133 research outputs found

    Video dithering

    Get PDF
    In this work, we present mathematical and artistic techniques for the easy creation of artistic screening animations in video resolution by extending the artistic screening technique of adapting various patterns as screen dots for generating halftones. For video dithering, three different animations are needed. One is for screen dots which is a simple black and white animation; another is for the goal (or perceived) animation on the screen; and the other animation is for controlling the color and the size of screen dots. By combining three different animations with video dithering techniques, two animations appear simultaneously on the result video screen and provide complex and unique animation. Our techniques assure creating of aesthetic looking movies by providing frame to frame coherence and avoiding spatial and temporal aliasing that can be caused by low quality of video images. We shows how this technique is a powerful and effective way to create artistic results, by demonstrating variety of video dithering

    Coherent EUV lithography with table-top laser

    Get PDF
    2012 Fall.Includes bibliographical references.This dissertation describes alternative techniques of optical lithography in the extreme ultraviolet (EUV) region of the electromagnetic spectrum. The pursuit of the Moore's law forces the semiconductor industry to transfer to shorter wavelengths of illumination in projection lithography. The EUV light is perhaps the most viable candidate for the next generation integrated circuits printing. However, the EUV lithography encounters many challenges associated with the very nature of the light it is using. Many novel techniques and materials are being applied at the same time in the lithography process. As such the process itself is far from being reliable. Thus the solutions are being sought among the alternative methods of printing in the nano-scale that would aid to temporarily overpass the resolution gap. This thesis contains a description of several alternative techniques of nanofabrication with the EUV light. For each method the analytical description is provided that is further corroborated with numerical model simulations. Furthermore every technique presented here is verified experimentally. The proposed techniques are discussed in terms of their applicability as a self consistent nanofabrication process. The illumination source for all the techniques presented is the capillary discharge laser (CDL) that was engineered at Colorado State University; it is characterized in the chapter 2 of this dissertation. The CDL is an unbeatable table-top source of high average power illumination with the degree of coherence that is sufficient for coherent nano-scale printing. A separate chapter is dedicated to the description of the fabrication protocol of a diffractive optical element (the mask) used in the EUV nanopatterning techniques. This particular chapter is intended to serve as a potential reference manual for the EUV masks fabrication. The coherent EUV nanofabrication techniques described in the chapters 4-6 are: the holographic projection lithography, generalized Talbot imaging (GTI), and de-magnified generalized Talbot imaging. A separate chapter is devoted to the defect tolerance property of the GTI technique

    Video dithering

    Get PDF
    In this work, we present mathematical and artistic techniques for the easy creation of artistic screening animations in video resolution by extending the artistic screening technique of adapting various patterns as screen dots for generating halftones. For video dithering, three different animations are needed. One is for screen dots which is a simple black and white animation; another is for the goal (or perceived) animation on the screen; and the other animation is for controlling the color and the size of screen dots. By combining three different animations with video dithering techniques, two animations appear simultaneously on the result video screen and provide complex and unique animation. Our techniques assure creating of aesthetic looking movies by providing frame to frame coherence and avoiding spatial and temporal aliasing that can be caused by low quality of video images. We shows how this technique is a powerful and effective way to create artistic results, by demonstrating variety of video dithering

    Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames

    Get PDF
    International audienceRecent work has shown that distributing Monte Carlo errors as a blue noise in screen space improves the perceptual quality of rendered images. However, obtaining such distributions remains an open problem with high sample counts and high-dimensional rendering integrals. In this paper, we introduce a temporal algorithm that aims at overcoming these limitations. Our algorithm is applicable whenever multiple frames are rendered, typically for animated sequences or interactive applications. Our algorithm locally permutes the pixel sequences (represented by their seeds) to improve the error distribution across frames. Our approach works regardless of the sample count or the dimensionality and significantly improves the images in low-varying screen-space regions under coherent motion. Furthermore, it adds negligible overhead compared to the rendering times

    Painterly rendering techniques: A state-of-the-art review of current approaches

    Get PDF
    In this publication we will look at the different methods presented over the past few decades which attempt to recreate digital paintings. While previous surveys concentrate on the broader subject of non-photorealistic rendering, the focus of this paper is firmly placed on painterly rendering techniques. We compare different methods used to produce different output painting styles such as abstract, colour pencil, watercolour, oriental, oil and pastel. Whereas some methods demand a high level of interaction using a skilled artist, others require simple parameters provided by a user with little or no artistic experience. Many methods attempt to provide more automation with the use of varying forms of reference data. This reference data can range from still photographs, video, 3D polygonal meshes or even 3D point clouds. The techniques presented here endeavour to provide tools and styles that are not traditionally available to an artist. Copyright © 2012 John Wiley & Sons, Ltd

