33 research outputs found
Perceptions of recess and the effects of a morning recess break on the oral reading fluency of second grade students
A recent trend in schools has been to reduce or eliminate recess. The assumption behind this elimination is that less recess time provides more opportunities for learning and hence, better learning outcomes. However, little research has examined the effects of this assumption, and little is known about the relationship between recess and learning. The purpose of this mixed method quasi-experimental study was to test the massed versus distributed practice theory and the cognitive immaturity theory, and to gain a better understanding of recess and its implications for learning. The quantitative question was designed to determine whether segmenting instructional time with a recess break had an influence on second grade students\u27 oral reading fluency (ORF). Based on an independent-measures t test and a chi-square test of significance, no significant difference was found in ORF gain scores between the second graders who did and did not have a morning recess break, suggesting that segmenting instructional time did not have a significant impact on the student ORF. The qualitative question was designed to examine the connection between recess and learning. After data were coded and an interpretive analysis was conducted, a positive connection was found indicating that recess enhances learning. It was also noted that factors other than the timing of recess may influence children\u27s learning. Results provide support for the inclusion of recess for every child for the development of their psychomotor, affective and cognitive needs. Results also indicate that the long-term effects of providing recess may outweigh the short-term effects of reducing or eliminating recess
Tarmac cowboys : an ethnographic study of the cultural world of boy racers
EThOS - Electronic Theses Online ServiceGBUnited Kingdo
Exploring young childrenâs participation and motive orientation in the classroom and at forest school
This doctoral study uses an interpretive ethnographic approach to explore childrenâs
motive-oriented activity in the reception year classroom and at Forest School. The
research considers the experiences of a group of linguistically and culturally diverse 4-
and 5-year-olds, in order to conceptualise the childâs situation of development through
their participation in socio-material activity settings from the childâs perspective. The
studyâs objective was to use a âwholeness approachâ (Fleer, Hedegaard and Tudge, 2009;
Hedegaard, 2018) to consider the childâs developing motive orientations and
competencies in dialectical reciprocity with the values, expectations and demands of
institutional practice. In doing so, it provides a means of considering how these may
contribute to the childâs perception of self as a competent learner and valued participant
in relation to the demands of early childhood settings. The study is situated within Welsh
Government (WG) strategies for early childhood education, which aim to ensure
âsuccessful futuresâ for all (WG, 2015b).
The methodology draws upon Hedegaard and Fleerâs (2008) dialectical-interactive
methodology for studying children, in order to make visible the perspectives of the
researcher, adults/staff and the child. Fieldwork to collect data took place in the
classroom at an urban primary school and a Forest School site over an eight-month
period. Participants included children, their parents, teaching staff and Forest School
staff. Data were gathered using observation, audio-visual recording, still photography,
interviews, informal conversations during drawing and playing, and video-stimulated
interviews. The data collection process was based upon ethical principles (BERA, 2011) to
encourage informed involvement of participants.
Using an environmental affordance perspective framework for analysis (Bang 2008,
2009), events chosen on the basis of conflict are explored to consider how the child
negotiates, appropriates and challenges available affordances of things/artefacts, social
others and self-experience as an individual within collective practices. The findings
demonstrate how diverse children, including those whose behaviour is considered
âchallengingâ, are negotiating often conflicting demands. The findings establish the
importance of Forest School as an alternative, yet complementary, institution that
provides pedagogical and physical space to support teachers in their observations and
playful engagement with children.
The thesis presents a contribution to theoretical considerations of how young children
participate in and shape their interactive experiences in dialectical relationship with the
socio-material affordances of institutional practices. The findings provide empirical
material to consider how children are viewed in terms of competencies, how conflicts
between policy and practice shape childrenâs participation, and how the concept of
motive orientation is critical in order to support childrenâs sustained engagement in transition between and within educational practice
Designing Location-based Games : How to support playersâ social interaction, physical activity and learning about their local environment
The earliest academic studies on location-based games (LBGs) were conducted in the early 2000âs, but the recent upsurge in the popularity and success of commercial LBGs has created a need to re-examine the genre in light of new empirical evidence. In 2016, Pokemon GO brought the LBG genre into a spotlight by being downloaded hundreds of millions of times and generating over 4 billion USD in lifetime revenue to date. Since then, new games such as Jurassic World: Alive, The Walking Dead: Our World and The Witcher: Monster Slayer have emerged. Understanding phenomena related to LBGs is important for various stakeholders from game designers to urban designers and educators.
