1,334 research outputs found

    A multi-paradigm language for reactive synthesis

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    This paper proposes a language for describing reactive synthesis problems that integrates imperative and declarative elements. The semantics is defined in terms of two-player turn-based infinite games with full information. Currently, synthesis tools accept linear temporal logic (LTL) as input, but this description is less structured and does not facilitate the expression of sequential constraints. This motivates the use of a structured programming language to specify synthesis problems. Transition systems and guarded commands serve as imperative constructs, expressed in a syntax based on that of the modeling language Promela. The syntax allows defining which player controls data and control flow, and separating a program into assumptions and guarantees. These notions are necessary for input to game solvers. The integration of imperative and declarative paradigms allows using the paradigm that is most appropriate for expressing each requirement. The declarative part is expressed in the LTL fragment of generalized reactivity(1), which admits efficient synthesis algorithms, extended with past LTL. The implementation translates Promela to input for the Slugs synthesizer and is written in Python. The AMBA AHB bus case study is revisited and synthesized efficiently, identifying the need to reorder binary decision diagrams during strategy construction, in order to prevent the exponential blowup observed in previous work.Comment: In Proceedings SYNT 2015, arXiv:1602.0078

    Automatic generation of hardware/software interfaces

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    Enabling new applications for mobile devices often requires the use of specialized hardware to reduce power consumption. Because of time-to-market pressure, current design methodologies for embedded applications require an early partitioning of the design, allowing the hardware and software to be developed simultaneously, each adhering to a rigid interface contract. This approach is problematic for two reasons: (1) a detailed hardware-software interface is difficult to specify until one is deep into the design process, and (2) it prevents the later migration of functionality across the interface motivated by efficiency concerns or the addition of features. We address this problem using the Bluespec Codesign Language~(BCL) which permits the designer to specify the hardware-software partition in the source code, allowing the compiler to synthesize efficient software and hardware along with transactors for communication between the partitions. The movement of functionality across the hardware-software boundary is accomplished by simply specifying a new partitioning, and since the compiler automatically generates the desired interface specifications, it eliminates yet another error-prone design task. In this paper we present BCL, an extension of a commercially available hardware design language (Bluespec SystemVerilog), a new software compiling scheme, and preliminary results generated using our compiler for various hardware-software decompositions of an Ogg Vorbis audio decoder, and a ray-tracing application.National Science Foundation (U.S.) (NSF (#CCF-0541164))National Research Foundation of Korea (grant from the Korean Government (MEST) (#R33-10095)

    A performance driven approach for hardware synthesis of guarded atomic actions

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2005.Includes bibliographical references (p. 137-140).Hardware designers are facing new challenges in the design of complex ASIC's and processors as their sizes approach up to 100 million logic gates. We believe no adequate solution exists that allows designers to specify hardware which takes full advantage of the available resources in these devices. The hardware design specification languages are either too low level to support efficient large scale design (for example, Verilog), or the language and synthesis methodology is so high-level that the designer's micro-architectural ingenuity is lost in the design process. This results in circuits that oftentimes do not match the designer's expectations (for example, C-based behavioral synthesis). 'This thesis presents a design methodology and related synthesis algorithms that address several of the key issues of hardware design specification and high-level synthesis while avoiding the pitfalls of past approaches. The areas we focus on are modular compilation and performance specification. The modular flow allows for the separate compilation of modules and ensures the correct usage of module interfaces by attaching annotations with well defined semantics to them. We also introduce performance specifications as a core part of a design description.(cont.) This allows a designer to more easily achieve the expected design performance and it allows for rapid micro-architectural exploration. We chose guarded atomic actions as the foundation of this research because of their clean execution semantics. These semantics allow for easy design transformation (either manual or compiler driven) while ensuring that the correctness of the design is maintained. We demonstrate the practicality and power of this methodology using several examples, such as a processor which from a single design description can automatically be transformed into an unpipelined processor or a superscalar processor simply by changing a single-line performance specification.by Daniel L. Rosenband.Ph.D

    EOS: A project to investigate the design and construction of real-time distributed embedded operating systems

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    The EOS project is investigating the design and construction of a family of real-time distributed embedded operating systems for reliable, distributed aerospace applications. Using the real-time programming techniques developed in co-operation with NASA in earlier research, the project staff is building a kernel for a multiple processor networked system. The first six months of the grant included a study of scheduling in an object-oriented system, the design philosophy of the kernel, and the architectural overview of the operating system. In this report, the operating system and kernel concepts are described. An environment for the experiments has been built and several of the key concepts of the system have been prototyped. The kernel and operating system is intended to support future experimental studies in multiprocessing, load-balancing, routing, software fault-tolerance, distributed data base design, and real-time processing

    Complexity of Scheduling in Synthesizing Hardware from Concurrent Action Oriented Specifications

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    Concurrent Action Oriented Specifications (CAOS) formalism such as Bluespec Inc.\u27s Bluespec System Verilog (BSV) has been recently shown to be effective for hardware modeling and synthesis. This formalism offers the benefits of automatic handling of concurrency issues in highly concurrent system descriptions, and the associated synthesis algorithms have been shown to produce efficient hardware comparable to those generated from hand-written Verilog/VHDL. These benefits which are inherent in such a synthesis process also aid in faster architectural exploration. This is because CAOS allows a high-level description (above RTL) of a design in terms of atomic transactions, where each transaction corresponds to a collection of operations. Optimal scheduling of such actions in CAOS-based synthesis process is crucial in order to generate hardware that is efficient in terms of area, latency and power. In this paper, we analyze the complexity of the scheduling problems associated with CAOS-based synthesis and discuss several heuristics for meeting the peak power goals of designs generated from CAOS. We also discuss approximability of these problems as appropriate

