3,818 research outputs found
The (un)happiness of knowledge and the knowledge of (un)happiness: Happiness research and policies for knowledge-based economies
Paper presented to the International Conference Policies for Happiness, June 14-17, 2007, Certosa di Pontignano, University of Siena, Italy.This paper explores the current state and interfaces of two broad policy discourses, i.e. that of policies for knowledge-based economies (KBEs) and policy implications of happiness research, which so far have exhibited little explicit cross-referencing. I first review the state of 'mainstream' knowledge policy associated with the OECD, the related but somewhat separate literature on information society indicators, and some 'non-mainstream' knowledge policy analysis. This is followed by a brief overview of some of the major policy implications and controversies in happiness research. Next, I discuss major interfaces of the two policy discourses. They mostly concern the nexus of education, work and innovation. I also illustrate the diversity of beliefs and values about some core elements of KBEs in a group of what are usually regarded as similar countries, and advocate the use of subjective variables to capture these differences. The main argument put forward in this paper is that policies for KBEs should be informed by insights from happiness research
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A systematic approach for the analysis, design and implementation of Telecommunications-Supported Training (TST) systems
The objetive of the present thesis is to develop and test out a systematic approach to the analysis, design and implementation of Telecommunications-Supported Training (TST) systems. The Literature Review offers a set of approaches to similar problems in the field of Information Systems. Several other disciplines have also been considered: Psychology of Human Factors, Organizational and Innovation Theory, and applied research being currently carried out under the EU DELTA Programme.
A global User-Centred Model of TST has been developed, based on the wellestablished principles of Systems Engineering and Soft Systems Methodology. The theoretical basis for this model is the concept of TST Architecture, conceived as a functional arrangement of technical components which are introduced in order to improve the performance of the actors involved in the system. The other key aspect is the design of a set of Adoption Strategies, aiming for the creation of the necessary conditions to achieve user acceptance of the technologies implemented. Following these principles, the ADAM (Architectural Design and Adoption Model) systematic approach is developed. It is structured in five stages: Context Analysis, System Analysis, System Design, System Implementation and System Maintenance. Each stage is structured into steps and activities, described in terms of key points, outcomes, deliverables, and roles involved.
The ADAM approach has been tested out in its twofold dimension of analyzing already implemented TST systems and designing new ones. The first case discusses the application of ADAM to the EU Multimedia TeleSchool (MTS) TST system. The test is completed by discussing the design and implementation, performed by the author, of a TST system at the Universidad Politecnica de Madrid.
The results confirm the usefulness of ADAM both for practitioners and researchers in the field. Also, the TST model is extended as regards the components of acceptance and adoption, and their impact on the introduction of technologies in organizations
Technology for the Future: In-Space Technology Experiments Program, part 2
The purpose of the Office of Aeronautics and Space Technology (OAST) In-Space Technology Experiments Program In-STEP 1988 Workshop was to identify and prioritize technologies that are critical for future national space programs and require validation in the space environment, and review current NASA (In-Reach) and industry/ university (Out-Reach) experiments. A prioritized list of the critical technology needs was developed for the following eight disciplines: structures; environmental effects; power systems and thermal management; fluid management and propulsion systems; automation and robotics; sensors and information systems; in-space systems; and humans in space. This is part two of two parts and contains the critical technology presentations for the eight theme elements and a summary listing of critical space technology needs for each theme
The Evolution of First Person Vision Methods: A Survey
The emergence of new wearable technologies such as action cameras and
smart-glasses has increased the interest of computer vision scientists in the
First Person perspective. Nowadays, this field is attracting attention and
investments of companies aiming to develop commercial devices with First Person
Vision recording capabilities. Due to this interest, an increasing demand of
methods to process these videos, possibly in real-time, is expected. Current
approaches present a particular combinations of different image features and
quantitative methods to accomplish specific objectives like object detection,
activity recognition, user machine interaction and so on. This paper summarizes
the evolution of the state of the art in First Person Vision video analysis
between 1997 and 2014, highlighting, among others, most commonly used features,
methods, challenges and opportunities within the field.Comment: First Person Vision, Egocentric Vision, Wearable Devices, Smart
Glasses, Computer Vision, Video Analytics, Human-machine Interactio
Quality of experience in telemeetings and videoconferencing: a comprehensive survey
Telemeetings such as audiovisual conferences or virtual meetings play an increasingly important role in our professional and private lives. For that reason, system developers and service providers will strive for an optimal experience for the user, while at the same time optimizing technical and financial resources. This leads to the discipline of Quality of Experience (QoE), an active field originating from the telecommunication and multimedia engineering domains, that strives for understanding, measuring, and designing the quality experience with multimedia technology. This paper provides the reader with an entry point to the large and still growing field of QoE of telemeetings, by taking a holistic perspective, considering both technical and non-technical aspects, and by focusing on current and near-future services. Addressing both researchers and practitioners, the paper first provides a comprehensive survey of factors and processes that contribute to the QoE of telemeetings, followed by an overview of relevant state-of-the-art methods for QoE assessment. To embed this knowledge into recent technology developments, the paper continues with an overview of current trends, focusing on the field of eXtended Reality (XR) applications for communication purposes. Given the complexity of telemeeting QoE and the current trends, new challenges for a QoE assessment of telemeetings are identified. To overcome these challenges, the paper presents a novel Profile Template for characterizing telemeetings from the holistic perspective endorsed in this paper
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