9 research outputs found

    High-Level Programming for Medical Imaging on Multi-GPU Systems Using the SkelCL Library

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    Application development for modern high-performance systems with Graphics Processing Units (GPUs) relies on low-level programming approaches like CUDA and OpenCL, which leads to complex, lengthy and error-prone programs. In this paper, we present SkelCL – a high-level programming model for systems with multiple GPUs and its implementation as a library on top of OpenCL. SkelCL provides three main enhancements to the OpenCL standard: 1) computations are conveniently expressed using parallel patterns (skeletons); 2) memory management is simplified using parallel container data types; 3) an automatic data (re)distribution mechanism allows for scalability when using multi-GPU systems. We use a real-world example from the field of medical imaging to motivate the design of our programming model and we show how application development using SkelCL is simplified without sacrificing performance: we were able to reduce the code size in our imaging example application by 50% while introducing only a moderate runtime overhead of less than 5%

    Towards High-Level Programming of Multi-GPU Systems Using the SkelCL Library

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    Application programming for GPUs (Graphics Processing Units) is complex and error-prone, because the popular approaches — CUDA and OpenCL — are intrinsically low-level and offer no special support for systems consisting of multiple GPUs. The SkelCL library presented in this paper is built on top of the OpenCL standard and offers preimplemented recurring computation and communication patterns (skeletons) which greatly simplify programming for multiGPU systems. The library also provides an abstract vector data type and a high-level data (re)distribution mechanism to shield the programmer from the low-level data transfers between the system’s main memory and multiple GPUs. In this paper, we focus on the specific support in SkelCL for systems with multiple GPUs and use a real-world application study from the area of medical imaging to demonstrate the reduced programming effort and competitive performance of SkelCL as compared to OpenCL and CUDA. Besides, we illustrate how SkelCL adapts to large-scale, distributed heterogeneous systems in order to simplify their programming

    SkelCL - A Portable Skeleton Library for High-Level GPU Programming

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    While CUDA and OpenCL made general-purpose programming for Graphics Processing Units (GPU) popular, using these programming approaches remains complex and error-prone because they lack high-level abstractions. The especially challenging systems with multiple GPU are not addressed at all by these low-level programming models. We propose SkelCL – a library providing so-called algorithmic skeletons that capture recurring patterns of parallel computation and communication, together with an abstract vector data type and constructs for specifying data distribution. We demonstrate that SkelCL greatly simplifies programming GPU systems. We report the competitive performance results of SkelCL using both a simple Mandelbrot set computation and an industrial-strength medical imaging application. Because the library is implemented using OpenCL, it is portable across GPU hardware of different vendors

    dOpenCL: Towards a Uniform Programming Approach for Distributed Heterogeneous Multi-/Many-Core Systems

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    Modern computer systems are becoming increasingly heterogeneous by comprising multi-core CPUs, GPUs, and other accelerators. Current programming approaches for such systems usually require the application developer to use a combination of several programming models (e. g., MPI with OpenCL or CUDA) in order to exploit the full compute capability of a system. In this paper, we present dOpenCL (Distributed OpenCL) – a uniform approach to programming distributed heterogeneous systems with accelerators. dOpenCL extends the OpenCL standard, such that arbitrary computing devices installed on any node of a distributed system can be used together within a single application. dOpenCL allows moving data and program code to these devices in a transparent, portable manner. Since dOpenCL is designed as a fully-fledged implementation of the OpenCL API, it allows running existing OpenCL applications in a heterogeneous distributed environment without any modifications. We describe in detail the mechanisms that are required to implement OpenCL for distributed systems, including a device management mechanism for running multiple applications concurrently. Using three application studies, we compare the performance of dOpenCL with MPI+OpenCL and a standard OpenCL implementation

    High Performance Stencil Code Generation with LIFT

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    Stencil computations are widely used from physical simulations to machine-learning. They are embarrassingly parallel and perfectly fit modern hardware such as Graphic Processing Units. Although stencil computations have been extensively studied, optimizing them for increasingly diverse hardware remains challenging. Domain Specific Languages (DSLs) have raised the programming abstraction and offer good performance. However, this places the burden on DSL implementers who have to write almost full-fledged parallelizing compilers and optimizers. Lift has recently emerged as a promising approach to achieve performance portability and is based on a small set of reusable parallel primitives that DSL or library writers can build upon. Lift’s key novelty is in its encoding of optimizations as a system of extensible rewrite rules which are used to explore the optimization space. However, Lift has mostly focused on linear algebra operations and it remains to be seen whether this approach is applicable for other domains. This paper demonstrates how complex multidimensional stencil code and optimizations such as tiling are expressible using compositions of simple 1D Lift primitives. By leveraging existing Lift primitives and optimizations, we only require the addition of two primitives and one rewrite rule to do so. Our results show that this approach outperforms existing compiler approaches and hand-tuned codes

