microcontroller-based and uses a micro inclinometer chip as its inclination sensor. The parts are fairly inexpensive. This device, used to measure hand orientation, provides a sensitive nonverbal method for studying slant perception, which can be used in both indoor and outdoor environments. We present data comparing the use of a free hand to palm-board and verbal measures for surfaces within reach and explain how to interpret free-hand measures for outdoor hills

    Visual search for size is influenced by a background texture gradient.

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    Haptic pop-out of movable stimuli

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    When, in visual and haptic search, a target is easily found among distractors, this is called a pop-out effect. The target feature is then believed to be salient, and the search is performed in a parallel way. We investigated this effect with movable stimuli in a haptic search task. The task was to find a movable ball among anchored distractors or the other way round. Results show that reaction times were independent of the number of distractors if the movable ball was the target but increased with the number of items if the anchored ball was the target. Analysis of hand movements revealed a parallel search strategy, shorter movement paths, a higher average movement speed, and a narrower direction distribution with the movable target, as compared with a more detailed search for an anchored target. Taken together, these results show that a movable object pops out between anchored objects and this indicates that movability is a salient object feature. Vibratory signals resulting from the movable ball were found to be a reasonable explanation regarding the sensation responsible for the pop-out of movability

    Mosaic of Israel’s landscapes as an expression of geographical, cultural, and religious diversity

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    Dorot Ruth, Mosaic of Israel’s landscapes as an expression of geographical, cultural, and religious diversity. “Images” vol. XXV, no. 34. PoznaƄ 2019. Adam Mickiewicz University Press. Pp. 87–113. ISSN 1731-450X. DOI 10.14746/i.2019.34.06. Israel is tiny in its dimensions, yet huge in the spectrum of its landscapes. It is ancient in its history, yet young as a state. In honor of the 70th independence day of the State of Israel, celebrated in 2018, this paper presents a mosaic of 12 landscape paintings, from the country’s most southern point to the most northern one, by Israeli artists who represent, in diverse styles, the state’s geographic and historic wealth in a visual-artistic sense.Dorot Ruth, Mosaic of Israel’s landscapes as an expression of geographical, cultural, and religious diversity. “Images” vol. XXV, no. 34. PoznaƄ 2019. Adam Mickiewicz University Press. Pp. 87–113. ISSN 1731-450X. DOI 10.14746/i.2019.34.06. Israel is tiny in its dimensions, yet huge in the spectrum of its landscapes. It is ancient in its history, yet young as a state. In honor of the 70th independence day of the State of Israel, celebrated in 2018, this paper presents a mosaic of 12 landscape paintings, from the country’s most southern point to the most northern one, by Israeli artists who represent, in diverse styles, the state’s geographic and historic wealth in a visual-artistic sense

    NEURAL CHRONOMETRY OF VISUAL ATTENTION & THREAT PROCESSING

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    Most anxiety disorders in adults emerge during adolescence, and if left untreated, pediatric anxiety disorders predict adverse mental and physical health outcomes in adolescents and adults. While genetic heritability is a contributing risk factor, a heightened tendency to direct attention preferentially to threat represents one of the strongest information-processing correlates of anxiety; such an attention bias may shape both the development and maintenance of anxiety symptoms. Attentional performance differences have been observed on emotion cueing visual attention tasks as a function of both clinical and sub-clinical anxiety levels. Previous work in adults observed that for adults with higher anxiety symptoms, efficiency of visual search was degraded by threat-cueing faces. However, further work is required to clarify the emergence attentional biases in adolescents, to inform methods for early identification, intervention and treatment of individuals at risk for anxiety. The present study examined the impact of emotional priming on attention as a function of anxiety using a task in which emotional faces were used as primes for a visual search task. Event Related Potentials (ERP) (P1, N170 and N2pc) were recorded in concert with behavioral responses to address the chronometry and quality of attentional processing as a function of anxiety symptoms in adolescents, 12-17 years of age. Early P1 and N170 processing in the first few hundred milliseconds of viewing face primes, differed as a function of both anxiety and prime emotion. Moreover, these anxiety-related early processing differences related to subsequent behavior. Variability in the N2pc attention-related processing during visual search also varied as a function of anxiety and prime type, as well as affected subsequent behavior. This dissertation found both early and later occurring attentional processes have significant ramifications for individuals with higher anxiety scores, such that in addition to neural differences, high anxious individuals also display significant differences in behavior. While early and late neural processes varied in lower anxious individuals as a function of face prime type, relations with behavior were minimal in comparison. These findings are discussed as they relate to emotion processing, threat responsivity to facial stimuli, and applicability to pediatric and adult clinical anxiety

