3,043 research outputs found

    Light field image compression

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    Light field imaging based on a single-tier camera equipped with a micro-lens array has currently risen up as a practical and prospective approach for future visual applications and services. However, successfully deploying actual light field imaging applications and services will require identifying adequate coding solutions to efficiently handle the massive amount of data involved in these systems. In this context, this chapter presents some of the most recent light field image coding solutions that have been investigated. After a brief review of the current state of the art in image coding formats for light field photography, an experimental study of the rate-distortion performance for different coding formats and architectures is presented. Then, aiming at enabling faster deployment of light field applications and services in the consumer market, a scalable light field coding solution that provides backward compatibility with legacy display devices (e.g., 2D, 3D stereo, and 3D multiview) is also presented. Furthermore, a light field coding scheme based on a sparse set of microimages and the associated blockwise disparity is also presented. This coding scheme is scalable with three layers such that the rendering can be performed with the sparse micro-image set, the reconstructed light field image, and the decoded light field image.info:eu-repo/semantics/acceptedVersio

    Light field coding with field of view scalability and exemplar-based inter-layer prediction

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    Light field imaging based on microlens arrays—a.k.a. holoscopic, plenoptic, and integral imaging—has currently risen up as a feasible and prospective technology for future image and video applications. However, deploying actual light field applications will require identifying more powerful representations and coding solutions that support arising new manipulation and interaction functionalities. In this context, this paper proposes a novel scalable coding solution that supports a new type of scalability, referred to as field-of-view scalability. The proposed scalable coding solution comprises a base layer compliant with the High Efficiency Video Coding (HEVC) standard, complemented by one or more enhancement layers that progressively allow richer versions of the same light field content in terms of content manipulation and interaction possibilities. In addition, to achieve high-compression performance in the enhancement layers, novel exemplar-based interlayer coding tools are also proposed, namely: 1) a direct prediction based on exemplar texture samples from lower layers and 2) an interlayer compensated prediction using a reference picture that is built relying on an exemplar-based algorithm for texture synthesis. Experimental results demonstrate the advantages of the proposed scalable coding solution to cater to users with different preferences/requirements in terms of interaction functionalities, while providing better rate- distortion performance (independently of the optical setup used for acquisition) compared to HEVC and other scalable light field coding solutions in the literature.info:eu-repo/semantics/acceptedVersio

    State-of-the-Art and Trends in Scalable Video Compression with Wavelet Based Approaches

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    3noScalable Video Coding (SVC) differs form traditional single point approaches mainly because it allows to encode in a unique bit stream several working points corresponding to different quality, picture size and frame rate. This work describes the current state-of-the-art in SVC, focusing on wavelet based motion-compensated approaches (WSVC). It reviews individual components that have been designed to address the problem over the years and how such components are typically combined to achieve meaningful WSVC architectures. Coding schemes which mainly differ from the space-time order in which the wavelet transforms operate are here compared, discussing strengths and weaknesses of the resulting implementations. An evaluation of the achievable coding performances is provided considering the reference architectures studied and developed by ISO/MPEG in its exploration on WSVC. The paper also attempts to draw a list of major differences between wavelet based solutions and the SVC standard jointly targeted by ITU and ISO/MPEG. A major emphasis is devoted to a promising WSVC solution, named STP-tool, which presents architectural similarities with respect to the SVC standard. The paper ends drawing some evolution trends for WSVC systems and giving insights on video coding applications which could benefit by a wavelet based approach.partially_openpartially_openADAMI N; SIGNORONI. A; R. LEONARDIAdami, Nicola; Signoroni, Alberto; Leonardi, Riccard

    Impact of packet losses in scalable 3D holoscopic video coding

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    Holoscopic imaging became a prospective glassless 3D technology to provide more natural 3D viewing experiences to the end user. Additionally, holoscopic systems also allow new post-production degrees of freedom, such as controlling the plane of focus or the viewing angle presented to the user. However, to successfully introduce this technology into the consumer market, a display scalable coding approach is essential to achieve backward compatibility with legacy 2D and 3D displays. Moreover, to effectively transmit 3D holoscopic content over error-prone networks, e.g., wireless networks or the Internet, error resilience techniques are required to mitigate the impact of data impairments in the user quality perception. Therefore, it is essential to deeply understand the impact of packet losses in terms of decoding video quality for the specific case of 3D holoscopic content, notably when a scalable approach is used. In this context, this paper studies the impact of packet losses when using a three-layer display scalable 3D holoscopic video coding architecture previously proposed, where each layer represents a different level of display scalability (i.e., L0 - 2D, L1 - stereo or multiview, and L2 - full 3D holoscopic). For this, a simple error concealment algorithm is used, which makes use of inter-layer redundancy between multiview and 3D holoscopic content and the inherent correlation of the 3D holoscopic content to estimate lost data. Furthermore, a study of the influence of 2D views generation parameters used in lower layers on the performance of the used error concealment algorithm is also presented.info:eu-repo/semantics/acceptedVersio

    Light field image coding with flexible viewpoint scalability and random access

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    This paper proposes a novel light field image compression approach with viewpoint scalability and random access functionalities. Although current state-of-the-art image coding algorithms for light fields already achieve high compression ratios, there is a lack of support for such functionalities, which are important for ensuring compatibility with different displays/capturing devices, enhanced user interaction and low decoding delay. The proposed solution enables various encoding profiles with different flexible viewpoint scalability and random access capabilities, depending on the application scenario. When compared to other state-of-the-art methods, the proposed approach consistently presents higher bitrate savings (44% on average), namely when compared to pseudo-video sequence coding approach based on HEVC. Moreover, the proposed scalable codec also outperforms MuLE and WaSP verification models, achieving average bitrate saving gains of 37% and 47%, respectively. The various flexible encoding profiles proposed add fine control to the image prediction dependencies, which allow to exploit the tradeoff between coding efficiency and the viewpoint random access, consequently, decreasing the maximum random access penalties that range from 0.60 to 0.15, for lenslet and HDCA light fields.info:eu-repo/semantics/acceptedVersio

    3D video compression based on high efficiency video coding

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    With the advent of autostereoscopic displays, questions rise on how to efficiently compress the video information needed by such displays. Additionally, for gradual market acceptance of this new technology it is valuable to have a solution offering forward compatibility with stereo 3D video as it is used nowadays. In this paper, a multiview compression scheme making use of the efficient single-view coding tools used in High Efficiency Video Coding (HEVC) is provided. Although efficient single view compression can be obtained with HEVC, a multiview adaptation of this standard under development is proposed, offering additional coding gains. On average, for the texture information, the total bitrate can be reduced by 37.2% compared to simulcast HEVC. For depth map compression, gains largely depend on the quality of the captured content. Additionally, a forward compatible solution is proposed offering the possibility for a gradual upgrade from H.264/AVC based stereoscopic 3D systems to an HEVC-based autostereoscopic environment. With the proposed system, significant rate savings compared to Multiview Video Coding (MVC) are presented(1)

    Distributed coding of endoscopic video

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    Triggered by the challenging prerequisites of wireless capsule endoscopic video technology, this paper presents a novel distributed video coding (DVC) scheme, which employs an original hash-based side-information creation method at the decoder. In contrast to existing DVC schemes, the proposed codec generates high quality side-information at the decoder, even under the strenuous motion conditions encountered in endoscopic video. Performance evaluation using broad endoscopic video material shows that the proposed approach brings notable and consistent compression gains over various state-of-the-art video codecs at the additional benefit of vastly reduced encoding complexity
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