375 research outputs found

    Affective colormap design for accurate visual comprehension in industrial tomography

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    The design of colormaps can help tomography operators obtain accurate visual compre-hension, thereby assisting safety-critical decisions. The research presented here is about deploying colormaps that promote the best affective responses for industrial microwave tomography (MWT). To answer the two research questions related to our study, we firstly conducted a quantitative analysis of 11 frequently-used colormaps on a segmentation task. Secondly, we presented the same colormaps within a crowdsourced study comprising two parts to verify the quantitative outcomes. The first part encoded affective responses from participants into a prevailing four-quadrant valence–arousal grid; the second part recorded participant ratings towards the accuracy of each colormap on MWT segmentation. We concluded that three colormaps are the best suited in the context of MWT tasks. We also found that the colormaps triggering emotions in the positive–exciting quadrant can facilitate more accurate visual comprehension than other affect-related quadrants. A synthetic colormap design guideline was consequently proposed

    Towards Best Experiment Design for Evaluating Dialogue System Output

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    To overcome the limitations of automated metrics (e.g. BLEU, METEOR) for evaluating dialogue systems, researchers typically use human judgments to provide convergent evidence. While it has been demonstrated that human judgments can suffer from the inconsistency of ratings, extant research has also found that the design of the evaluation task affects the consistency and quality of human judgments. We conduct a between-subjects study to understand the impact of four experiment conditions on human ratings of dialogue system output. In addition to discrete and continuous scale ratings, we also experiment with a novel application of Best-Worst scaling to dialogue evaluation. Through our systematic study with 40 crowdsourced workers in each task, we find that using continuous scales achieves more consistent ratings than Likert scale or ranking-based experiment design. Additionally, we find that factors such as time taken to complete the task and no prior experience of participating in similar studies of rating dialogue system output positively impact consistency and agreement amongst ratersComment: Accepted at INLG 201

    Modelling affect for horror soundscapes

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    The feeling of horror within movies or games relies on the audience’s perception of a tense atmosphere — often achieved through sound accompanied by the on-screen drama — guiding its emotional experience throughout the scene or game-play sequence. These progressions are often crafted through an a priori knowledge of how a scene or game-play sequence will playout, and the intended emotional patterns a game director wants to transmit. The appropriate design of sound becomes even more challenging once the scenery and the general context is autonomously generated by an algorithm. Towards realizing sound-based affective interaction in games this paper explores the creation of computational models capable of ranking short audio pieces based on crowdsourced annotations of tension, arousal and valence. Affect models are trained via preference learning on over a thousand annotations with the use of support vector machines, whose inputs are low-level features extracted from the audio assets of a comprehensive sound library. The models constructed in this work are able to predict the tension, arousal and valence elicited by sound, respectively, with an accuracy of approximately 65%, 66% and 72%.peer-reviewe

    Analysis of Crowdsourced Sampling Strategies for HodgeRank with Sparse Random Graphs

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    Crowdsourcing platforms are now extensively used for conducting subjective pairwise comparison studies. In this setting, a pairwise comparison dataset is typically gathered via random sampling, either \emph{with} or \emph{without} replacement. In this paper, we use tools from random graph theory to analyze these two random sampling methods for the HodgeRank estimator. Using the Fiedler value of the graph as a measurement for estimator stability (informativeness), we provide a new estimate of the Fiedler value for these two random graph models. In the asymptotic limit as the number of vertices tends to infinity, we prove the validity of the estimate. Based on our findings, for a small number of items to be compared, we recommend a two-stage sampling strategy where a greedy sampling method is used initially and random sampling \emph{without} replacement is used in the second stage. When a large number of items is to be compared, we recommend random sampling with replacement as this is computationally inexpensive and trivially parallelizable. Experiments on synthetic and real-world datasets support our analysis

    The MediaEval 2016 Emotional Impact of Movies Task

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    Volume: 1739 Host publication title: MediaEval 2016 Multimedia Benchmark Workshop Host publication sub-title: Working Notes Proceedings of the MediaEval 2016 WorkshopNon peer reviewe

    Loud and Trendy: Crowdsourcing Impressions of Social Ambiance in Popular Indoor Urban Places