    Perceived heading during simulated torsional eye movements

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    AbstractObserver translation through the environment can be accompanied by rotation of the eye about any axis. For rotation about the vertical axis (horizontal rotation) during translation in the horizontal plane, it is known that the absence of depth in the scene and an extra retinal signal leads to a systematic error in the observer’s perceived direction of heading. This heading error is related in magnitude and direction to the shift of the centre of retinal flow (CF) that occurs because of the rotation. Rotation about any axis that deviates from the heading direction results in a CF shift. So far, however, the effect of rotation about the line of sight (torsion) on perceived heading has not been investigated. We simulated observer translation towards a wall or cloud, while simultaneously simulating eye rotation about the vertical axis, the torsional axis or combinations thereof. We find only small systematic effects of torsion on the set of 2D perceived headings, regardless of the simulated horizontal rotation. In proportion to the CF shift, the systematic errors are significantly smaller for pure torsion than for pure horizontal rotation. In contrast to errors caused by horizontal rotation, the torsional errors are hardly reduced by addition of depth to the scene. We suggest the difference in behaviour reflects the difference in symmetry of the field of view relative to the axis of rotation: the higher symmetry in the case of torsion may allow for a more accurate estimation of the rotational flow. Moreover, we report a new phenomenon. Simulated horizontal rotation during simulated wall approach increases the heading-dependency of errors, causing a larger compression of perceived heading in the horizontal direction than in the vertical direction

    Efficient image-based rendering

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    Recent advancements in real-time ray tracing and deep learning have significantly enhanced the realism of computer-generated images. However, conventional 3D computer graphics (CG) can still be time-consuming and resource-intensive, particularly when creating photo-realistic simulations of complex or animated scenes. Image-based rendering (IBR) has emerged as an alternative approach that utilizes pre-captured images from the real world to generate realistic images in real-time, eliminating the need for extensive modeling. Although IBR has its advantages, it faces challenges in providing the same level of control over scene attributes as traditional CG pipelines and accurately reproducing complex scenes and objects with different materials, such as transparent objects. This thesis endeavors to address these issues by harnessing the power of deep learning and incorporating the fundamental principles of graphics and physical-based rendering. It offers an efficient solution that enables interactive manipulation of real-world dynamic scenes captured from sparse views, lighting positions, and times, as well as a physically-based approach that facilitates accurate reproduction of the view dependency effect resulting from the interaction between transparent objects and their surrounding environment. Additionally, this thesis develops a visibility metric that can identify artifacts in the reconstructed IBR images without observing the reference image, thereby contributing to the design of an effective IBR acquisition pipeline. Lastly, a perception-driven rendering technique is developed to provide high-fidelity visual content in virtual reality displays while retaining computational efficiency.JĂŒngste Fortschritte im Bereich Echtzeit-Raytracing und Deep Learning haben den Realismus computergenerierter Bilder erheblich verbessert. Konventionelle 3DComputergrafik (CG) kann jedoch nach wie vor zeit- und ressourcenintensiv sein, insbesondere bei der Erstellung fotorealistischer Simulationen von komplexen oder animierten Szenen. Das bildbasierte Rendering (IBR) hat sich als alternativer Ansatz herauskristallisiert, bei dem vorab aufgenommene Bilder aus der realen Welt verwendet werden, um realistische Bilder in Echtzeit zu erzeugen, so dass keine umfangreiche Modellierung erforderlich ist. Obwohl IBR seine Vorteile hat, ist es eine Herausforderung, das gleiche Maß an Kontrolle ĂŒber Szenenattribute zu bieten wie traditionelle CG-Pipelines und komplexe Szenen und Objekte mit unterschiedlichen Materialien, wie z.B. transparente Objekte, akkurat wiederzugeben. In dieser Arbeit wird versucht, diese Probleme zu lösen, indem die Möglichkeiten des Deep Learning genutzt und die grundlegenden Prinzipien der Grafik und des physikalisch basierten Renderings einbezogen werden. Sie bietet eine effiziente Lösung, die eine interaktive Manipulation von dynamischen Szenen aus der realen Welt ermöglicht, die aus spĂ€rlichen Ansichten, Beleuchtungspositionen und Zeiten erfasst wurden, sowie einen physikalisch basierten Ansatz, der eine genaue Reproduktion des Effekts der SichtabhĂ€ngigkeit ermöglicht, der sich aus der Interaktion zwischen transparenten Objekten und ihrer Umgebung ergibt. DarĂŒber hinaus wird in dieser Arbeit eine Sichtbarkeitsmetrik entwickelt, mit der Artefakte in den rekonstruierten IBR-Bildern identifiziert werden können, ohne das Referenzbild zu betrachten, und die somit zur Entwicklung einer effektiven IBR-Erfassungspipeline beitrĂ€gt. Schließlich wird ein wahrnehmungsgesteuertes Rendering-Verfahren entwickelt, um visuelle Inhalte in Virtual-Reality-Displays mit hoherWiedergabetreue zu liefern und gleichzeitig die Rechenleistung zu erhalten

    Why Do Hills Look So Steep?

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    Abstract This chapter discusses the visual perception of hills. Hills look much steeper than they are. This chapter reviews current knowledge of the phenomenology of slant perception in relation to both functionalist and mechanistic accounts of this perceptual bias. Recent discoveries suggest that this misperception of the geometry of our environment may be related to useful biological information coding strategies with respect to not only slant but also other angular variables relevant to the biological measurement of surface layout. Even in the absence of hills, people misperceive the angular declination of their gaze systematically in ways that seem to contribute to the vertical expansion of the perceived environment.</jats:p
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