5,308 research outputs found

    The Global Media and Information Literacy Week: Moving Towards MIL Cities

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    The Global Media and Information Literacy Week commemorates the progress in achieving “MIL for all” by aggregating various MIL-related local and international events and actions across different disciplines around the world.The MIL Global Week 2018, 24 to 31 October, was marked by the United Nations Educational, Scientific and Cultural Organization in collaboration with various organizations including the UN Alliance of Civilizations, the Global Alliance for Partnership on MIL, the International Federation of Library Associations, the International Association of School Libraries, and the UNESCO-UNAOC University Cooperation Programme on Media and Information Literacy and Intercultural Dialogue

    Computer Mediated Communication and the Connection between Virtual Utopias and Actual Realities

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    People have generally been very ambivalent about the potential future roles of new technologies (and the internet specifically) and their possible effects on human society. Indeed, there has been a tendency for polarization between attitudes or perceptions of naive enthusiasm and cynical resistance towards the use of computers and computer networks, and for such related concepts as ‘the information superhighway’ and ‘cyberspace’. The projection of such ambivalent perceptions into naively utopian (or even ironically dystopian) images and narratives might be seen as the latest and uniquely global permutation of a basic function of human culture - that is, to imagine ‘a better future’ or represent ‘an ideal past’. This paper will consider the extent to which the kinds of virtual utopias made possible by computer-mediated communications are\ud ‘connected’ to the actual individual and social realities of human participants. In other words, how important might it be to recognise a distinction between the use of virtual utopias (and utopian representations in any culture) as merely escapist, self-indulgent fantasy on one hand, and\ud as a useful, transformative media for reinventing the human condition on the other? Whether we live in a Panoptic or democratic Net ten years from now depends, in no small measure, on what you and I know and do now. Howard Rheingold, Afterword to The Virtual Community (1994, p. 310

    Кибербезопасность в образовательных сетях

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    The paper discusses the possible impact of digital space on a human, as well as human-related directions in cyber-security analysis in the education: levels of cyber-security, social engineering role in cyber-security of education, “cognitive vaccination”. “A Human” is considered in general meaning, mainly as a learner. The analysis is provided on the basis of experience of hybrid war in Ukraine that have demonstrated the change of the target of military operations from military personnel and critical infrastructure to a human in general. Young people are the vulnerable group that can be the main goal of cognitive operations in long-term perspective, and they are the weakest link of the System.У статті обговорюється можливий вплив цифрового простору на людину, а також пов'язані з людиною напрямки кібербезпеки в освіті: рівні кібербезпеки, роль соціального інжинірингу в кібербезпеці освіти, «когнітивна вакцинація». «Людина» розглядається в загальному значенні, головним чином як та, що навчається. Аналіз надається на основі досвіду гібридної війни в Україні, яка продемонструвала зміну цілей військових операцій з військовослужбовців та критичної інфраструктури на людину загалом. Молодь - це вразлива група, яка може бути основною метою таких операцій в довгостроковій перспективі, і вони є найслабшою ланкою системи.В документе обсуждается возможное влияние цифрового пространства на человека, а также связанные с ним направления в анализе кибербезопасности в образовании: уровни кибербезопасности, роль социальной инженерии в кибербезопасности образования, «когнитивная вакцинация». «Человек» рассматривается в общем смысле, в основном как ученик. Анализ представлен на основе опыта гибридной войны в Украине, которая продемонстрировала изменение цели военных действий с военного персонала и критической инфраструктуры на человека в целом. Молодые люди являются уязвимой группой, которая может быть главной целью когнитивных операций в долгосрочной перспективе, и они являются самым слабым звеном Систем

    Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices

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    Due to the growing popularity of video games, gaming itself has become a shared experience among media audiences worldwide. The phenomenon of avatar-based games has led to the emergence of new storytelling practices. The paper proposes a typology of tropes in these avatar-based narratives focusing on non-game case studies. Suggested tropes are also confronted with the latest research on avatars in the area of game studies and current knowledge of the issues concerning the player-avatar relationship. Some of the most popular misconceptions regarding the gameplay experience and its representation in non-game media are exposed as a result of this analysis. The research confirms that popular culture perceives gaming experience as closely related to the player identity, as the latter inspires new genres of non-game narratives

