11 research outputs found

    Semantic Role Labeling for Knowledge Graph Extraction from Text

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    This paper introduces TakeFive, a new semantic role labeling method that transforms a text into a frame-oriented knowledge graph. It performs dependency parsing, identifies the words that evoke lexical frames, locates the roles and fillers for each frame, runs coercion techniques, and formalizes the results as a knowledge graph. This formal representation complies with the frame semantics used in Framester, a factual-linguistic linked data resource. We tested our method on the WSJ section of the Peen Treebank annotated with VerbNet and PropBank labels and on the Brown corpus. The evaluation has been performed according to the CoNLL Shared Task on Joint Parsing of Syntactic and Semantic Dependencies. The obtained precision, recall, and F1 values indicate that TakeFive is competitive with other existing methods such as SEMAFOR, Pikes, PathLSTM, and FRED. We finally discuss how to combine TakeFive and FRED, obtaining higher values of precision, recall, and F1 measure

    Linguistic linked data for sentiment analysis

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    In this paper we describe the specification of amodel for the semantically interoperable representation of language resources for sentiment analysis. The model integrates "lemon", an RDF-based model for the specification of ontology-lexica (Buitelaar et al. 2009), which is used increasinglyfor the representation of language resources asLinked Data, with Marl, an RDF-based model for the representation of sentiment annotations (West-erski et al., 2011; Sánchez-Rada et al., 2013

    Amnestic Forgery: an Ontology of Conceptual Metaphors

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    This paper presents Amnestic Forgery, an ontology for metaphor semantics, based on MetaNet, which is inspired by the theory of Conceptual Metaphor. Amnestic Forgery reuses and extends the Framester schema, as an ideal ontology design framework to deal with both semiotic and referential aspects of frames, roles, mappings, and eventually blending. The description of the resource is supplied by a discussion of its applications, with examples taken from metaphor generation, and the referential problems of metaphoric mappings. Both schema and data are available from the Framester SPARQL endpoint

    Complaint Ontology Pattern - COP

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    In this paper we present an ontology design pattern to conceptualize complaints - an important domain still uncovered by ODPs. The proposed Complaint Ontology Pattern (COP) has been designed based on the analysis of free text complaints from available complaint datasets (banking, air transport, automobile) among other knowledge sources. We present a detailed use case from consumer disputes. We evaluate the pattern by annotating the complaints from our use case and by discussing how COP aligns to existing ontologies

    Social media analytics in museums: extracting expressions of inspiration

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    Museums have a remit to inspire visitors. However, inspiration is a complex, subjective construct and analyses of inspiration are often laborious. Increased use of social media by museums and visitors may provide new opportunities to collect evidence of inspiration more efficiently. This research investigates the feasibility of a system based on knowledge patterns from FrameNet – a lexicon structured around models of typical experiences – to extract expressions of inspiration from social media. The study balanced interpretation of inspiration by museum staff and computational processing of Twitter data. This balance was achieved by using prototype tools to change a museum’s Information Systems in ways that both enabled the potential of new, social-media-based information sources to be assessed, and which caused the museum staff to reflect upon the nature of inspiration and its role in the relationships between the museum and its visitors. The prototype tools collected and helped analyse Twitter data related to two events. Working with museum experts, the value of finding expressions of inspiration in Tweets was explored and an evaluation using annotated content achieved an F-measure of 0.46, indicating that social media may have some potential as a source of valuable information for museums, though this depends heavily upon how annotation exercises are conducted. These findings are discussed along with the wider implications of the role of social media in museums

    Exposing implicit biases and stereotypes in human and artificial intelligence: state of the art and challenges with a focus on gender

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    Biases in cognition are ubiquitous. Social psychologists suggested biases and stereotypes serve a multifarious set of cognitive goals, while at the same time stressing their potential harmfulness. Recently, biases and stereotypes became the purview of heated debates in the machine learning community too. Researchers and developers are becoming increasingly aware of the fact that some biases, like gender and race biases, are entrenched in the algorithms some AI applications rely upon. Here, taking into account several existing approaches that address the problem of implicit biases and stereotypes, we propose that a strategy to cope with this phenomenon is to unmask those found in AI systems by understanding their cognitive dimension, rather than simply trying to correct algorithms. To this extent, we present a discussion bridging together findings from cognitive science and insights from machine learning that can be integrated in a state-of-the-art semantic network. Remarkably, this resource can be of assistance to scholars (e.g., cognitive and computer scientists) while at the same time contributing to refine AI regulations affecting social life. We show how only through a thorough understanding of the cognitive processes leading to biases, and through an interdisciplinary effort, we can make the best of AI technology

    Flexible RDF data extraction from Wiktionary - Leveraging the power of community build linguistic wikis

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    We present a declarative approach implemented in a comprehensive opensource framework (based on DBpedia) to extract lexical-semantic resources (an ontology about language use) from Wiktionary. The data currently includes language, part of speech, senses, definitions, synonyms, taxonomies (hyponyms, hyperonyms, synonyms, antonyms) and translations for each lexical word. Main focus is on flexibility to the loose schema and configurability towards differing language-editions ofWiktionary. This is achieved by a declarative mediator/wrapper approach. The goal is, to allow the addition of languages just by configuration without the need of programming, thus enabling the swift and resource-conserving adaptation of wrappers by domain experts. The extracted data is as fine granular as the source data in Wiktionary and additionally follows the lemon model. It enables use cases like disambiguation or machine translation. By offering a linked data service, we hope to extend DBpedia’s central role in the LOD infrastructure to the world of Open Linguistics.

