57 research outputs found

    From Non-Reactive to Reactive Walking in Humanoid Robots

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    In this paper we report the implementation and the experimental validation of a controller to provide reactive walking gait capabilities of bipedal robots during the execution of predefined walking patterns. The proposed method is a cascade controller design to cope with external disturbances and to increase the robot stability. IMU states are used as inputs to generate modifications of the feet and the Center of Mass trajectories of the predefined walking gait. The method increases the walking stability minimizing the errors due to small terrain variations and external disturbances. The effectiveness of the proposed controller is validated in simulation and in real implementation on the full-body humanoid robot COMAN+

    Synthesis and realization of biped walk using primitives

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    U tezi je prikazan novi metod za sintezu i realizaciju dvonoĆŸnog veĆĄtačkog hoda koji se zasniva na upotrebi jednostavnih pokreta čijim je kombinovanjem moguće realizovati kompleksne pokrete kao ĆĄto je hod, a čiji se parametri mogu menjati tokom kretanja. Time je omogućeno da se na osnovu informacija o nameravanom kretanju i stanja okoline izvrĆĄi sinteza kretanja izborom i kombinacijom jednostavnih bazičnih pokreta koje se nazivaju primitivi. Takođe je omogućeno da se, tokom izvrĆĄavanja hoda bez njegovog prekida, menjaju parametri kretanja kao ĆĄto su brzina hoda, duĆŸina koraka, pravac kretanja i visina podizanja noge tokom prenosne faze. Potvrda je data kroz eksperimentalne rezultate koji su sprovedeni simulacijom na dinamičkom modelu humanoidnog robota.This dissertation presents new method for the synthesis and realization of biped artificial walk based on the use of simple movements that can be combined in order to achieve complex movements such as walk, whereas it is possible to change the motion parameters at any time. It means that, based on the information about intended movement and current state of the environment, it is possible to synthesize motion by selecting and tying simple movements, i.e. motion primitives. It also enables the robot to change walking parameters online such as walking speed, direction of walk, foot length during swing phase and step length. Proof of this method is given by experimental results obtained during the simulation on a dynamic model of humanoid robot

    Benchmarking Dynamic Balancing Controllers for Humanoid Robots

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    This paper presents a comparison study of three control design approaches for humanoid balancing based on the Center of Mass (CoM) stabilization and body posture adjustment. The comparison was carried out under controlled circumstances allowing other researchers to replicate and compare our results with their own. The feedback control from state space design is based on simple models and provides sufficient robustness to control complex and high Degrees of Freedom (DoFs) systems, such as humanoids. The implemented strategies allow compliant behavior of the robot in reaction to impulsive or periodical disturbances, resulting in a smooth and human-like response while considering constraints. In this respect, we implemented two balancing strategies to compensate for the CoM deviation. The first one uses the robot’s capture point as a stability principle and the second one uses the Force/Torque sensors at the ankles to define a CoM reference that stabilizes the robot. In addition, was implemented a third strategy based on upper body orientation to absorb external disturbances and counterbalance them. Even though the balancing strategies are implemented independently, they can be merged to further increase balancing performance. The proposed strategies were previously applied on different humanoid bipedal platforms, however, their performance could not be properly benchmarked before. With this concern, this paper focuses on benchmarking in controlled scenarios to help the community in comparing different balance techniques. The key performance indicators (KPIs) used in our comparison are the CoM deviation, the settling time, the maximum measured orientation, passive gait measure, measured ankles torques, and reconstructed Center of Pressure (CoP). The benchmarking experiments were carried out in simulations and using the facility at Istituto Italiano di Tecnologia on the REEM-C humanoid robot provided by PAL robotics inside the EU H2020 project EUROBENCH framework

    Negotiating Large Obstacles with a Humanoid Robot via Multi-Contact Motion Planning

