36 research outputs found

    A group learning management method for intelligent tutoring systems

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    In this paper we propose a group management specification and execution method that seeks a compromise between simple course design and complex adaptive group interaction. This is achieved through an authoring method that proposes predefined scenarios to the author. These scenarios already include complex learning interaction protocols in which student and group models use and update are automatically included. The method adopts ontologies to represent domain and student models, and object Petri nets to specify the group interaction protocols. During execution, the method is supported by a multi-agent architecture

    OperA/ALIVE/OperettA

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    Comprehensive models for organizations must, on the one hand, be able to specify global goals and requirements but, on the other hand, cannot assume that particular actors will always act according to the needs and expectations of the system design. Concepts as organizational rules (Zambonelli 2002), norms and institutions (Dignum and Dignum 2001; Esteva et al. 2002), and social structures (Parunak and Odell 2002) arise from the idea that the effective engineering of organizations needs high-level, actor-independent concepts and abstractions that explicitly define the organization in which agents live (Zambonelli 2002).Peer ReviewedPostprint (author's final draft

    Electronic institution : an e-contracting platform for virtual organization

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    Automated tools that assist contract drafting are mostly focused on the representation of contract documents. Multi-agent systems have been ap-plied in the e-business domain, namely for information discovery and contract negotiation. Work on contract monitoring and enforcement is less explored. In this paper we start from these two observations to expose our efforts towards the development of tools that enable the computational representation of con-tracts and furthermore their monitoring and enforcement. We are mostly inter-ested in Virtual Organization settings, where groups of agents representing dif-ferent business entities form consortiums that must be regulated by appropriate norms. We are pursuing the concept of an Electronic Institution as a platform providing a normative environment and a set of e-contracting related services. Within this environment, contracts are represented through norms. We intend to test the applicability of our approach through illustration with case-studies and comparison with other contract representation formalisms

    From supply chains to demand networks. Agents in retailing: the electrical bazaar

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    A paradigm shift is taking place in logistics. The focus is changing from operational effectiveness to adaptation. Supply Chains will develop into networks that will adapt to consumer demand in almost real time. Time to market, capacity of adaptation and enrichment of customer experience seem to be the key elements of this new paradigm. In this environment emerging technologies like RFID (Radio Frequency ID), Intelligent Products and the Internet, are triggering a reconsideration of methods, procedures and goals. We present a Multiagent System framework specialized in retail that addresses these changes with the use of rational agents and takes advantages of the new market opportunities. Like in an old bazaar, agents able to learn, cooperate, take advantage of gossip and distinguish between collaborators and competitors, have the ability to adapt, learn and react to a changing environment better than any other structure. Keywords: Supply Chains, Distributed Artificial Intelligence, Multiagent System.Postprint (published version

    Normative Multi-Agent Organizations: Modeling, Support and Control, Draft Version

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    http://drops.dagstuhl.de/opus/volltexte/2007/902/pdf/07122.BoissierOlivier.Paper.902.pdfInternational audienceIn the last years, social and organizational aspects of agency have become a major issue in multi-agent systems' research. Recent applications of MAS enforce the need of using these aspects in order to ensure some social order within these systems. Tools to control and regulate the overall functioning of the system are needed in order to enforce global laws on the autonomous agents operating in it. This paper presents a normative organization system composed of a normative organization modeling language MOISEInst used to define the normative organization of a MAS, accompanied with SYNAI, a normative organization implementation architecture which is itself regulated with an explicit normative organization specification

    Flexible story generation with Norms and Preferences in computer role playing games

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    Interactive storytelling is a strength of table-top role playing games as they are facilitated by a game master (GM) who directs the narrative and devises game scenarios. One difficulty with the implementation is the large amount of time

    Open agent systems???

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    E-institutions are envisioned as facilities on the Internet for heterogeneous software agents to perform their interactions and thus forming truly open agent systems. We investigate how these heterogeneous agents can determine whether an institution is one in which they can participate. We propose a layered approach which is supported through a (traditional) middle agent that is part of the environment. Starting with a basic compatibility of message types, each extra layer ensures a higher degree of compatibility, but requires also extra sophistication in both the information required and the matching algorithms. In this paper, we describe reasoning about how an agent should take on a specific role, message matching, and protocol compatibility. We explore the issues in the context of an actual accommodation agent built in JACK, and a travel agency institution built in ISLANDER
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