    Fine tone control in hardware hatching

    Get PDF

    Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples

    Get PDF
    This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stroke texture and color. We ïŹrst demonstrate how the texture of the paint sample can be separated from its color gradient. We demonstrate three methods, two real-time and one off-line for producing rendered, shaded images from the texture samples. All three techniques use texture synthesis to generate additional paint samples. Finally, we develop metrics for evaluating how well each method achieves our goal in terms of texture similarity, shading correctness and temporal coherence

    Hardware-accelerated algorithms in visual computing

    Get PDF
    This thesis presents new parallel algorithms which accelerate computer vision methods by the use of graphics processors (GPUs) and evaluates them with respect to their speed, scalability, and the quality of their results. It covers the fields of homogeneous and anisotropic diffusion processes, diffusion image inpainting, optic flow, and halftoning. In this turn, it compares different solvers for homogeneous diffusion and presents a novel \u27extended\u27 box filter. Moreover, it suggests to use the fast explicit diffusion scheme (FED) as an efficient and flexible solver for nonlinear and in particular for anisotropic parabolic diffusion problems on graphics hardware. For elliptic diffusion-like processes, it recommends to use cascadic FED or Fast Jacobi schemes. The presented optic flow algorithm represents one of the fastest yet very accurate techniques. Finally, it presents a novel halftoning scheme which yields state-of-the-art results for many applications in image processing and computer graphics.Diese Arbeit prĂ€sentiert neue parallele Algorithmen zur Beschleunigung von Methoden in der Bildinformatik mittels Grafikprozessoren (GPUs), und evaluiert diese im Hinblick auf Geschwindigkeit, Skalierungsverhalten, und QualitĂ€t der Resultate. Sie behandelt dabei die Gebiete der homogenen und anisotropen Diffusionsprozesse, Inpainting (BildvervollstĂ€ndigung) mittels Diffusion, die Bestimmung des optischen Flusses, sowie Halbtonverfahren. Dabei werden verschiedene Löser fĂŒr homogene Diffusion verglichen und ein neuer \u27erweiterter\u27 Mittelwertfilter prĂ€sentiert. Ferner wird vorgeschlagen, das schnelle explizite Diffusionsschema (FED) als effizienten und flexiblen Löser fĂŒr parabolische nichtlineare und speziell anisotrope Diffusionsprozesse auf Grafikprozessoren einzusetzen. FĂŒr elliptische diffusionsartige Prozesse wird hingegen empfohlen, kaskadierte FED- oder schnelle Jacobi-Verfahren einzusetzen. Der vorgestellte Algorithmus zur Berechnung des optischen Flusses stellt eines der schnellsten und dennoch Ă€ußerst genauen Verfahren dar. Schließlich wird ein neues Halbtonverfahren prĂ€sentiert, das in vielen Bereichen der Bildverarbeitung und Computergrafik Ergebnisse produziert, die den Stand der Technik reprĂ€sentieren

    Printing with tonalli: Reproducing featherwork from precolonial Mexico using structural colorants

    Get PDF
    Two of the most significant cases of extant 16th-century featherwork from Mexico are the so-called Moctezuma’s headdress and the Ahuizotl shield. While the feathers used in these artworks exhibit lightfast colors, their assembly comprises mainly organic materials, which makes them extremely fragile. Printed media, including books, catalogs, educational materials, and fine copies, offer an accessible means for audiences to document and disseminate visual aspects of delicate cultural artifacts without risking their integrity. Nevertheless, the singular brightness and iridescent colors of feathers are difficult to communicate to the viewer in printed reproductions when traditional pigments are used. This research explores the use of effect pigments (multilayered reflective structures) and improved halftoning techniques for additive printing, with the objective of enhancing the reproduction of featherwork by capturing its changing color and improving texture representation via a screen printing process. The reproduced images of featherwork exhibit significant perceptual resemblances to the originals, primarily owing to the shared presence of structural coloration. We applied structure-aware halftoning to better represent the textural qualities of feathers without compromising the performance of effect pigments in the screen printing method. Our prints show angle-dependent color, although their gamut is reduced. The novelty of this work lies in the refinement of techniques for printing full-color images by additive printing, which can enhance the 2D representation of the appearance of culturally significant artifact
    • 

    corecore