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    Incremental progress in humanoid robot locomotion over the years has achieved essential capabilities such as navigation over at or uneven terrain, stepping over small obstacles and imbing stairls. However, the locomotion research has mostly been limited to using only bipedal gait and only foot contacts with the environment, using the upper body for balancing without considering additional external contacts. As a result, challenging locomotion tasks like climbing over large obstacles relative to the size of the robot have remained unsolved. In this paper, we address this class of open problems with an approach based on multi-contact motion planning, guided by physical human demonstrations. Our goal is to make humanoid locomotion problem more tractable by taking advantage of objects in the surrounding environment instead of avoiding them. We propose a multi-contact motion planning algorithm for humanoid robot locomotion which exploits the multi-contacts at the upper and lower body limbs. We propose a contact stability measure, which simplies the contact search from demonstration and contact transition motion generation for the multi-contact motion planning algorithm. The algorithm uses the whole-body motions generated via Quadratic Programming (QP) based solver methods. The multi-contact motion planning algorithm is applied for a challenging task of climbing over a relatively larger obstacle compared to the robot. We validate our planning approach with simulations and experiments for climbing over a large wooden obstacle with COMAN, which is a complaint humanoid robot with 23 degrees of freedom (DOF). We also propose a generalization method, the \Policy-Contraction Learning Method" to extend the algorithm for generating new multi-contact plans for our multi-contact motion planner, that can adapt to changes in the environment. The method learns a general policy and the multi-contact behavior from the human demonstrations, for generating new multi-contact plans for the obstacle-negotiation

    Planning and Control Strategies for Motion and Interaction of the Humanoid Robot COMAN+

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    Despite the majority of robotic platforms are still confined in controlled environments such as factories, thanks to the ever-increasing level of autonomy and the progress on human-robot interaction, robots are starting to be employed for different operations, expanding their focus from uniquely industrial to more diversified scenarios. Humanoid research seeks to obtain the versatility and dexterity of robots capable of mimicking human motion in any environment. With the aim of operating side-to-side with humans, they should be able to carry out complex tasks without posing a threat during operations. In this regard, locomotion, physical interaction with the environment and safety are three essential skills to develop for a biped. Concerning the higher behavioural level of a humanoid, this thesis addresses both ad-hoc movements generated for specific physical interaction tasks and cyclic movements for locomotion. While belonging to the same category and sharing some of the theoretical obstacles, these actions require different approaches: a general high-level task is composed of specific movements that depend on the environment and the nature of the task itself, while regular locomotion involves the generation of periodic trajectories of the limbs. Separate planning and control architectures targeting these aspects of biped motion are designed and developed both from a theoretical and a practical standpoint, demonstrating their efficacy on the new humanoid robot COMAN+, built at Istituto Italiano di Tecnologia. The problem of interaction has been tackled by mimicking the intrinsic elasticity of human muscles, integrating active compliant controllers. However, while state-of-the-art robots may be endowed with compliant architectures, not many can withstand potential system failures that could compromise the safety of a human interacting with the robot. This thesis proposes an implementation of such low-level controller that guarantees a fail-safe behaviour, removing the threat that a humanoid robot could pose if a system failure occurred

    Actuation-Aware Simplified Dynamic Models for Robotic Legged Locomotion

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    In recent years, we witnessed an ever increasing number of successful hardware implementations of motion planners for legged robots. If one common property is to be identified among these real-world applications, that is the ability of online planning. Online planning is forgiving, in the sense that it allows to relentlessly compensate for external disturbances of whatever form they might be, ranging from unmodeled dynamics to external pushes or unexpected obstacles and, at the same time, follow user commands. Initially replanning was restricted only to heuristic-based planners that exploit the low computational effort of simplified dynamic models. Such models deliberately only capture the main dynamics of the system, thus leaving to the controllers the issue of anchoring the desired trajectory to the whole body model of the robot. In recent years, however, we have seen a number of new approaches attempting to increase the accuracy of the dynamic formulation without trading-off the computational efficiency of simplified models. In this dissertation, as an example of successful hardware implementation of heuristics and simplified model-based locomotion, I describe the framework that I developed for the generation of an omni-directional bounding gait for the HyQ quadruped robot. By analyzing the stable limit cycles for the sagittal dynamics and the Center of Pressure (CoP) for the lateral stabilization, the described locomotion framework is able to achieve a stable bounding while adapting to terrains of mild roughness and to sudden changes of the user desired linear and angular velocities. The next topic reported and second contribution of this dissertation is my effort to formulate more descriptive simplified dynamic models, without trading off their computational efficiency, in order to extend the navigation capabilities of legged robots to complex geometry environments. With this in mind, I investigated the possibility of incorporating feasibility constraints in these template models and, in particular, I focused on the joint torques limits which are usually neglected at the planning stage. In this direction, the third contribution discussed in this thesis is the formulation of the so called actuation wrench polytope (AWP), defined as the set of feasible wrenches that an articulated robot can perform given its actuation limits. Interesected with the contact wrench cone (CWC), this yields a new 6D polytope that we name feasible wrench polytope (FWP), defined as the set of all wrenches that a legged robot can realize given its actuation capabilities and the friction constraints. Results are reported where, thanks to efficient computational geometry algorithms and to appropriate approximations, the FWP is employed for a one-step receding horizon optimization of center of mass trajectory and phase durations given a predefined step sequence on rough terrains. For the sake of reachable workspace augmentation, I then decided to trade off the generality of the FWP formulation for a suboptimal scenario in which a quasi-static motion is assumed. This led to the definition of the, so called, local/instantaneous actuation region and of the global actuation/feasible region. They both can be seen as different variants of 2D linear subspaces orthogonal to gravity where the robot is guaranteed to place its own center of mass while being able to carry its own body weight given its actuation capabilities. These areas can be intersected with the well known frictional support region, resulting in a 2D linear feasible region, thus providing an intuitive tool that enables the concurrent online optimization of actuation consistent CoM trajectories and target foothold locations on rough terrains

