39,324 research outputs found

    From Seed to Impact: Building the Foundations for a High-Impact Social Entrepreneurship Ecosystem

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    In this paper GSEN has collaborated with its global network of intermediary organisations to conduct one of the first dedicated investigations into support for early-stage social entrepreneurs. It draws on the data and experiences of 33 GSEN members to uncover the methodologies they use, as well as the opportunities and benefits of joining forces within a network

    Asset Building for Social Change: Pathways to Large-Scale Impact

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    Provides an in-depth examination of current and historic initiatives, in an effort to discern patterns of successful scaling up from among Ford's Assets Program portfolios worldwide

    Modeling Cultural Dynamics

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    EVOC (for EVOlution of Culture) is a computer model of culture that enables us to investigate how various factors such as barriers to cultural diffusion, the presence and choice of leaders, or changes in the ratio of innovation to imitation affect the diversity and effectiveness of ideas. It consists of neural network based agents that invent ideas for actions, and imitate neighbors’ actions. The model is based on a theory of culture according to which what evolves through culture is not memes or artifacts, but the internal models of the world that give rise to them, and they evolve not through a Darwinian process of competitive exclusion but a Lamarckian process involving exchange of innovation protocols. EVOC shows an increase in mean fitness of actions over time, and an increase and then decrease in the diversity of actions. Diversity of actions is positively correlated with population size and density, and with barriers between populations. Slowly eroding borders increase fitness without sacrificing diversity by fostering specialization followed by sharing of fit actions. Introducing a leader that broadcasts its actions throughout the population increases the fitness of actions but reduces diversity of actions. Increasing the number of leaders reduces this effect. Efforts are underway to simulate the conditions under which an agent immigrating from one culture to another contributes new ideas while still ‘fitting in’

    Platforms, Markets and Innovation: An Introduction

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    The emergence of platforms, whether used inside firms, across supply chains, or as building blocks that act as engines of innovation and redefine industrial architectures, is a novel phenomenon affecting most industries today, from products to services. This book, the first of its kind dedicated to the emerging field of platform research, presents leading-edge contributions from top international scholars from strategy, economics, innovation, organizations and knowledge management. This book represents a milestone for the vibrant field of platform research. It is the outcome of an ambitious international collaboration, regrouping and making connections between the research work of 24 scholars, affiliated with 19 universities, in seven countries over four continents. The novel insights assembled in the 14 chapters of this volume constitute a fundamental step towards an empirically based, nuanced understanding of the nature of platforms and the implications they hold for the evolution of industrial innovation. But what exactly are platforms? Why should we care about them? And, why do we need a book about them

    Innovation from user experience in Living Labs: revisiting the ‘innovation factory’-concept with a panel-based and user-centered approach

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    This paper focuses on the problem of facilitating sustainable innovation practices with a user-centered approach. We do so by revisiting the knowledge-brokering cycle and Hargadon and Sutton’s ideas on building an ‘innovation factory’ within the light of current Living Lab-practices. Based on theoretical as well as practical evidence from a case study analysis of the LeYLab-Living Lab, it is argued that Living Labs with a panel-based approach can act as innovation intermediaries where innovation takes shape through actual user experience in real-life environments, facilitating all four stages within the knowledge-brokering cycle. This finding is also in line with the recently emerging Quadruple Helix-model for innovation, stressing the crucial role of the end-user as a stakeholder throughout the whole innovation process

    Learning to Imagine

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    For the purpose of this discussion, we posit that there are essentially four overarching reasons we educate. They are: preparing students for democratic participation, providing access to knowledge and critical thinking, enabling all students to take advantage of life's opportunities, and enabling students to lead rich and rewarding personal lives. None of these can be achieved fully without attention to the role of imagination. While we acknowledge that not all would agree with our definition of purposes, our comprehensive vision, we believe, can serve our children and our society well

    Alternative Approaches to the Development of Early Childhood Education in Singapore

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    A knowledge-intensive, innovation-driven economy needs innovative and creative individuals in business, government, and the various professions. Singapore’s education system has an important role to play in equipping the young with the right qualities. This could be better achieved by moving away from an overly rigid education system that places undue emphasis on rote learning and examination scores, to an education system that develops students’ creativity and critical thinking abilities, and encourages their innate curiosity and willingness to experiment. We examine, as a backdrop, various economic theories of entrepreneurship and, believing that it is important to begin with a good educational foundation, the features of some alternative approaches to pre-school education. We also examine Singapore’s attempts to promote independent thinking and creativity among Singaporean students, and other countries’ experiences, in particular those of Finland and the Netherlands. Among other issues, emphasis is placed on play and the fostering of students’ love of learning, in less structured settings, as the media of learning during early childhood education.Entrepreneurship; Pre-school Education; Play-based Learning; Reggio Emilia approach; Montessori Method; Teach Less, Learn More (TLLM) initiative
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