    Human Computation and Convergence

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    Humans are the most effective integrators and producers of information, directly and through the use of information-processing inventions. As these inventions become increasingly sophisticated, the substantive role of humans in processing information will tend toward capabilities that derive from our most complex cognitive processes, e.g., abstraction, creativity, and applied world knowledge. Through the advancement of human computation - methods that leverage the respective strengths of humans and machines in distributed information-processing systems - formerly discrete processes will combine synergistically into increasingly integrated and complex information processing systems. These new, collective systems will exhibit an unprecedented degree of predictive accuracy in modeling physical and techno-social processes, and may ultimately coalesce into a single unified predictive organism, with the capacity to address societies most wicked problems and achieve planetary homeostasis.Comment: Pre-publication draft of chapter. 24 pages, 3 figures; added references to page 1 and 3, and corrected typ

    New Kids on the Net. Deutschsprachige Philosophie elektronisch\ud

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    Mailing lists tend to be shaped by core groups of dedicated participants, developing their interests and opinions in front of a predominantly receptive audience of subscribers. A new kind of communicative praxis is established on top of some guidelines on how computers should exchange data: participation in quasi-instantaneous, globally distributed, non-hierarchical discursive interchange. Computer networks, as is well known, are not confined by any historical or geographical borders. As a consequence, the cultural impact of the technical devices seems to affect arbitrary collections of users availing themselves of the necessary equipment and know-how. One of the most dazzling experiences of communication on the net, it has correctly been pointed\ud out, is its global egalitarianism. While it is true that large parts of the planet are still excluded and the predominance of the English language imposes important\ud constraints on the participants, it is difficult to avoid an initial euphoria, a cosmopolitan state of mind, as one becomes familiar with a machinery that can support spatially unlimited cooperation between equals with a minimum of\ud administrative overhead

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    A resilience approach to the design of future moon base power systems

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    This paper proposes a novel approach to the design of complex engineering systems which maximise performance, and global system resilience. The approach is applied to the system level design of the power system for future Moon bases. The power system is modelled as a network, where each node represents a specific power unit: energy storage, power distribution, power generation, power regulation. The performance and resilience of each power unit is defined by a mathematical model that depends on a set of design (control) and uncertain variables. The interrelationship among nodes is defined by functional links. The combination of multiple interconnected nodes defines the performance and resilience of the whole system. An optimisation procedure is then used to find the optimal values of the design parameters. The optimal solution maximises global system resilience where an optimal resilient solution is either robust, i.e. it is not subject to disruptive failures, or recovers from failures to achieve a functioning state, albeit different from the starting one, after a contingency occurs. The power system supports a Lunar base developed within the ESA-lab initiative, IGLUNA, led by the Swiss Space Centre. The power system, developed at the University of Strathclyde as part of the PowerHab project, is composed of nine interconnected elements: a hydrogen fuel cell energy storage system, a thermal mass storage system, a lithium-ion battery storage system, a constellation of solar power satellites (SPS) working in conjunction with a microwave wireless power transmission system, a reflecting satellite constellation and a ground-based solar power array. Distinct space and ground segments are identifiable, with orbit, AOCS and reflecting satellite nodes cooperating to provide optimal performance of the SPS constellation. The ground segment encompasses the ground-based solar array, energy storage systems, Lunar habitation module and the power transmission lines connecting these elements. Power generation is predominantly supplied by the ground-based array, with the SPS constellation and energy storage systems complementing this source; as well as providing redundancy and a reliable power supply during the Lunar night period

    Joel Kotkin: The New Class Conflict Study Guide, 2014

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    Urban Rights and Sustainability in Latin-America: First Steps towards Urban Justice Operationalization

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    The following research is based on the affirmation that urban sustainability in developing regions, such as Latin America, is an impossible goal to be totally achieved, due to the circumstances of poverty, informality (slums), corruption, violence, among others that exist there. Therefore, urban sustainability in the cities of this region has to be reached through survival efforts that seek to balance the existing inequalities (urban justice). So, the first step to take is to detect and measure those inequalities, in order to be able to take actions to eradicate or decrease them.  The research presents five priority urban rights contextualized to the Latin-American spatiality, called the Latin-American urban rights (right to a living place, right to the public space, right to alterity, right to mobility and accessibility, and right to good governance practices and public policies), that were obtained after analyzing urban and social characteristics in different cities such as Santiago, Chile, Salvador de Bahía, Brazil, and Monterrey, México. Finally, the first proposal of operationalization of the Latin-American urban rights is presented, which was applied to a case study in the city of Monterrey, México, in order to prove the efficiency of the model.
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