    Kontextsensitive Körperregulierung fĂŒr redundante Roboter

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    In the past few decades the classical 6 degrees of freedom manipulators' dominance has been challenged by the rise of 7 degrees of freedom redundant robots. Similarly, with increased availability of humanoid robots in academic research, roboticists suddenly have access to highly dexterous platforms with multiple kinematic chains capable of undertaking multiple tasks simultaneously. The execution of lower-priority tasks, however, are often done in task/scenario specific fashion. Consequently, these systems are not scalable and slight changes in the application often implies re-engineering the entire control system and deployment which impedes the development process over time. This thesis introduces an alternative systematic method of addressing the secondary tasks and redundancy resolution called, context aware body regulation. Contexts consist of one or multiple tasks, however, unlike the conventional definitions, the tasks within a context are not rigidly defined and maintain some level of abstraction. For instance, following a particular trajectory constitutes a concrete task while performing a Cartesian motion with the end-effector represents an abstraction of the same task and is more appropriate for context formulation. Furthermore, contexts are often made up of multiple abstract tasks that collectively describe a reoccurring situation. Body regulation is an umbrella term for a collection of schemes for addressing the robots' redundancy when a particular context occurs. Context aware body regulation offers several advantages over traditional methods. Most notably among them are reusability, scalability and composability of contexts and body regulation schemes. These three fundamental concerns are realized theoretically by in-depth study and through mathematical analysis of contexts and regulation strategies; and are practically implemented by a component based software architecture that complements the theoretical aspects. The findings of the thesis are applicable to any redundant manipulator and humanoids, and allow them to be used in real world applications. Proposed methodology presents an alternative approach for the control of robots and offers a new perspective for future deployment of robotic solutions.Im Verlauf der letzten Jahrzehnte wich der Einfluss klassischer Roboterarme mit 6 Freiheitsgraden zunehmend denen neuer und vielfĂ€ltigerer Manipulatoren mit 7 Gelenken. Ebenso stehen der Forschung mit den neuartigen Humanoiden inzwischen auch hoch-redundante Roboterplattformen mit mehreren kinematischen Ketten zur VerfĂŒgung. Diese ĂŒberaus flexiblen und komplexen Roboter-Kinematiken ermöglichen generell das gleichzeitige Verfolgen mehrerer priorisierter Bewegungsaufgaben. Die Steuerung der weniger wichtigen Aufgaben erfolgt jedoch oft in anwendungsspezifischer Art und Weise, welche die Skalierung der Regelung zu generellen Kontexten verhindert. Selbst kleine Änderungen in der Anwendung bewirken oft schon, dass große Teile der Robotersteuerung ĂŒberarbeitet werden mĂŒssen, was wiederum den gesamten Entwicklungsprozess behindert. Diese Dissertation stellt eine alternative, systematische Methode vor um die Redundanz neuer komplexer Robotersysteme zu bewĂ€ltigen und vielfĂ€ltige, priorisierte Bewegungsaufgaben parallel zu steuern: Die so genannte kontextsensitive Körperregulierung. Darin bestehen Kontexte aus einer oder mehreren Bewegungsaufgaben. Anders als in konventionellen Anwendungen sind die Aufgaben nicht fest definiert und beinhalten eine gewisse Abstraktion. Beispielsweise stellt das Folgen einer bestimmten Trajektorie eine sehr konkrete Bewegungsaufgabe dar, wĂ€hrend die AusfĂŒhrung einer Kartesischen Bewegung mit dem Endeffektor eine Abstraktion darstellt, die fĂŒr die Kontextformulierung besser geeignet ist. Kontexte setzen sich oft aus mehreren solcher abstrakten Aufgaben zusammen und beschreiben kollektiv eine sich wiederholende Situation. Durch die Verwendung der kontextsensitiven Körperregulierung ergeben sich vielfĂ€ltige Vorteile gegenĂŒber traditionellen Methoden: Wiederverwendbarkeit, Skalierbarkeit, sowie Komponierbarkeit von Konzepten. Diese drei fundamentalen Eigenschaften werden in der vorliegenden Arbeit theoretisch mittels grĂŒndlicher mathematischer Analyse aufgezeigt und praktisch mittels einer auf Komponenten basierenden Softwarearchitektur realisiert. Die Ergebnisse dieser Dissertation lassen sich auf beliebige redundante Manipulatoren oder humanoide Roboter anwenden und befĂ€higen diese damit zur realen Anwendung außerhalb des Labors. Die hier vorgestellte Methode zur Regelung von Robotern stellt damit eine neue Perspektive fĂŒr die zukĂŒnftige Entwicklung von robotischen Lösungen dar

