16,841 research outputs found
Mobility is the Message: Experiments with Mobile Media Sharing
This thesis explores new mobile media sharing applications by building, deploying, and studying their use. While we share media in many different ways both on the web and on mobile phones, there are few ways of sharing media with people physically near us. Studied were three designed and built systems: Push!Music, Columbus, and Portrait Catalog, as well as a fourth commercially available system â Foursquare. This thesis offers four contributions: First, it explores the design space of co-present media sharing of four test systems. Second, through user studies of these systems it reports on how these come to be used. Third, it explores new ways of conducting trials as the technical mobile landscape has changed. Last, we look at how the technical solutions demonstrate different lines of thinking from how similar solutions might look today.
Through a Human-Computer Interaction methodology of design, build, and study, we look at systems through the eyes of embodied interaction and examine how the systems come to be in use. Using Goffmanâs understanding of social order, we see how these mobile media sharing systems allow people to actively present themselves through these media. In turn, using McLuhanâs way of understanding media, we reflect on how these new systems enable a new type of medium distinct from the web centric media, and how this relates directly to mobility.
While media sharing is something that takes place everywhere in western society, it is still tied to the way media is shared through computers. Although often mobile, they do not consider the mobile settings. The systems in this thesis treat mobility as an opportunity for design. It is still left to see how this mobile media sharing will come to present itself in peopleâs everyday life, and when it does, how we will come to understand it and how it will transform society as a medium distinct from those before. This thesis gives a glimpse at what this future will look like
Survey and Systematization of Secure Device Pairing
Secure Device Pairing (SDP) schemes have been developed to facilitate secure
communications among smart devices, both personal mobile devices and Internet
of Things (IoT) devices. Comparison and assessment of SDP schemes is
troublesome, because each scheme makes different assumptions about out-of-band
channels and adversary models, and are driven by their particular use-cases. A
conceptual model that facilitates meaningful comparison among SDP schemes is
missing. We provide such a model. In this article, we survey and analyze a wide
range of SDP schemes that are described in the literature, including a number
that have been adopted as standards. A system model and consistent terminology
for SDP schemes are built on the foundation of this survey, which are then used
to classify existing SDP schemes into a taxonomy that, for the first time,
enables their meaningful comparison and analysis.The existing SDP schemes are
analyzed using this model, revealing common systemic security weaknesses among
the surveyed SDP schemes that should become priority areas for future SDP
research, such as improving the integration of privacy requirements into the
design of SDP schemes. Our results allow SDP scheme designers to create schemes
that are more easily comparable with one another, and to assist the prevention
of persisting the weaknesses common to the current generation of SDP schemes.Comment: 34 pages, 5 figures, 3 tables, accepted at IEEE Communications
Surveys & Tutorials 2017 (Volume: PP, Issue: 99
Getting connected- at what cost? Some ethical issues on mobile HCI
The large scale deployment of mobile applications inevitably affects our daily lives and the whole culture. Not all of these effects are desirable. In a market economy, ethical issues are not the foremost drivers in the development of technology. In this paper, we ask whether the mobile human-computer interaction community could take an active role in discussing the issues which really matter in the development of technology for human beings, rather than concentrating on the fine tuning of emerging gadgets
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Ethics and Design in the Brazilian Context
Often driven by practical and immediate requirements, more and more people are incorporating technology into a variety of aspects of their lives, often without reflecting on the consequences of using them. On the other hand, studies on interactive system development that lead to behavioral change have been gaining ground on the agenda of large HCI conferences. This movement brings to the forefront the fundamental issues of ethics in design and technology use. A designerâs intentions, when directing certain actions or behaviors, are not always explicit or desired by the stakeholders affected by the use of the technology. Systems that induce an undesired purchase, or even those that use conditioning strategies to cause a behavioral change are examples of such intentions. The challenge proposed is therefore about the relationship between design and personal freedom in a way that these technology users do not become victims, either passively or submissively, of the effects of its use. This advance allows for the redefinition of the relationship between man and technology, and the application of new forms of designing and developing interactive systems that take into account the ethical aspects of this relationship
Emerging technologies for learning (volume 1)
Collection of 5 articles on emerging technologies and trend
What can we get âhelpâ to observe when it comes to mobile use and mobile user experience?
Mobile devices and mobile services have been around long enough for the research community to start thinking about the next step in studying them: larger user groups and longer periods of time. Strictly quantitative methods are not very useful when it comes to studying user experience so we need to find scalable ways to support our qualitative methods to be able to take this next step. This paper reflects on automatic gathering of context data as one such way
Taking real-life seriously : an approach to decomposing context beyond 'environment' in living labs
The maturity of Living Labs has grown and several researchers have tried to create a uniform definition of what Living Labs are by emphasizing the multi-method and real-life, contextual approach. Although researchers thus recognize the importance of context in Living Labs, they do not provide insights into how context can be taken into account. The real-life context predominantly focuses on the in-situ use of a product during field trials where users are observed in their everyday life. The contribution of this paper will be twofold. By means of a case study we will show how context can be evaluated in the front end of design, so Living Lab researchers are no longer dependent on the readiness level of a product, and we will show how field trials can be evaluated in a more structured way to cover all components of context. By using a framework to evaluate the impact of context on product use, Living Lab researchers can improve the overall effectiveness of data gathering and analysis methods in a Living Lab project
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