1,480 research outputs found

    HIGH ACCURACY RECOGNITION ALGORITHM OF ARABIC CHARACTERS

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    This paper presents a fast high accuracy recognition algorithm for typewritten Arabic characters. The procedure of recognition consists of two parallel stages. The first one is devoted to recognize the main body of the charcacter where the outer contour of the character main body is obtained and a limited number of Fourier descriptors are derived from the resulting contour. The second stage utilizes the topological features to classify the stress mark(s) if any exist, the extraction of topological features depends on a new technique called Pixels' Numbers and Position (PNP) of stress marks. Combining these two interrelated stages gives high recognition results while maintaining computational simplicity

    Hand Printed Character Recognition Using Neural Networks

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    In this paper an attempt is made to recognize hand-printed characters by using features extracted using the proposed sector approach. In this approach, the normalized and thinned character image is divided into sectors with each sector covering a fixed angle. The features totaling 32 include vector distances, angles, occupancy and end-points. For recognition, both neural networks and fuzzy logic techniques are adopted. The proposed approach is implemented and tested on hand-printed isolated character database consisting of English characters, digits and some of the keyboard special characters

    Pattern Recognition

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    A wealth of advanced pattern recognition algorithms are emerging from the interdiscipline between technologies of effective visual features and the human-brain cognition process. Effective visual features are made possible through the rapid developments in appropriate sensor equipments, novel filter designs, and viable information processing architectures. While the understanding of human-brain cognition process broadens the way in which the computer can perform pattern recognition tasks. The present book is intended to collect representative researches around the globe focusing on low-level vision, filter design, features and image descriptors, data mining and analysis, and biologically inspired algorithms. The 27 chapters coved in this book disclose recent advances and new ideas in promoting the techniques, technology and applications of pattern recognition

    Picasso, Matisse, or a Fake? Automated Analysis of Drawings at the Stroke Level for Attribution and Authentication

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    This paper proposes a computational approach for analysis of strokes in line drawings by artists. We aim at developing an AI methodology that facilitates attribution of drawings of unknown authors in a way that is not easy to be deceived by forged art. The methodology used is based on quantifying the characteristics of individual strokes in drawings. We propose a novel algorithm for segmenting individual strokes. We designed and compared different hand-crafted and learned features for the task of quantifying stroke characteristics. We also propose and compare different classification methods at the drawing level. We experimented with a dataset of 300 digitized drawings with over 80 thousands strokes. The collection mainly consisted of drawings of Pablo Picasso, Henry Matisse, and Egon Schiele, besides a small number of representative works of other artists. The experiments shows that the proposed methodology can classify individual strokes with accuracy 70%-90%, and aggregate over drawings with accuracy above 80%, while being robust to be deceived by fakes (with accuracy 100% for detecting fakes in most settings)

    Computational intelligence approaches to robotics, automation, and control [Volume guest editors]

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    No abstract available

    Real-time hand printed character recognition on a DSP chip

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1995.Includes bibliographical references (p. 119-120).by Christopher Isaac Chang.M.S

    Shape analysis and description based on the isometric invariances of topological skeletonization

