7 research outputs found

    Equilibria in multi-player multi-outcome infinite sequential games

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    How Discontinuous is Computing Nash Equilibria? (Extended Abstract)

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    We investigate the degree of discontinuity of several solution concepts from non-cooperative game theory. While the consideration of Nash equilibria forms the core of our work, also pure and correlated equilibria are dealt with. Formally, we restrict the treatment to two player games, but results and proofs extend to the nn-player case. As a side result, the degree of discontinuity of solving systems of linear inequalities is settled

    How Incomputable is Finding Nash Equilibria?

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    We investigate the Weihrauch-degree of several solution concepts from noncooperative game theory. While the consideration of Nash equilibria forms the core of our work, also pure and correlated equilibria, as well as various concepts of iterated strategy elimination, are dealt with. As a side result, the Weihrauch-degree of solving systems of linear inequalities is settled

    Computable Analysis and Game Theory: From Foundations to Applications

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    This body of research showcases several facets of the intersection between computer science and game theory. On the foundational side, we explore the obstructions to the computability of Nash equilibria in the setting of computable analysis. In particular, we study the Weihrauch degree of the problem of ļ¬nding a Nash equilibrium for a multiplayer game in normal form. We conclude that the Weihrauch degree Nash for multiplayer games lies between AoUCāˆ—[0,1] and AoUCā‹„[0,1] (Theorem 5.3). As a slight detour, we also explore the demarcation between computable and non-computable computational problems pertaining to the veriļ¬cation of machine learning. We demonstrate that many veriļ¬cation questions are computable without the need to specify a machine learning framework (Section 7.2). As well as looking into the theory of learners, robustness and sparisty of training data. On the application side, we study the use of Hypergames in Cybersecurity. We look into cybersecurity AND/OR attack graphs and how we could turn them into a hypergame (8.1). Hyper Nash equilibria is not an ideal solution for these games, however, we propose a regret-minimisation based solution concept. In Section 8.2, we survey the area of Hypergames and their connection to cybersecurity, showing that even if there is a small overlap, the reach is limited. We suggest new research directions such as adaptive games, generalisation and transferability (Section 8.3)

    First steps in constructive game theory

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