In this dissertation we take an inductive approach to LBG design by gathering evidence from popular commercial LBGs with six original research articles (Studies I-VI). The studies focus on game mechanics that are unique to the LBG genre, and how reported positive outcomes of playing LBGs can be tied to these mechanics. Through the six studies we derive a game mechanics -focused design framework for LBGs, which we name the Triune PoI System, where PoI stands for point of interest. The system consists of three central components: exploration, discovery and navigation, and at the heart of these lies moving to trigger gameplay. The Triune PoI System highlights the importance of LBGs to provide multimodal motivation for players to move and play, and the crucial importance of the playing locations, the PoIs for scaffolding positive outcomes.
We demonstrate how the following benefits of playing LBGs (1) physical activity; (2) social interaction; and (3) learning and discovery; are ultimately tied to the Triune PoI System (Studies I-IV). We also investigate the effects of aggressive marketing and LBG game mechanics on playersâ well-being (Study V). Here we identify that aggressive marketing can exhaust players, but that the overall LBG playing intensity had a strong significant association with psychological well-being in our sample. We also demonstrate that nostalgia and imagination play crucial roles in scaffolding perceived meaningfulness of playing LBGs (Study VI). Finally, we propose that the popularity of LBGs may be explained by them embodying aspects of the hunter-gatherer lifestyle that are missing in the urban way of living.
TIIVISTELMĂ
Varhaisimmat akateemiset tutkimukset paikkatietoon pohjautuvista peleistÀ julkaistiin jo vuosituhannen alussa, mutta pelien viimeaikainen suosio ja kaupallinen menestys antavat aihetta tarkastella paikkatietoon pohjautuvien pelien suunnittelua uuden empiirisen todistusaineiston valossa. Vuonna 2016 julkaistua Pokémon GO:ta on ladattu satoja miljoonia kertoja ja sen suosion inspiroimana on julkaistu sellaisia paikkatietoon pohjautuvia pelejÀ kuin Jurassic World: Alive, The Walking Dead: Our World sekÀ The Witcher: Monster Slayer. NÀiden pelien ja niihin liittyvien ilmiöiden ymmÀrtÀminen voi olla hyödyllistÀ monille eri tahoille, kuten pelisuunnittelijoille, kaupunkisuunnittelijoille ja koulutuksesta vastaaville.
TÀssÀ vÀitöskirjatutkimuksessa lÀhestytÀÀn paikkatietoon pohjautuvien pelien suunnittelua induktiivisesti kuuden alkuperÀisartikkelin avulla. Tutkimuksessa selvitetÀÀn mitkÀ ovat paikkatietoon pohjautuvien pelien keskeisimmÀt pelimekaniikat ja miten raportoidut positiiviset vaikutukset nivoutuvat niihin. Tulokset osoittavat, ettÀ suosittujen paikkatietoon pohjautuvien pelien keskiössÀ on ns. "Triune PoI System", joka koostuu 3+1 komponentista: tutkiminen, löytÀminen ja navigointi; sekÀ liikkuminen. Toisin sanoen pelaajat lÀhtevÀt tutkimaan ympÀristöÀÀn, löytÀvÀt sieltÀ mielenkiintoisia kohteita ja navigoivat niiden luokse. LisÀksi pelien keskeisenÀ elementtinÀ on pelkÀstÀ liikkumisesta palkitseminen.
Tutkimuksessa osoitetaan, ettÀ liikunta, sosiaalinen vuorovaikutus ja oppiminen on suosituissa peleissÀ, kuten Pokémon GO:ssa, keskeisesti sidottu Triune PoI Systemiin. LisÀksi selvitetÀÀn mitÀ vaikutuksia kaupallisten paikkatietoon pohjautuvien pelien markkinoinnilla ja mikrotransaktiomekanismeilla on pelaajien hyvinvointiin. Tutkimuksessa havaitaan, ettÀ markkinointi saattaa vÀsyttÀÀ pelaajia, mutta kokonaisuutena paikkatietoon pohjautuvien pelien pelaamisella ja hyvinvoinnilla on tilastollisesti merkitsevÀ vahva yhteys. LisÀksi osoitetaan, ettÀ nostalgia ja mielikuvitus tukevat tunnetta pelaamisen merkityksellistÀ. Lopuksi ehdotetaan, ettÀ paikkatietoon pohjautuvien pelien suosiota saattaa selittÀÀ niiden tarjoamat metsÀstÀjÀ-kerÀilijÀ-elÀmÀn aspektit, joista urbaanissa miljöössÀ elÀvÀt ihmiset jÀÀvÀt arkielÀmÀssÀÀn paitsi
Stress Begins in Kindergarten: A Look at Behavior During Standardized Testing.