    Tiling Optimizations for Stencil Computations Using Rewrite Rules in Lift

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    Stencil computations are a widely used type of algorithm, found in applications from physical simulations to machine learning. Stencils are embarrassingly parallel, therefore fit on modern hardware such as Graphic Processing Units perfectly. Although stencil computations have been extensively studied, optimizing them for increasingly diverse hardware remains challenging. Domain-specific Languages (DSLs) have raised the programming abstraction and offer good performance; however, this method places the burden on DSL implementers to write almost full-fledged parallelizing compilers and optimizers. Lift has recently emerged as a promising approach to achieve performance portability by using a small set of reusable parallel primitives that DSL or library writers utilize. Lift’s key novelty is in its encoding of optimizations as a system of extensible rewrite rules which are used to explore the optimization space. This article demonstrates how complex multi-dimensional stencil code and optimizations are expressed using compositions of simple 1D Lift primitives and rewrite rules. We introduce two optimizations that provide high performance for stencils in particular: classical overlapped tiling for multi-dimensional stencils and 2.5D tiling specifically for 3D stencils. We provide an in-depth analysis on how the tiling optimizations affects stencils of different shapes and sizes across different applications. Our experimental results show that our approach outperforms existing compiler approaches and hand-tuned codes

    Autonomic behavioural framework for structural parallelism over heterogeneous multi-core systems.

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    With the continuous advancement in hardware technologies, significant research has been devoted to design and develop high-level parallel programming models that allow programmers to exploit the latest developments in heterogeneous multi-core/many-core architectures. Structural programming paradigms propose a viable solution for e ciently programming modern heterogeneous multi-core architectures equipped with one or more programmable Graphics Processing Units (GPUs). Applying structured programming paradigms, it is possible to subdivide a system into building blocks (modules, skids or components) that can be independently created and then used in di erent systems to derive multiple functionalities. Exploiting such systematic divisions, it is possible to address extra-functional features such as application performance, portability and resource utilisations from the component level in heterogeneous multi-core architecture. While the computing function of a building block can vary for di erent applications, the behaviour (semantic) of the block remains intact. Therefore, by understanding the behaviour of building blocks and their structural compositions in parallel patterns, the process of constructing and coordinating a structured application can be automated. In this thesis we have proposed Structural Composition and Interaction Protocol (SKIP) as a systematic methodology to exploit the structural programming paradigm (Building block approach in this case) for constructing a structured application and extracting/injecting information from/to the structured application. Using SKIP methodology, we have designed and developed Performance Enhancement Infrastructure (PEI) as a SKIP compliant autonomic behavioural framework to automatically coordinate structured parallel applications based on the extracted extra-functional properties related to the parallel computation patterns. We have used 15 di erent PEI-based applications (from large scale applications with heavy input workload that take hours to execute to small-scale applications which take seconds to execute) to evaluate PEI in terms of overhead and performance improvements. The experiments have been carried out on 3 di erent Heterogeneous (CPU/GPU) multi-core architectures (including one cluster machine with 4 symmetric nodes with one GPU per node and 2 single machines with one GPU per machine). Our results demonstrate that with less than 3% overhead, we can achieve up to one order of magnitude speed-up when using PEI for enhancing application performance