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    New research cutting across architecture, urban studies, and psychology is contextualizing the understanding of urban spaces according to the perceptions of their inhabitants. One fundamental construct that relates place and experience is ambiance, which is defined as "the mood or feeling associated with a particular place". We posit that the systematic study of ambiance dimensions in cities is a new domain for which multimedia research can make pivotal contributions. We present a study to examine how images collected from social media can be used for the crowdsourced characterization of indoor ambiance impressions in popular urban places. We design a crowdsourcing framework to understand suitability of social images as data source to convey place ambiance, to examine what type of images are most suitable to describe ambiance, and to assess how people perceive places socially from the perspective of ambiance along 13 dimensions. Our study is based on 50,000 Foursquare images collected from 300 popular places across six cities worldwide. The results show that reliable estimates of ambiance can be obtained for several of the dimensions. Furthermore, we found that most aggregate impressions of ambiance are similar across popular places in all studied cities. We conclude by presenting a multidisciplinary research agenda for future research in this domain

    Worker Retention, Response Quality, and Diversity in Microtask Crowdsourcing: An Experimental Investigation of the Potential for Priming Effects to Promote Project Goals

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    Online microtask crowdsourcing platforms act as efficient resources for delegating small units of work, gathering data, generating ideas, and more. Members of research and business communities have incorporated crowdsourcing into problem-solving processes. When human workers contribute to a crowdsourcing task, they are subject to various stimuli as a result of task design. Inter-task priming effects - through which work is nonconsciously, yet significantly, influenced by exposure to certain stimuli - have been shown to affect microtask crowdsourcing responses in a variety of ways. Instead of simply being wary of the potential for priming effects to skew results, task administrators can utilize proven priming procedures in order to promote project goals. In a series of three experiments conducted on Amazon’s Mechanical Turk, we investigated the effects of proposed priming treatments on worker retention, response quality, and response diversity. In our first two experiments, we studied the effect of initial response freedom on sustained worker participation and response quality. We expected that workers who were granted greater levels of freedom in an initial response would be stimulated to complete more work and deliver higher quality work than workers originally constrained in their initial response possibilities. We found no significant relationship between the initial response freedom granted to workers and the amount of optional work they completed. The degree of initial response freedom also did not have a significant impact on subsequent response quality. However, the influence of inter-task effects were evident based on response tendencies for different question types. We found evidence that consistency in task structure may play a stronger role in promoting response quality than proposed priming procedures. In our final experiment, we studied the influence of a group-level priming treatment on response diversity. Instead of varying task structure for different workers, we varied the degree of overlap in question content distributed to different workers in a group. We expected groups of workers that were exposed to more diverse preliminary question sets to offer greater diversity in response to a subsequent question. Although differences in response diversity were revealed, no consistent trend between question content overlap and response diversity prevailed. Nevertheless, combining consistent task structure with crowd-level priming procedures - to encourage diversity in inter-task effects across the crowd - offers an exciting path for future study

    The Use of Online Panel Data in Management Research: A Review and Recommendations

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    Management scholars have long depended on convenience samples to conduct research involving human participants. However, the past decade has seen an emergence of a new convenience sample: online panels and online panel participants. The data these participants provide—online panel data (OPD)—has been embraced by many management scholars owing to the numerous benefits it provides over “traditional” convenience samples. Despite those advantages, OPD has not been warmly received by all. Currently, there is a divide in the field over the appropriateness of OPD in management scholarship. Our review takes aim at the divide with the goal of providing a common understanding of OPD and its utility and providing recommendations regarding when and how to use OPD and how and where to publish it. To accomplish these goals, we inventoried and reviewed OPD use across 13 management journals spanning 2006 to 2017. Our search resulted in 804 OPD-based studies across 439 articles. Notably, our search also identified 26 online panel platforms (“brokers”) used to connect researchers with online panel participants. Importantly, we offer specific guidance to authors, reviewers, and editors, having implications for both micro and macro management scholars

    An Image Is Worth More than a Thousand Favorites: Surfacing the Hidden Beauty of Flickr Pictures

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    The dynamics of attention in social media tend to obey power laws. Attention concentrates on a relatively small number of popular items and neglecting the vast majority of content produced by the crowd. Although popularity can be an indication of the perceived value of an item within its community, previous research has hinted to the fact that popularity is distinct from intrinsic quality. As a result, content with low visibility but high quality lurks in the tail of the popularity distribution. This phenomenon can be particularly evident in the case of photo-sharing communities, where valuable photographers who are not highly engaged in online social interactions contribute with high-quality pictures that remain unseen. We propose to use a computer vision method to surface beautiful pictures from the immense pool of near-zero-popularity items, and we test it on a large dataset of creative-commons photos on Flickr. By gathering a large crowdsourced ground truth of aesthetics scores for Flickr images, we show that our method retrieves photos whose median perceived beauty score is equal to the most popular ones, and whose average is lower by only 1.5%.Comment: ICWSM 201
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