4,437 research outputs found

    Perceptions of Technology in Dance Education: the Effect of Technology on Student Learning and Teaching Strategies of the Twenty-First Century Skills in Dance Education

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    The purpose of this study was to assist educators in understanding the advantages and disadvantages of using technology in a dance classroom to teach the twenty-firstcentury- skills of creativity, critical thinking, and collaboration. This research evaluated perceptions of technology integration through the lens of fifty-four current dance educators with a goal of discovering the effects technology has on teaching strategies and student learning in a dance classroom. The research instrument used in this study was an electronic survey that included both quantitative and qualitative questions to analyze the data. The data suggested that current dance educators supported the use of technology in dance education, yet shared mixed reviews on when and how technology should be integrated in the dance classroom

    Effects of iPad tablets on private Montessori education

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    Education and technology in today’s era is a vital part of our lives. Academic institutions are incorporating advanced technology into their curricula. This study will investigate how an iPad will change the course of education and improve academic achievement. A qualitative research approach conducted this study with open-ended interviews and observation. The participants consisted of a selected group of 15 Montessori teachers who have been working with the iPad for 1 academic year. The study will seek investigate and discuss the changes that have taken place in the classroom with incorporating the iPad. The following are the research questions that directed the study: (a) According to Montessori 1 through 3 grade-level teachers, what influence do iPads have in aiding students in reaching their academic goals?; (b) Does the interactive mobile technology of the iPad increase student engagement in the classroom?; (c) What are the top 5 leadership techniques utilized by the head administrator of the Montessori to encourage the use of iPads?; and (d) What is a new instructional design model for introducing new technologies such as the iPad in an academic setting based upon the interview with the head administrator and teacher interviews? The study is seeking to find why the iPad is making a global domination in education. The findings indicated the following: (a) iPads have significantly improved engagement and motivation in the classroom, (b) teachers expressed certain obstacles, but they agreed the positive outcomes outweigh the barriers; and (c) teachers perceived the iPad will make a significant change in the classroom learning experience

    Literature Review of Research on Digital Media for Early Childhood Education and Care

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    This paper aimed to review international and domestic studies on the use of digital media in ECEC environments. The review focused on: 1) an introduction to the rapidly changing digital environment surrounding young children and national guidelines of several countries pertaining to the use of technology with young children; 2) an overview of scholarly investigations on digital media in ECEC settings as an information receiving tool; 3) an examination of studies on digital media as a tool for exploration and expression; 4) an appraisal of domestic research endeavors on digital media in ECEC settings. Finally, the paper presented future directions for the research on the topics and shared ideas for the more effective application of technology for the education and care of young children

    Updating the art history curriculum: incorporating virtual and augmented reality technologies to improve interactivity and engagement

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    Master's Project (M.Ed.) University of Alaska Fairbanks, 2017This project investigates how the art history curricula in higher education can borrow from and incorporate emerging technologies currently being used in art museums. Many art museums are using augmented reality and virtual reality technologies to transform their visitors' experiences into experiences that are interactive and engaging. Art museums have historically offered static visitor experiences, which have been mirrored in the study of art. This project explores the current state of the art history classroom in higher education, which is historically a teacher-centered learning environment and the learning effects of that environment. The project then looks at how art museums are creating visitor-centered learning environments; specifically looking at how they are using reality technologies (virtual and augmented) to transition into digitally interactive learning environments that support various learning theories. Lastly, the project examines the learning benefits of such tools to see what could (and should) be implemented into the art history curricula at the higher education level and provides a sample section of a curriculum demonstrating what that implementation could look like. Art and art history are a crucial part of our culture and being able to successfully engage with it and learn from it enables the spread of our culture through digital means and of digital culture

    Digital Transformation of Education and Sustainability-Review Based Study

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    Since 1990, the usage of internet as well as digitization has significantly increased. Digital transformation is the process of using, adoption of digital technology or information technology by an organisation to embed or digitalize products and services. A brief picture of types of learning, educational technology like Artificial intelligence, Metaverse, AR&VR, IoT, how digital transformation enables to meet UN SDG 4 is portrayed in this paper
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