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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Local Government Policy and Planning for Unmanned Aerial Systems
This research identifies key state and local government stakeholders in California for drone policy creation and implementation, and describes their perceptions and understanding of drone policy. The investigation assessed stakeholders’ positions, interests, and influence on issues, with the goal of providing potential policy input to achieve successful drone integration in urban environments and within the national airspace of the United States. The research examined regulatory priorities through the use of a two-tiered Stakeholder Analysis Process. The first tier consisted of a detailed survey sent out to over 450 local agencies and jurisdictions in California. The second tier consisted of an in-person focus group to discuss survey results as well as to gain deeper insights into local policymakers’ current concerns. Results from the two tiers of analysis, as well as recommendations, are provided here
Backscatter from the Data Plane --- Threats to Stability and Security in Information-Centric Networking
Information-centric networking proposals attract much attention in the
ongoing search for a future communication paradigm of the Internet. Replacing
the host-to-host connectivity by a data-oriented publish/subscribe service
eases content distribution and authentication by concept, while eliminating
threats from unwanted traffic at an end host as are common in today's Internet.
However, current approaches to content routing heavily rely on data-driven
protocol events and thereby introduce a strong coupling of the control to the
data plane in the underlying routing infrastructure. In this paper, threats to
the stability and security of the content distribution system are analyzed in
theory and practical experiments. We derive relations between state resources
and the performance of routers and demonstrate how this coupling can be misused
in practice. We discuss new attack vectors present in its current state of
development, as well as possibilities and limitations to mitigate them.Comment: 15 page
Game theory for collaboration in future networks
Cooperative strategies have the great potential of improving network performance and spectrum utilization in future networking environments. This new paradigm in terms of network management, however, requires a novel design and analysis framework targeting a highly flexible networking solution with a distributed architecture. Game Theory is very suitable for this task, since it is a comprehensive mathematical tool for modeling the highly complex interactions among distributed and intelligent decision makers. In this way, the more convenient management policies for the diverse players (e.g. content providers, cloud providers, home providers, brokers, network providers or users) should be found to optimize the performance of the overall network infrastructure. The authors discuss in this chapter several Game Theory models/concepts that are highly relevant for enabling collaboration among the diverse players, using different ways to incentivize it, namely through pricing or reputation. In addition, the authors highlight several related open problems, such as the lack of proper models for dynamic and incomplete information games in this area.info:eu-repo/semantics/acceptedVersio
From Data to Actions in Intelligent Transportation Systems: A Prescription of Functional Requirements for Model Actionability
Advances in Data Science permeate every field of Transportation Science and Engineering,
resulting in developments in the transportation sector that are data-driven. Nowadays, Intelligent
Transportation Systems (ITS) could be arguably approached as a “story” intensively producing and
consuming large amounts of data. A diversity of sensing devices densely spread over the infrastructure,
vehicles or the travelers’ personal devices act as sources of data flows that are eventually
fed into software running on automatic devices, actuators or control systems producing, in turn,
complex information flows among users, traffic managers, data analysts, traffic modeling scientists,
etc. These information flows provide enormous opportunities to improve model development and
decision-making. This work aims to describe how data, coming from diverse ITS sources, can be used
to learn and adapt data-driven models for efficiently operating ITS assets, systems and processes;
in other words, for data-based models to fully become actionable. Grounded in this described data
modeling pipeline for ITS, we define the characteristics, engineering requisites and challenges intrinsic
to its three compounding stages, namely, data fusion, adaptive learning and model evaluation.
We deliberately generalize model learning to be adaptive, since, in the core of our paper is the firm
conviction that most learners will have to adapt to the ever-changing phenomenon scenario underlying
the majority of ITS applications. Finally, we provide a prospect of current research lines within
Data Science that can bring notable advances to data-based ITS modeling, which will eventually
bridge the gap towards the practicality and actionability of such models.This work was supported in part by the Basque Government for its funding support through the EMAITEK program (3KIA, ref. KK-2020/00049). It has also received funding support from the Consolidated Research Group MATHMODE (IT1294-19) granted by the Department of Education of the Basque Government
Data-driven design of intelligent wireless networks: an overview and tutorial
Data science or "data-driven research" is a research approach that uses real-life data to gain insight about the behavior of systems. It enables the analysis of small, simple as well as large and more complex systems in order to assess whether they function according to the intended design and as seen in simulation. Data science approaches have been successfully applied to analyze networked interactions in several research areas such as large-scale social networks, advanced business and healthcare processes. Wireless networks can exhibit unpredictable interactions between algorithms from multiple protocol layers, interactions between multiple devices, and hardware specific influences. These interactions can lead to a difference between real-world functioning and design time functioning. Data science methods can help to detect the actual behavior and possibly help to correct it. Data science is increasingly used in wireless research. To support data-driven research in wireless networks, this paper illustrates the step-by-step methodology that has to be applied to extract knowledge from raw data traces. To this end, the paper (i) clarifies when, why and how to use data science in wireless network research; (ii) provides a generic framework for applying data science in wireless networks; (iii) gives an overview of existing research papers that utilized data science approaches in wireless networks; (iv) illustrates the overall knowledge discovery process through an extensive example in which device types are identified based on their traffic patterns; (v) provides the reader the necessary datasets and scripts to go through the tutorial steps themselves
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