    Models to represent linguistic linked data

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    As the interest of the Semantic Web and computational linguistics communities in linguistic linked data (LLD) keeps increasing and the number of contributions that dwell on LLD rapidly grows, scholars (and linguists in particular) interested in the development of LLD resources sometimes find it difficult to determine which mechanism is suitable for their needs and which challenges have already been addressed. This review seeks to present the state of the art on the models, ontologies and their extensions to represent language resources as LLD by focusing on the nature of the linguistic content they aim to encode. Four basic groups of models are distinguished in this work: models to represent the main elements of lexical resources (group 1), vocabularies developed as extensions to models in group 1 and ontologies that provide more granularity on specific levels of linguistic analysis (group 2), catalogues of linguistic data categories (group 3) and other models such as corpora models or service-oriented ones (group 4). Contributions encompassed in these four groups are described, highlighting their reuse by the community and the modelling challenges that are still to be faced

    Does the way museum staff define inspiration help them work with information from visitors' Social Media?

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    Since the early 2000s, Social Media has become part of the everyday activity of billions of people. Museums and galleries are part of this major cultural change - the largest museums attract millions of Social Media 'friends' and 'followers', and museums now use Social Media channels for marketing and audience engagement activities. Social Media has also become a more heavily-used source of data with which to investigate human behaviour. Therefore, this research investigated the potential uses of Social Media information to aid activities such as exhibition planning and development, or fundraising, in museums. Potential opportunities provided by the new Social Media platforms include the ability to capture data at high volume and then analyse them computationally. For instance, the links between entities on a Social Media platform can be analysed. Who follows who? Who created the content related to a specific event, and when? How did communication flow between people and organisations? The computerised analysis techniques used to answer such questions can generate statistics for measuring concepts such as the 'reach' of a message across a network (often equated simply with the potential size of the a message's audience) or the degree of 'engagement' with content (often a simple count of the number of responses, or the number of instances of communication between correspondents). Other computational analysis opportunities related to Social Media rely upon various Natural Language Processing (NLP) techniques; for example indexing content and counting term frequency, or using lexicons or online knowledge bases to relate content to concepts. Museums, galleries and other cultural organisations have known for some time, however, that simple quantifications of their audiences (the number of tickets sold for an exhibition, for example), while certainly providing indications of an event's success, do not tell the whole story. While it is important to know that thousands of people have visited an exhibition, it is also part of a museum's remit to inspire the audience, too. A budding world-class artist or ground-breaking engineer could have been one of the thousands in attendance, and the exhibition in question could have been key to the development of their artistic or technical ideas. It is potentially helpful to museums and galleries to know when they have inspired members of their audience, and to be able to tell convincing stories about instances of inspiration, if their full value to society is to be judged. This research, undertaken in participation with two museums, investigated the feasibility of using new data sources from Social Media to capture potential expressions of inspiration made by visitors. With a background in IT systems development, the researcher developed three prototype systems during three cycles of Action Research, and used them to collect and analyse data from the Twitter Social Media platform. This work had two outcomes: firstly, prototyping enabled investigation of the technical constraints of extracting data from a Social Media platform (Twitter), and the computing processes used to analyse that data. Secondly, and more importantly, the prototypes were used to assess potential changes to the work of museum staff information about events visited and experienced by visitors was synthesised, then investigated, discussed and evaluated with the collaborative partners, in order to assess the meaning and value of such information for them. Could the museums use the information in their event and exhibition planning? How might it fit in with event evaluation? Was it clear to the museum what the information meant? What were the risks of misinterpretation? The research made several contributions. Firstly, the research developed a definition of inspiration that resonated with museum staff. While this definition was similar to the definition of 'engagement' from the marketing literature, one difference was an emphasis upon creativity. The second set of contributions related to a deeper understanding of Social Media from museums' perspective, and included findings about how Social Media information could be used to segment current and potential audiences by 'special interest', and find potential expressions of creativity and innovation in the audience's responses to museum activities. These findings also considered some of the pitfalls of working with data from Social Media, in particular the tendency of museum staff to use the information to confirm positive biases, and the often hidden biases caused by the mediating effects of the platforms from which the data came. The final major contribution was a holistic analysis of the ways in which Social Media information could be integrated into the work of a museum, by helping to plan and evaluate audience development and engagement. This aspect of the research also highlighted some of the dangers of an over-dependency upon individual Social Media platforms which was previously absent from the museums literature
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