65,834 research outputs found

    On Neighborhood Tree Search

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    We consider the neighborhood tree induced by alternating the use of different neighborhood structures within a local search descent. We investigate the issue of designing a search strategy operating at the neighborhood tree level by exploring different paths of the tree in a heuristic way. We show that allowing the search to 'backtrack' to a previously visited solution and resuming the iterative variable neighborhood descent by 'pruning' the already explored neighborhood branches leads to the design of effective and efficient search heuristics. We describe this idea by discussing its basic design components within a generic algorithmic scheme and we propose some simple and intuitive strategies to guide the search when traversing the neighborhood tree. We conduct a thorough experimental analysis of this approach by considering two different problem domains, namely, the Total Weighted Tardiness Problem (SMTWTP), and the more sophisticated Location Routing Problem (LRP). We show that independently of the considered domain, the approach is highly competitive. In particular, we show that using different branching and backtracking strategies when exploring the neighborhood tree allows us to achieve different trade-offs in terms of solution quality and computing cost.Comment: Genetic and Evolutionary Computation Conference (GECCO'12) (2012

    Neighborhood detection and rule selection from cellular automata patterns

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    Using genetic algorithms (GAs) to search for cellular automation (CA) rules from spatio-temporal patterns produced in CA evolution is usually complicated and time-consuming when both, the neighborhood structure and the local rule are searched simultaneously. The complexity of this problem motivates the development of a new search which separates the neighborhood detection from the GA search. In the paper, the neighborhood is determined by independently selecting terms from a large term set on the basis of the contribution each term makes to the next state of the cell to be updated. The GA search is then started with a considerably smaller set of candidate rules pre-defined by the detected neighhorhood. This approach is tested over a large set of one-dimensional (1-D) and two-dimensional (2-D) CA rules. Simulation results illustrate the efficiency of the new algorith

    Integrating iterative crossover capability in orthogonal neighborhoods for scheduling resource-constrained projects

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    An effective hybrid evolutionary search method is presented which integrates a genetic algorithm with a local search. Whereas its genetic algorithm improves the solutions obtained by its local search, its local search component utilizes a synergy between two neighborhood schemes in diversifying the pool used by the genetic algorithm. Through the integration of these two searches, the crossover operators further enhance the solutions that are initially local optimal for both neighborhood schemes; and the employed local search provides fresh solutions for the pool whenever needed. The joint endeavor of its local search mechanism and its genetic algorithm component has made the method both robust and effective. The local search component examines unvisited regions of search space and consequently diversifies the search; and the genetic algorithm component recombines essential pieces of information existing in several high-quality solutions and intensifies the search. It is through striking such a balance between diversification and intensification that the method exploits the structure of search space and produces superb solutions. The method has been implemented as a procedure for the resource-constrained project scheduling problem. The computational experiments on 2,040 benchmark instances indicate that the procedure is very effective

    Identification of probabilistic cellular automata

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    The identification of probabilistic cellular automata (PCA) is studied using a new two stage neighborhood detection algorithm. It is shown that a binary probabilistic cellular automaton (BPCA) can be described by an integer-parameterized polynomial corrupted by noise. Searching for the correct neighborhood of a BPCA is then equivalent to selecting the correct terms which constitute the polynomial model of the BPCA, from a large initial term set. It is proved that the contribution values for the correct terms can be calculated independently of the contribution values for the noise terms. This allows the neighborhood detection technique developed for deterministic rules in to be applied with a larger cutoff value to discard the majority of spurious terms and to produce an initial presearch for the BPCA neighborhood. A multiobjective genetic algorithm (GA) search with integer constraints is then evolved to refine the reduced neighborhood and to identify the polynomial rule which is equivalent to the probabilistic rule with the largest probability. A probability table representing the BPCA can then be determined based on the identified neighborhood and the deterministic rule. The new algorithm is tested over a large set of one-dimensional (1D), two-dimensional (2D), and three-dimensional (3D) BPCA rules. Simulation results demonstrate the efficiency of the new method

    Combining hybrid genetic search with ruin-and-recreate for solving the capacitated vehicle routing problem

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    The Capacitated Vehicle Routing Problem (CVRP) has been subject to intense research efforts for more than sixty years. Yet, significant algorithmic improvements are still being made. The most competitive heuristic solution algorithms of today utilize, and often combine, strategies and elements from evolutionary algorithms, local search, and ruin-and-recreate based large neighborhood search. In this paper we propose a new hybrid metaheuristic for the CVRP, where the education phase of the hybrid genetic search (HGS) algorithm proposed by (Vidal Hybrid Genetic Search for the CVRP: Open-Source Implementation and SWAP* Neighborhood 2020) is extended by applying large neighborhood search (LNS). By performing a series of computational experiments, we attempt to answer the following research questions: 1) Is it possible to gain performance by adding LNS as a component in the education phase of HGS? 2) How does the addition of LNS change the relative importance of the local search neighborhoods of HGS? 3) What is the effect of devoting computational efforts to the creation of an elite solution in the initial population of HGS? Through a set of computational experiments we answer these research questions, while at the same time obtaining a good configuration of global parameter settings for the proposed heuristic. Testing the heuristic on benchmark instances from the literature with limited computing time, it outperforms existing algorithms, both in terms of the final gap and the primal integral.publishedVersio

    Solving the Task Assignment Problem with a Variable Neighborhood Search

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    In this paper a variable neighborhood search (VNS) approach for the task assignment problem (TAP) is considered. An appropriate neighborhood scheme along with a shaking operator and local search procedure are constructed specifically for this problem. The computational results are presented for the instances from the literature, and compared to optimal solutions obtained by the CPLEX solver and heuristic solutions generated by the genetic algorithm. It can be seen that the proposed VNS approach reaches all optimal solutions in a quite short amount of computational time.* This research was partially supported by the Serbian Ministry of Science and Ecology under project 144007

    Progressive Tree Neighborhood applied to the Maximum Parsimony Problem

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    The Maximum Parsimony (MP) problem aims at reconstructing a phylogenetic tree from DNA sequences while minimizing the number of genetic transformations. To solve this NP-complete problem, heuristic methods have been developed, often based on local search. In this paper, we focus on the influence of the neighborhood relations. After analyzing the advantages and drawbacks of the well-known Nearest Neighbor Interchange (NNI), Subtree Pruning Regrafting (SPR), and Tree-Bisection-Reconnection (TBR) neighborhoods, we introduce the concept of Progressive Neighborhood (PN), which consists of constraining progressively the size of the neighborhood as the search advances. We empirically show that applied to the MP problem, this PN turns out to be more efficient and robust than the classic neighborhoods using a descent algorithm. Indeed, it allows us to find better solutions with a smaller number of iterations or trees evaluated

    Genetic Algorithm with Optimal Recombination for the Asymmetric Travelling Salesman Problem

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    We propose a new genetic algorithm with optimal recombination for the asymmetric instances of travelling salesman problem. The algorithm incorporates several new features that contribute to its effectiveness: (i) Optimal recombination problem is solved within crossover operator. (ii) A new mutation operator performs a random jump within 3-opt or 4-opt neighborhood. (iii) Greedy constructive heuristic of W.Zhang and 3-opt local search heuristic are used to generate the initial population. A computational experiment on TSPLIB instances shows that the proposed algorithm yields competitive results to other well-known memetic algorithms for asymmetric travelling salesman problem.Comment: Proc. of The 11th International Conference on Large-Scale Scientific Computations (LSSC-17), June 5 - 9, 2017, Sozopol, Bulgari
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