1,800 research outputs found
Researching animal research: What the humanities and social sciences can contribute to laboratory animal science and welfare
Every year around 80 million scientific procedures are carried out on animals globally. These experiments have the potential to generate new understandings of biology and clinical treatments. They also give rise to ongoing societal debate.This book demonstrates how the humanities and social sciences can contribute to understanding what is created through animal procedures - including constitutional forms of research governance, different institutional cultures of care, the professional careers of scientists and veterinarians, collaborations with patients and publics, and research animals, specially bred for experiments or surplus to requirements.Developing the idea of the animal research nexus, this book explores how connections and disconnections are made between these different elements, how these have reshaped each other historically, and how they configure the current practice and policy of UK animal research
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Towards a systems-based framework for understanding the diffusion of technology: A case study of a modest technological innovation in the multi-agency context of policing
Technological innovation in policing is being given greater emphasis. In public discourse about technology and policing, there is often a focus on large-scale projects that are known to fail, sometimes at significant cost. The implementation of smaller innovations are often overlooked. This thesis examines practice of innovation and adoption in the context of multi-agency working.
The literature review in this thesis reveals that little is known about contexts where decision making does not rest with the police and exposes potential limitations in the use of diffusion and adoption frameworks/models. The research question is: In the context of multi-agency diffusion and adoption of a technology to enhance policing, can systems thinking techniques enhance, or even replace, existing frameworks and models?
This empirical research study looks at the adoption of a relatively simple technology that scans identification documents. However, the decision to adopt and implement an ID scanner takes place within a complex setting. Tracking an adoption decision requires understanding of the various actors and their roles. The research includes 48 semi-structured interviews with police officers, premises owners and managers and other stakeholders involved in the decision to adopt an ID scanner. Their perceptions of the history leading to an adoption decision, their own role and that of other key actors is examined.
Initial analysis takes place using spray diagrams and further analysis is made through the lenses of existing diffusion and adoption frameworks/models. Subsequently systems thinking techniques are deployed and the additional insights they provide are highlighted. This research finds that systems thinking can extend understanding of multi-agency diffusion and adoption decisions when compared with solely utilising existing frameworks/models. Finally, the research proposes a systems-based framework for collaborative diffusion and adoption analysis
Southern Adventist University Undergraduate Catalog 2023-2024
Southern Adventist University\u27s undergraduate catalog for the academic year 2023-2024.https://knowledge.e.southern.edu/undergrad_catalog/1123/thumbnail.jp
Planetary Hinterlands:Extraction, Abandonment and Care
This open access book considers the concept of the hinterland as a crucial tool for understanding the global and planetary present as a time defined by the lasting legacies of colonialism, increasing labor precarity under late capitalist regimes, and looming climate disasters. Traditionally seen to serve a (colonial) port or market town, the hinterland here becomes a lens to attend to the times and spaces shaped and experienced across the received categories of the urban, rural, wilderness or nature. In straddling these categories, the concept of the hinterland foregrounds the human and more-than-human lively processes and forms of care that go on even in sites defined by capitalist extraction and political abandonment. Bringing together scholars from the humanities and social sciences, the book rethinks hinterland materialities, affectivities, and ecologies across places and cultural imaginations, Global North and South, urban and rural, and land and water
Exploring complex models with picto web
Picto Web is a multi-tenant web-based tool for complex model exploration. It can transform different types of models into a variety of transient web-based views in formats such as HTML, Graphviz and PlantUML using rule-based model-to-text transformations. Picto Web implements a lazy view computation approach to support large models and complex transformations efficiently, and includes model and transformation template monitoring and push notification facilities to automatically recompute views when either are modified and deliver updated views to clients. The tool is packaged as a Docker container for ease of deployment
Breaking Virtual Barriers : Investigating Virtual Reality for Enhanced Educational Engagement
Virtual reality (VR) is an innovative technology that has regained popularity in recent years. In the field of education, VR has been introduced as a tool to enhance learning experiences. This thesis presents an exploration of how VR is used from the context of educators and learners. The research employed a mixed-methods approach, including surveying and interviewing educators, and conducting empirical studies to examine engagement, usability, and user behaviour within VR. The results revealed educators are interested in using VR for a wide range of scenarios, including thought exercises, virtual field trips, and simulations. However, they face several barriers to incorporating VR into their practice, such as cost, lack of training, and technical challenges. A subsequent study found that virtual reality can no longer be assumed to be more engaging than desktop equivalents. This empirical study showed that engagement levels were similar in both VR and non-VR environments, suggesting that the novelty effect of VR may be less pronounced than previously assumed. A study against a VR mind mapping artifact, VERITAS, demonstrated that complex interactions are possible on low-cost VR devices, making VR accessible to educators and students. The analysis of user behaviour within this VR artifact showed that quantifiable strategies emerge, contributing to the understanding of how to design for collaborative VR experiences. This thesis provides insights into how the end-users in the education space perceive and use VR. The findings suggest that while educators are interested in using VR, they face barriers to adoption. The research highlights the need to design VR experiences, with understanding of existing pedagogy, that are engaging with careful thought applied to complex interactions, particularly for collaborative experiences. This research contributes to the understanding of the potential of VR in education and provides recommendations for educators and designers to enhance learning experiences using VR
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