Children\u27s behavior during standardized achievement testing was explored through a qualitative study of two kindergarten classrooms. The subjects were 36 kindergarten children (10 Black, 26 white; 17 males, 19 females). Data were collected through observations in the classrooms; interviews with children, teachers, and principals; and video taping of the children before, during, and after standardized achievement testing. Findings indicated an increase in behaviors reported to be stress related during the testing situation and a decrease in those behaviors following the testing period. Other frequently observed behaviors included copying and calling out answers during the administration of the test. In addition, the children frequently marked incorrect answers, although they could provide the correct answers orally. The attitude of the principals toward testing seemed to affect the testing situation. The principal who felt test scores were extremely important placed more emphasis on test performance. Children at this school engaged in more stress related behaviors than children in the school where the principal placed less emphasis on the importance of test scores
Stress begins in kindergarten: A look at behavior during standardized testing
Kindergarten childrenâs behavior before, during, and after standardized achievement testing was explored through a qualitative study in two classrooms (n = 36). Simultaneously quantitative data were collected in one of the classrooms (n = 21) before and during the testing. Data were collected through observations in the classrooms, interviews with children and teachers, and audio and video taping of the children. For the quantitative component of the study, frequencies of stress behaviors were observed using a scan sampling method. Qualitative findings indicated an increase in behaviors reported to be stress related during the testing and a decrease in those behaviors following the testing. Copying and calling out answers during the testing were also observed frequently. Children also marked incorrect answers, but when interviewed after the test, could respond correctly. Quantitative results supported the qualitative with a statistically significant increase in the proportion of stress behaviors observed during testing (M = .77; n = 21) when compared with the proportion during normal classroom activities (M = .25; t[20] = -13.37, p \u3c.001). © 1992 Taylor & Francis Group, LLC
Rage in the city of angels: The historical development of the skinhead subculture in Los Angeles
This study examines the historical development of the racist skinhead subculture in Los Angeles. The skinhead subculture is a highly diverse network of gangs that has experienced significant changes over the last twenty-five years. I use an in-depth case study approach that relies upon extensive observation of and interviews with current and former skinheads to explain how and why L.A. skinhead gangs have changed over time. I argue that the Los Angeles skinhead subculture has moved through three phases of organizational emphasis which I characterize respectively as social, political, and economic oriented gangs. My aim is to analyze how skinheads have absorbed differing and almost contradictory elements since emerging in Los Angeles. In doing so, I show the plasticity and flexibility of skinhead gangs as they adapt and respond to wider social changes and thus challenge previous scholarship that view gang subcultures as relatively static, unchanging phenomena
Authority and Trust in US Culture and Society: Interdisciplinary Approaches and Perspectives
In the past two decades, a discourse of crisis has emerged about the democratic institutions and political culture of the US: many structures of authority which people had more or less taken for granted are facing a massive public loss of trust. This volume takes an interdisciplinary and historical look at the transformations of authority and trust in the United States. The contributors examine government institutions, political parties, urban neighborhoods, scientific experts, international leadership, religious communities, and literary production. Exploring the nexus between authority and trust is crucial to understand the loss of legitimacy experienced by political, social, and cultural institutions not only in the United States but in Western democracies at large
Authority and Trust in US Culture and Society
In the past two decades, a discourse of crisis has emerged about the democratic institutions and political culture of the US: many structures of authority which people had more or less taken for granted are facing a massive public loss of trust. This volume takes an interdisciplinary and historical look at the transformations of authority and trust in the United States. The contributors examine government institutions, political parties, urban neighborhoods, scientific experts, international leadership, religious communities, and literary production. Exploring the nexus between authority and trust is crucial to understand the loss of legitimacy experienced by political, social, and cultural institutions not only in the United States but in Western democracies at large
Authority and Trust in US Culture and Society
In the past two decades, a discourse of crisis has emerged about the democratic institutions and political culture of the US: many structures of authority which people had more or less taken for granted are facing a massive public loss of trust. This volume takes an interdisciplinary and historical look at the transformations of authority and trust in the United States. The contributors examine government institutions, political parties, urban neighborhoods, scientific experts, international leadership, religious communities, and literary production. Exploring the nexus between authority and trust is crucial to understand the loss of legitimacy experienced by political, social, and cultural institutions not only in the United States but in Western democracies at large