842 research outputs found

    Exploring the Design Space of Immersive Urban Analytics

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    Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology of urban visual analytics by providing critical 3D context information and creating a sense of presence. In this paper, we propose an theoretical model to characterize the visualizations in immersive urban analytics. Further more, based on our comprehensive and concise model, we contribute a typology of combination methods of 2D and 3D visualizations that distinguish between linked views, embedded views, and mixed views. We also propose a supporting guideline to assist users in selecting a proper view under certain circumstances by considering visual geometry and spatial distribution of the 2D and 3D visualizations. Finally, based on existing works, possible future research opportunities are explored and discussed.Comment: 23 pages,11 figure

    Collaborative geographic visualization

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    Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para a obtenção do grau de Mestre em Engenharia do Ambiente, perfil Gestão e Sistemas AmbientaisThe present document is a revision of essential references to take into account when developing ubiquitous Geographical Information Systems (GIS) with collaborative visualization purposes. Its chapters focus, respectively, on general principles of GIS, its multimedia components and ubiquitous practices; geo-referenced information visualization and its graphical components of virtual and augmented reality; collaborative environments, its technological requirements, architectural specificities, and models for collective information management; and some final considerations about the future and challenges of collaborative visualization of GIS in ubiquitous environment

    A Single-Handed Partial Zooming Technique for Touch-Screen Mobile Devices

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    Despite its ubiquitous use, the pinch zooming technique is not effective for one-handed interaction. We propose ContextZoom, a novel technique for single-handed zooming on touch-screen mobile devices. It allows users to specify any place on a device screen as the zooming center to ensure that the intended zooming target is always visible on the screen after zooming. ContextZoom supports zooming in/out a portion of a viewport, and provides a quick switch between the partial and whole viewports. We conducted an empirical evaluation of ContextZoom through a controlled lab experiment to compare ContextZoom and the Google maps’ single-handed zooming technique. Results show that ContextZoom outperforms the latter in task completion time and the number of discrete actions taken. Participants also reported higher levels of perceived effectiveness and overall satisfaction with ContextZoom than with the Google maps’ single-handed zooming technique, as well as a similar level of perceived ease of use

    A novel visualisation paradigm for three-dimensional map-based mobile services

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    Estágio realizado na NDrive Navigation Systems, S. A.Tese de mestrado integrado. Engenharia Informátca e Computação. Faculdade de Engenharia. Universidade do Porto. 200

    Game-like 3D visualisation of air quality data

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    The data produced by sensor networks for urban air quality monitoring is becoming a valuable asset for informed health-aware human activity planning. However, in order to properly explore and exploit these data, citizens need intuitive and effective ways of interacting with it. This paper presents CityOnStats, a visualisation tool developed to provide users, mainly adults and young adults, with a game-like 3D environment populated with air quality sensing data, as an alternative to the traditionally passive visualisation techniques. CityOnStats provides several visual cues of pollution presence with the purpose of meeting each user’s preferences. Usability tests with a sample of 30 participants have shown the value of air quality 3D game-based visualisation and have provided empirical support for which visual cues are most adequate for the task at hand.info:eu-repo/semantics/publishedVersio

    Interactive visual exploration of a large spatio-temporal dataset: Reflections on a geovisualization mashup

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    Exploratory visual analysis is useful for the preliminary investigation of large structured, multifaceted spatio-temporal datasets. This process requires the selection and aggregation of records by time, space and attribute, the ability to transform data and the flexibility to apply appropriate visual encodings and interactions. We propose an approach inspired by geographical 'mashups' in which freely-available functionality and data are loosely but flexibly combined using de facto exchange standards. Our case study combines MySQL, PHP and the LandSerf GIS to allow Google Earth to be used for visual synthesis and interaction with encodings described in KML. This approach is applied to the exploration of a log of 1.42 million requests made of a mobile directory service. Novel combinations of interaction and visual encoding are developed including spatial 'tag clouds', 'tag maps', 'data dials' and multi-scale density surfaces. Four aspects of the approach are informally evaluated: the visual encodings employed, their success in the visual exploration of the clataset, the specific tools used and the 'rnashup' approach. Preliminary findings will be beneficial to others considering using mashups for visualization. The specific techniques developed may be more widely applied to offer insights into the structure of multifarious spatio-temporal data of the type explored here

    Three-dimensional interactive maps: theory and practice

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    Learner Requirements and Geospatial Literacy Challenges for Making Meaning with Google Earth

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    This research contributes an educational research perspective to teaching and learning with geospatial technologies. This work considers the literacy of a geospatial text that is readily accessible to students, but often assumed to be intuitive to read– dynamic scalable satellite imagery, which often serves as base maps for common navigation, GIS, and virtual globe applications. Within the context of a STEM project, Grades 5 and 6 students were observed and interviewed to identify knowledge and skills that were required to make meaning of Google Earth imagery. A qualitative methodological approach incorporating a thinkaloud data collection protocol was followed to stay true to the breadth, depth and nuances of the student voice and experience. When engaged with Google Earth, the students were observed to employ a range of image interpretation skills, demonstrated various expertise in navigation, and also drew upon their knowledge of the technology. Challenges to understanding the imagery included dominant alignment effect, dimensional translation, and interpreting the nadir view. Students who had an understanding of the underlying technology of the application were better able to overcome these challenges. These results suggest that ensuring students have knowledge about the technology itself, and basic literacy of satellite imagery, is valuable in order to make meaning of the data, critical at this age when students are developing their mental constructs of the world with such geospatial data
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