    Télé-opération Corps Complet de Robots Humanoïdes

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    This thesis aims to investigate systems and tools for teleoperating a humanoid robot. Robotteleoperation is crucial to send and control robots in environments that are dangerous or inaccessiblefor humans (e.g., disaster response scenarios, contaminated environments, or extraterrestrialsites). The term teleoperation most commonly refers to direct and continuous control of a robot.In this case, the human operator guides the motion of the robot with her/his own physical motionor through some physical input device. One of the main challenges is to control the robot in a waythat guarantees its dynamical balance while trying to follow the human references. In addition,the human operator needs some feedback about the state of the robot and its work site through remotesensors in order to comprehend the situation or feel physically present at the site, producingeffective robot behaviors. Complications arise when the communication network is non-ideal. Inthis case the commands from human to robot together with the feedback from robot to human canbe delayed. These delays can be very disturbing for the human operator, who cannot teleoperatetheir robot avatar in an effective way.Another crucial point to consider when setting up a teleoperation system is the large numberof parameters that have to be tuned to effectively control the teleoperated robots. Machinelearning approaches and stochastic optimizers can be used to automate the learning of some of theparameters.In this thesis, we proposed a teleoperation system that has been tested on the humanoid robotiCub. We used an inertial-technology-based motion capture suit as input device to control thehumanoid and a virtual reality headset connected to the robot cameras to get some visual feedback.We first translated the human movements into equivalent robot ones by developping a motionretargeting approach that achieves human-likeness while trying to ensure the feasibility of thetransferred motion. We then implemented a whole-body controller to enable the robot to trackthe retargeted human motion. The controller has been later optimized in simulation to achieve agood tracking of the whole-body reference movements, by recurring to a multi-objective stochasticoptimizer, which allowed us to find robust solutions working on the real robot in few trials.To teleoperate walking motions, we implemented a higher-level teleoperation mode in whichthe user can use a joystick to send reference commands to the robot. We integrated this setting inthe teleoperation system, which allows the user to switch between the two different modes.A major problem preventing the deployment of such systems in real applications is the presenceof communication delays between the human input and the feedback from the robot: evena few hundred milliseconds of delay can irremediably disturb the operator, let alone a few seconds.To overcome these delays, we introduced a system in which a humanoid robot executescommands before it actually receives them, so that the visual feedback appears to be synchronizedto the operator, whereas the robot executed the commands in the past. To do so, the robot continuouslypredicts future commands by querying a machine learning model that is trained on pasttrajectories and conditioned on the last received commands.Cette thĂšse vise Ă  Ă©tudier des systĂšmes et des outils pour la tĂ©lĂ©-opĂ©ration d’un robot humanoĂŻde.La tĂ©lĂ©opĂ©ration de robots est cruciale pour envoyer et contrĂŽler les robots dans des environnementsdangereux ou inaccessibles pour les humains (par exemple, des scĂ©narios d’interventionen cas de catastrophe, des