    Tools for improving performance portability in heterogeneous environments

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    Programa Oficial de Doutoramento en Investigación en Tecnoloxías da Información. 524V01[Abstract] Parallel computing is currently partially dominated by the availability of heterogeneous devices. These devices differ from each other in aspects such as the instruction set they execute, the number and the type of computing devices that they offer or the structure of their memory systems. In the last years, langnages, libraries and extensions have appeared to allow to write a parallel code once aud run it in a wide variety of devices, OpenCL being the most widespread solution of this kind. However, functional portability does not imply performance portability. This way, one of the probletns that is still open in this field is to achieve automatic performance portability. That is, the ability to automatically tune a given code for any device where it will be execnted so that it ill obtain a good performance. This thesis develops three different solutions to tackle this problem. The three of them are based on typical source-to-sonrce optimizations for heterogeneous devices. Both the set of optimizations to apply and the way they are applied depend on different optimization parameters, whose values have to be tuned for each specific device. The first solution is OCLoptimizer, a source-to-source optimizer that can optimize annotated OpenCL kemels with the help of configuration files that guide the optimization process. The tool optimizes kernels for a specific device, and it is also able to automate the generation of functional host codes when only a single kernel is optimized. The two remaining solutions are built on top of the Heterogeneous Programming Library (HPL), a C++ framework that provides an easy and portable way to exploit heterogeneous computing systexns. The first of these solutions uses the run-time code generation capabilities of HPL to generate a self-optimizing version of a matrix multiplication that can optimize itself at run-time for an spedfic device. The last solutíon is the development of a built-in just-in-time optirnizer for HPL, that can optirnize, at run-tirne, a HPL code for an specific device. While the first two solutions use search processes to find the best values for the optimization parameters, this Iast alternative relies on heuristics bMed on general optirnization strategies.[Resumen] Actualmente la computación paralela se encuentra dominada parcialmente por los múltiples dispositivos heterogéneos disponibles. Estos dispositivos difieren entre sí en características tales como el conjunto de instrucciones que ejecutan, el número y tipo de unidades de computación que incluyen o la estructura de sus sistemas de memoria. Durante los últimos años han aparecido lenguajes, librerías y extensiones que permiten escribir una única vez la versión paralela de un código y ejecutarla en un amplio abanico de dispositivos, siendo de entre todos ellos OpenCL la solución más extendida. Sin embargo, la portabilidad funcional no implica portabilidad de rendimiento. Así, uno de los grandes problemas que sigue abierto en este campo es la automatización de la portabilidad de rendimiento, es decir, la capacidad de adaptar automáticamente un código dado para su ejecución en cualquier dispositivo y obtener un buen rendimiento. Esta tesis aborda este problema planteando tres soluciones diferentes al mismo. Las tres se basan en la aplicación de optimizaciones de código a código usadas habitualmente en dispositivos heterogéneos. Tanto el conjunto de optimizaciones a aplicar como la forma de aplicarlas dependen de varios parámetros de optimización, cuyos valores han de ser ajustados para cada dispositivo concreto. La primera solución planteada es OCLoptirnizer, un optimizador de código a código que a partir de kernels OpenCL anotados y ficheros de configuración como apoyo, obtiene versiones optimizada de dichos kernels para un dispositivo concreto. Además, cuando el kernel a optimizar es único, automatiza la generación de un código de host funcional para ese kernel. Las otras dos soluciones han sido implementadas utilizando Heterogeneous Prograrnming LibranJ (HPL), una librería C++ que permite programar sistemas heterogéneos de forma fácil y portable. La primera de estas soluciones explota las capacidades de generación de código en tiempo de ejecución de HPL para generar versiones de un producto de matrices que se adaptan automáticamente en tiempo de ejecución a las características de un dispositivo concreto. La última solución consiste en el desarrollo e incorporación a HPL de un optimizador al vuelo, de fonna que se puedan obtener en tiempo de ejecución versiones optimizadas de un código HPL para un dispositivo dado. Mientras las dos primeras soluciones usan procesos de búsqueda para encontrar los mejores valores para los parámetros de optimización, esta última altemativa se basa para ello en heurísticas definidas a partir de recomendaciones generales de optimización.[Resumo] Actualmente a computación paralela atópase dominada parcialmente polos múltiples dispositivos heteroxéneos dispoñibles. Estes dispositivos difiren entre si en características tales como o conxunto de instruccións que executan, o número e tipo de unidades de computación que inclúen ou a estrutura dos seus sistemas de mem~ ría. Nos últimos anos apareceron linguaxes, bibliotecas e extensións que permiten escribir unha soa vez a versión paralela dun código e executala nun amplio abano de dispositivos, senda de entre todos eles OpenCL a solución máis extendida. Porén, a portabilidade funcional non implica portabilidade de rendemento. Deste xeito, uns dos grandes problemas que segue aberto neste campo é a automatización da portabilidade de rendemento, isto é, a capacidade de adaptar automaticamente un código dado para a súa execución en calquera dispositivo e obter un bo rendemento. Esta tese aborda este problema propondo tres solucións diferentes. As tres están baseadas na aplicación de optimizacións de código a código usadas habitualmente en disp~ sitivos heteroxéneos. Tanto o conxunto de optimizacións a aplicar como a forma de aplicalas dependen de varios parámetros de optimización para os que é preciso fixar determinados valores en función do dispositivo concreto. A primeira solución pro posta é OCLoptirnizer, un optimizador de código a código que partindo de kemels OpenCL anotados e ficheiros de configuración de apoio, obtén versións optimizadas dos devanditos kernels para un dispositivo concreto. Amais, cando o kernel a optimizaré único, tarnén automatiza a xeración dun código de host funcional para ese kernel. As outras dúas solucións foron implementadas utilizando Heterogeneous Programming Library (HPL), unha biblioteca C++ que permite programar sistemas heteroxéneos de xeito fácil e portable. A primeira destas solucións explota as capacidades de xeración de código en tempo de execución de HPL para xerar versións dun produto de matrices que se adaptan automaticamente ás características dun dispositivo concreto. A última solución consiste no deseuvolvemento e incorporación a HPL dun optimizador capaz de obter en tiempo de execución versións optimizada<; dun código HPL para un dispositivo dado. Mentres as dúas primeiras solucións usan procesos de procura para atopar os mellares valores para os parámetros de optimización, esta última alternativa baséase para iso en heurísticas definidas a partir de recomendacións xerais de optimización
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