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    ilustracionesIn this dissertation, we explore the problem of how to describe the shape of an object in 2D and 3D with a set of features that are invariant to isometric transformations. We focus to based our approach on the well-known Medial Axis Transform and its topological properties. We aim to study two problems. The first is how to find a shape representation of a segmented object that exhibits rotation, translation, and reflection invariance. The second problem is how to build a machine learning pipeline that uses the isometric invariance of the shape representation to do both classification and retrieval. Our proposed solution demonstrates competitive results compared to state-of-the-art approaches. We based our shape representation on the medial axis transform (MAT), sometimes called the topological skeleton. Accepted and well-studied properties of the medial axis include: homotopy preservation, rotation invariance, mediality, one pixel thickness, and the ability to fully reconstruct the object. These properties make the MAT a suitable input to create shape features; however, several problems arise because not all skeletonization methods satisfy all the above-mentioned properties at the same time. In general, skeletons based on thinning approaches preserve topology but are noise sensitive and do not allow a proper reconstruction. They are also not invariant to rotations. Voronoi skeletons also preserve topology and are rotation invariant, but do not have information about the thickness of the object, making reconstruction impossible. The Voronoi skeleton is an approximation of the real skeleton. The denser the sampling of the boundary, the better the approximation; however, a denser sampling makes the Voronoi diagram more computationally expensive. In contrast, distance transform methods allow the reconstruction of the original object by providing the distance from every pixel in the skeleton to the boundary. Moreover, they exhibit an acceptable degree of the properties listed above, but noise sensitivity remains an issue. Therefore, we selected distance transform medial axis methods as our skeletonization strategy, and focused on creating a new noise-free approach to solve the contour noise problem. To effectively classify an object, or perform any other task with features based on its shape, the descriptor needs to be a normalized, compact form: Φ\Phi should map every shape Ω\Omega to the same vector space Rn\mathrm{R}^{n}. This is not possible with skeletonization methods because the skeletons of different objects have different numbers of branches and different numbers of points, even when they belong to the same category. Consequently, we developed a strategy to extract features from the skeleton through the map Φ\Phi, which we used as an input to a machine learning approach. After developing our method for robust skeletonization, the next step is to use such skeleton into the machine learning pipeline to classify object into previously defined categories. We developed a set of skeletal features that were used as input data to the machine learning architectures. We ran experiments on MPEG7 and ModelNet40 dataset to test our approach in both 2D and 3D. Our experiments show results comparable with the state-of-the-art in shape classification and retrieval. Our experiments also show that our pipeline and our skeletal features exhibit some degree of invariance to isometric transformations. In this study, we sought to design an isometric invariant shape descriptor through robust skeletonization enforced by a feature extraction pipeline that exploits such invariance through a machine learning methodology. We conducted a set of classification and retrieval experiments over well-known benchmarks to validate our proposed method. (Tomado de la fuente)En esta disertación se explora el problema de cómo describir la forma de un objeto en 2D y 3D con un conjunto de características que sean invariantes a transformaciones isométricas. La metodología propuesta en este documento se enfoca en la Transformada del Eje Medio (Medial Axis Transform) y sus propiedades topológicas. Nuestro objetivo es estudiar dos problemas. El primero es encontrar una representación matemática de la forma de un objeto que exhiba invarianza a las operaciones de rotación, translación y reflexión. El segundo problema es como construir un modelo de machine learning que use esas invarianzas para las tareas de clasificación y consulta de objetos a través de su forma. El método propuesto en esta tesis muestra resultados competitivos en comparación con otros métodos del estado del arte. En este trabajo basamos nuestra representación de forma en la transformada del eje medio, a veces llamada esqueleto topológico. Algunas propiedades conocidas y bien estudiadas de la transformada del eje medio son: conservación de la homotopía, invarianza a la rotación, su grosor consiste en un solo pixel (1D), y la habilidad para reconstruir el objeto original a través de ella. Estas propiedades hacen de la transformada del eje medio un punto de partida adecuado para crear características de forma. Sin embargo, en este punto surgen varios problemas dado que no todos los métodos de esqueletización satisfacen, al mismo tiempo, todas las propiedades mencionadas anteriormente. En general, los esqueletos basados en enfoques de erosión morfológica conservan la topología del objeto, pero son sensibles al ruido y no permiten una reconstrucción adecuada. Además, no son invariantes a las rotaciones. Otro método de esqueletización son los esqueletos de Voronoi. Los esqueletos de Voronoi también conservan la topología y son invariantes a la rotación, pero no tienen información sobre el grosor del objeto, lo que hace imposible su reconstrucción. Cuanto más denso sea el muestreo del contorno del objeto, mejor será la aproximación. Sin embargo, un muestreo más denso hace que el diagrama de Voronoi sea más costoso computacionalmente. Por el contrario, los métodos basados en la transformada de la distancia permiten la reconstrucción del objeto original, ya que proporcionan la distancia desde cada píxel del esqueleto hasta su punto más cercano en el contorno. Además, exhiben un grado aceptable de las propiedades enumeradas anteriormente, aunque la sensibilidad al ruido sigue siendo un problema. Por lo tanto, en este documento seleccionamos los métodos basados en la transformada de la distancia como nuestra estrategia de esqueletización, y nos enfocamos en crear un nuevo enfoque que resuelva el problema del ruido en el contorno. Para clasificar eficazmente un objeto o realizar cualquier otra tarea con características basadas en su forma, el descriptor debe ser compacto y estar normalizado: Φ\Phi debe relacionar cada forma Ω\Omega al mismo espacio vectorial Rn\mathrm{R}^{n}. Esto no es posible con los métodos de esqueletización en el estado del arte, porque los esqueletos de diferentes objetos tienen diferentes números de ramas y diferentes números de puntos incluso cuando pertenecen a la misma categoría. Consecuentemente, en nuestra propuesta desarrollamos una estrategia para extraer características del esqueleto a través de la función Φ\Phi, que usamos como entrada para un enfoque de aprendizaje automático. % TODO completar con resultados. Después de desarrollar nuestro método de esqueletización robusta, el siguiente paso es usar dicho esqueleto en un modelo de aprendizaje de máquina para clasificar el objeto en categorías previamente definidas. Para ello se desarrolló un conjunto de características basadas en el eje medio que se utilizaron como datos de entrada para la arquitectura de aprendizaje automático. Realizamos experimentos en los conjuntos de datos: MPEG7 y ModelNet40 para probar nuestro enfoque tanto en 2D como en 3D. Nuestros experimentos muestran resultados comparables con el estado del arte en clasificación y consulta de formas (retrieval). Nuestros experimentos también muestran que el modelo desarrollado junto con nuestras características basadas en el eje medio son invariantes a las transformaciones isométricas. (Tomado de la fuente)Beca para Doctorados Nacionales de Colciencias, convocatoria 725 de 2015DoctoradoDoctor en IngenieríaVisión por computadora y aprendizaje automátic
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