    Instruction-Level Abstraction (ILA): A Uniform Specification for System-on-Chip (SoC) Verification

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    Modern Systems-on-Chip (SoC) designs are increasingly heterogeneous and contain specialized semi-programmable accelerators in addition to programmable processors. In contrast to the pre-accelerator era, when the ISA played an important role in verification by enabling a clean separation of concerns between software and hardware, verification of these "accelerator-rich" SoCs presents new challenges. From the perspective of hardware designers, there is a lack of a common framework for the formal functional specification of accelerator behavior. From the perspective of software developers, there exists no unified framework for reasoning about software/hardware interactions of programs that interact with accelerators. This paper addresses these challenges by providing a formal specification and high-level abstraction for accelerator functional behavior. It formalizes the concept of an Instruction Level Abstraction (ILA), developed informally in our previous work, and shows its application in modeling and verification of accelerators. This formal ILA extends the familiar notion of instructions to accelerators and provides a uniform, modular, and hierarchical abstraction for modeling software-visible behavior of both accelerators and programmable processors. We demonstrate the applicability of the ILA through several case studies of accelerators (for image processing, machine learning, and cryptography), and a general-purpose processor (RISC-V). We show how the ILA model facilitates equivalence checking between two ILAs, and between an ILA and its hardware finite-state machine (FSM) implementation. Further, this equivalence checking supports accelerator upgrades using the notion of ILA compatibility, similar to processor upgrades using ISA compatibility.Comment: 24 pages, 3 figures, 3 table

    Parameterized verification and repair of concurrent systems

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    In this thesis, we present novel approaches for model checking, repair and synthesis of systems that may be parameterized in their number of components. The parameterized model checking problem (PMCP) is in general undecidable, and therefore the focus is on restricted classes of parameterized concurrent systems where the problem is decidable. Under certain conditions, the problem is decidable for guarded protocols, and for systems that communicate via a token, a pairwise, or a broadcast synchronization. In this thesis we improve existing results for guarded protocols and we show that the PMCP of guarded protocols and token passing systems is decidable for specifications that add a quantitative aspect to LTL, called Prompt-LTL. Furthermore, we present, to our knowledge, the first parameterized repair algorithm. The parameterized repair problem is to find a refinement of a process implementation p such that the concurrent system with an arbitrary number of instances of p is correct. We show how this algorithm can be used on classes of systems that can be represented as well structured transition systems (WSTS). Additionally we present two safety synthesis algorithms that utilize a lazy approach. Given a faulty system, the algorithms first symbolically model check the system, then the obtained error traces are analyzed to synthesize a candidate that has no such traces. Experimental results show that our algorithm solves a number of benchmarks that are intractable for existing tools. Furthermore, we introduce our tool AIGEN for generating random Boolean functions and transition systems in a symbolic representation.In dieser Arbeit stellen wir neuartige Ans atze für das Model-Checking, die Reparatur und die Synthese von Systemen vor, die in ihrer Anzahl von Komponenten parametrisiert sein können. Das Problem des parametrisierten Model-Checking (PMCP) ist im Allgemeinen unentscheidbar, und daher liegt der Fokus auf eingeschränkten Klassen parametrisierter synchroner Systeme, bei denen das Problem entscheidbar ist. Unter bestimmten Bedingungen ist das Problem für Guarded Protocols und für Systeme, die über ein Token, eine Pairwise oder eine Broadcast-Synchronisation kommunizieren, entscheidbar. In dieser Arbeit verbessern wir bestehende Ergebnisse für Guarded Protocols und zeigen die Entscheidbarkeit des PMCP für Guarded Protocols und Token-Passing Systeme mit Spezifikationen in der temporalen Logik Prompt-LTL, die LTL einen quantitativen Aspekt hinzufügt. Darüber hinaus präsentieren wir unseres Wissens den ersten parametrisierten Reparaturalgorithmus. Das parametrisierte Reparaturproblem besteht darin, eine Verfeinerung einer Prozessimplementierung p zu finden, so dass das synchrone Systeme mit einer beliebigen Anzahl von Instanzen von p korrekt ist. Wir zeigen, wie dieser Algorithmus auf Klassen von Systemen angewendet werden kann, die als Well Structured Transition Systems (WSTS) dargestellt werden können. Außerdem präsentieren wir zwei Safety-Synthesis Algorithmen, die einen "lazy" Ansatz verwenden. Bei einem fehlerhaften System überprüfen die Algorithmen das System symbolisch, dann werden die erhaltenen "Gegenbeispiel" analysiert, um einen Kandidaten zu synthetisieren der keine solchen Fehlerpfade hat. Versuchsergebnisse zeigen, dass unser Algorithmus eine Reihe von Benchmarks löst, die für bestehende Tools nicht lösbar sind. Darüber hinaus stellen wir unser Tool AIGEN zur Erzeugung zufälliger Boolescher Funktionen und Transitionssysteme in einer symbolischen Darstellung vor
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