environnements contaminĂ©s ou des sites extraterrestres). Le terme tĂ©lĂ©opĂ©rationdĂ©signe le plus souvent le contrĂŽle direct et continu d’un robot. Dans ce cas, l’opĂ©rateurhumain guide le mouvement du robot avec son propre mouvement physique ou via un dispositifde contrĂŽle. L’un des principaux dĂ©fis est de contrĂŽler le robot de maniĂšre Ă  garantir son Ă©quilibredynamique tout en essayant de suivre les rĂ©fĂ©rences humaines. De plus, l’opĂ©rateur humain abesoin d’un retour d’information sur l’état du robot et de son site via des capteurs Ă  distance afind’apprĂ©hender la situation ou de se sentir physiquement prĂ©sent sur le site, produisant des comportementsde robot efficaces. Des complications surviennent lorsque le rĂ©seau de communicationn’est pas idĂ©al. Dans ce cas, les commandes de l’homme au robot ainsi que la rĂ©troaction du robotĂ  l’homme peuvent ĂȘtre retardĂ©es. Ces dĂ©lais peuvent ĂȘtre trĂšs gĂȘnants pour l’opĂ©rateur humain,qui ne peut pas tĂ©lĂ©-opĂ©rer efficacement son avatar robotique.Un autre point crucial Ă  considĂ©rer lors de la mise en place d’un systĂšme de tĂ©lĂ©-opĂ©rationest le grand nombre de paramĂštres qui doivent ĂȘtre rĂ©glĂ©s pour contrĂŽler efficacement les robotstĂ©lĂ©-opĂ©rĂ©s. Des approches d’apprentissage automatique et des optimiseurs stochastiques peuventĂȘtre utilisĂ©s pour automatiser l’apprentissage de certains paramĂštres.Dans cette thĂšse, nous avons proposĂ© un systĂšme de tĂ©lĂ©-opĂ©ration qui a Ă©tĂ© testĂ© sur le robothumanoĂŻde iCub. Nous avons utilisĂ© une combinaison de capture de mouvement basĂ©e sur latechnologie inertielle comme pĂ©riphĂ©rique de contrĂŽle pour l’humanoĂŻde et un casque de rĂ©alitĂ©virtuelle connectĂ© aux camĂ©ras du robot pour obtenir un retour visuel. Nous avons d’abord traduitles mouvements humains en mouvements robotiques Ă©quivalents en dĂ©veloppant une approchede retargeting de mouvement qui atteint la ressemblance humaine tout en essayant d’assurer lafaisabilitĂ© du mouvement transfĂ©rĂ©. Nous avons ensuite implĂ©mentĂ© un contrĂŽleur du corps entierpour permettre au robot de suivre le mouvement humain reciblĂ©. Le contrĂŽleur a ensuite Ă©tĂ©optimisĂ© en simulation pour obtenir un bon suivi des mouvements de rĂ©fĂ©rence du corps entier,en recourant Ă  un optimiseur stochastique multi-objectifs, ce qui nous a permis de trouver dessolutions robustes fonctionnant sur le robot rĂ©el en quelques essais.Pour tĂ©lĂ©-opĂ©rer les mouvements de marche, nous avons implĂ©mentĂ© un mode de tĂ©lĂ©-opĂ©rationde niveau supĂ©rieur dans lequel l’utilisateur peut utiliser un joystick pour envoyer des commandesde rĂ©fĂ©rence au robot. Nous avons intĂ©grĂ© ce paramĂštre dans le systĂšme de tĂ©lĂ©-opĂ©ration, ce quipermet Ă  l’utilisateur de basculer entre les deux modes diffĂ©rents.Un problĂšme majeur empĂȘchant le dĂ©ploiement de tels systĂšmes dans des applications rĂ©ellesest la prĂ©sence de retards de communication entre l’entrĂ©e humaine et le retour du robot: mĂȘmequelques centaines de millisecondes de retard peuvent irrĂ©mĂ©diablement perturber l’opĂ©rateur,encore plus quelques secondes. Pour surmonter ces retards, nous avons introduit un systĂšme danslequel un robot humanoĂŻde exĂ©cute des commandes avant de les recevoir, de sorte que le retourvisuel semble ĂȘtre synchronisĂ© avec l’opĂ©rateur, alors que le robot exĂ©cutait les commandes dansle passĂ©. Pour ce faire, le robot prĂ©dit en permanence les commandes futures en interrogeant unmodĂšle d’apprentissage automatique formĂ© sur les trajectoires passĂ©es et conditionnĂ© aux derniĂšrescommandes reçues

    Computational intelligence approaches to robotics, automation, and control [Volume guest editors]

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