45 research outputs found

    Mobile vs. point guards

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    We study the problem of guarding orthogonal art galleries with horizontal mobile guards (alternatively, vertical) and point guards, using "rectangular vision". We prove a sharp bound on the minimum number of point guards required to cover the gallery in terms of the minimum number of vertical mobile guards and the minimum number of horizontal mobile guards required to cover the gallery. Furthermore, we show that the latter two numbers can be calculated in linear time.Comment: This version covers a previously missing case in both Phase 2 &

    Partitioning orthogonal polygons into at most 8-vertex pieces, with application to an art gallery theorem

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    We prove that every simply connected orthogonal polygon of nn vertices can be partitioned into ⌊3n+416⌋\left\lfloor\frac{3 n +4}{16}\right\rfloor (simply connected) orthogonal polygons of at most 8 vertices. It yields a new and shorter proof of the theorem of A. Aggarwal that ⌊3n+416⌋\left\lfloor\frac{3 n +4}{16}\right\rfloor mobile guards are sufficient to control the interior of an nn-vertex orthogonal polygon. Moreover, we strengthen this result by requiring combinatorial guards (visibility is only required at the endpoints of patrols) and prohibiting intersecting patrols. This yields positive answers to two questions of O'Rourke. Our result is also a further example of the "metatheorem" that (orthogonal) art gallery theorems are based on partition theorems.Comment: 20 pages, 12 figure

    The three-dimensional art gallery problem and its solutions

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    This thesis addressed the three-dimensional Art Gallery Problem (3D-AGP), a version of the art gallery problem, which aims to determine the number of guards required to cover the interior of a pseudo-polyhedron as well as the placement of these guards. This study exclusively focused on the version of the 3D-AGP in which the art gallery is modelled by an orthogonal pseudo-polyhedron, instead of a pseudo-polyhedron. An orthogonal pseudopolyhedron provides a simple yet effective model for an art gallery because of the fact that most real-life buildings and art galleries are largely orthogonal in shape. Thus far, the existing solutions to the 3D-AGP employ mobile guards, in which each mobile guard is allowed to roam over an entire interior face or edge of a simple orthogonal polyhedron. In many realword applications including the monitoring an art gallery, mobile guards are not always adequate. For instance, surveillance cameras are usually installed at fixed locations. The guard placement method proposed in this thesis addresses such limitations. It uses fixedpoint guards inside an orthogonal pseudo-polyhedron. This formulation of the art gallery problem is closer to that of the classical art gallery problem. The use of fixed-point guards also makes our method applicable to wider application areas. Furthermore, unlike the existing solutions which are only applicable to simple orthogonal polyhedra, our solution applies to orthogonal pseudo-polyhedra, which is a super-class of simple orthogonal polyhedron. In this thesis, a general solution to the guard placement problem for 3D-AGP on any orthogonal pseudo-polyhedron has been presented. This method is the first solution known so far to fixed-point guard placement for orthogonal pseudo-polyhedron. Furthermore, it has been shown that the upper bound for the number of fixed-point guards required for covering any orthogonal polyhedron having n vertices is (n3/2), which is the lowest upper bound known so far for the number of fixed-point guards for any orthogonal polyhedron. This thesis also provides a new way to characterise the type of a vertex in any orthogonal pseudo-polyhedron and has conjectured a quantitative relationship between the numbers of vertices with different vertex configurations in any orthogonal pseudo-polyhedron. This conjecture, if proved to be true, will be useful for gaining insight into the structure of any orthogonal pseudo-polyhedron involved in many 3-dimensional computational geometrical problems. Finally the thesis has also described a new method for splitting orthogonal polygon iv using a polyline and a new method for splitting an orthogonal polyhedron using a polyplane. These algorithms are useful in applications such as metal fabrication

    Covering simple orthogonal polygons with rr-stars

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    We solve the rr-star covering problem in simple orthogonal polygons, also known as the point guard problem in simple orthogonal polygons with rectangular vision, in quadratic time.Comment: 22 page
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