276 research outputs found

    Drum Beating and a Martial Art Bojutsu Performed by a Humanoid Robot

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    Over the past few decades a considerable number of studies have been made on impact dynamics. Zheng and Hemami discussed a mathematical model of a robot that collides with an environment (Zheng & Hemami, 1985). When a robot arm fixed on the ground collides with a hard environment, the transition from the free space to constrained space may bring instabilit

    Robotics handbook. Version 1: For the interested party and professional

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    This publication covers several categories of information about robotics. The first section provides a brief overview of the field of Robotics. The next section provides a reasonably detailed look at the NASA Robotics program. The third section features a listing of companies and organization engaging in robotics or robotic-related activities; followed by a listing of associations involved in the field; followed by a listing of publications and periodicals which cover elements of robotics or related fields. The final section is an abbreviated abstract of referred journal material and other reference material relevant to the technology and science of robotics, including such allied fields as vision perception; three-space axis orientation and measurement systems and associated inertial reference technology and algorithms; and physical and mechanical science and technology related to robotics

    Posture control of a low-cost commercially available hexapod robot for uneven terrain locomotion

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    Legged robots hold the advantage on uneven and irregular terrain, where they exhibit superior mobility over other terrestrial, mobile robots. One of the fundamental ingredients in achieving this exceptional mobility on uneven terrain is posture control, also referred to as attitude control. Many approaches to posture control for multi-legged robots have been taken in the literature; however, the majority of this research has been conducted on custom designed platforms, with sophisticated hardware and, often, fully custom software. Commercially available robots hardly feature in research on uneven terrain locomotion of legged robots, despite the significant advantages they pose over custom designed robots, including drastically lower costs, reusability of parts, and reduced development time, giving them the serious potential to be employed as low-cost research and development platforms. Hence, the aim of this study was to design and implement a posture control system on a low-cost, commercially available hexapod robot – the PhantomX MK-II – overcoming the limitations presented by the lower cost hardware and open source software, while still achieving performance comparable to that exhibited by custom designed robots. For the initial controller development, only the case of the robot standing on all six legs was considered, without accounting for walking motion. This Standing Posture Controller made use of the Virtual Model Control (VMC) strategy, along with a simple foot force distribution rule and a direct force control method for each of the legs, the joints of which can only be position controlled (i.e. they do not have torque control capabilities). The Standing Posture Controller was experimentally tested on level and uneven terrain, as well as on a dynamic balance board. Ground truth measurements of the posture during testing exhibited satisfactory performance, which compared favourably to results of similar tests performed on custom designed platforms. Thereafter, the control system was modified for the more general case of walking. The Walking Posture Controller still made use of VMC for the high-level posture control, but the foot force distribution was expanded to also account for a tripod of ground contact legs during walking. Additionally, the foot force control structure was modified to achieve compliance control of the legs during the swing phase, while still providing direct force control during the stance phase, using the same overall control structure, with a simple switching strategy, all without the need for torque control or modification of the motion control system of the legs, resulting in a novel foot force control system for low-cost, legged robots. Experimental testing of the Walking Posture Controller, with ground truth measurements, revealed that it improved the robot’s posture response by a small amount when walking on flat terrain, while on an uneven terrain setup the maximum roll and pitch angle deviations were reduced by up to 28.6% and 28.1%, respectively, as compared to the uncompensated case. In addition to reducing the maximum deviations on uneven terrain, the overall posture response was significantly improved, resulting in a response much closer to that observed on flat terrain, throughout much of the uneven terrain locomotion. Comparing these results to those obtained in similar tests performed with more sophisticated, custom designed robots, it is evident that the Walking Posture Controller exhibits favourable performance, thus fulfilling the aim of this study.Dissertation (MEng)--University of Pretoria, 2018.Mechanical and Aeronautical EngineeringMEngUnrestricte

    A Robot Operating System (ROS) based humanoid robot control

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    This thesis presents adapting techniques required to enhance the capability of a commercially available robot, namely, Robotis Bioloid Premium Humanoid Robot (BPHR). BeagleBone Black (BBB), the decision-making and implementing (intelligence providing) component, with multifunctional capabilities is used in this research. Robot operating System (ROS) and its libraries, as well as Python Script and its libraries have been developed and incorporated into the BBB. This fortified BBB intelligence providing component is then transplanted into the structure of the Robotis Bioloid humanoid robot, after removing the latter’s original decision-making and implementing component (controller). Thus, this study revitalizes the Bioloid humanoid robot by converting it into a humanoid robot with multiple features that can be inherited using ROS. This is a first of its kind approach wherein ROS is used as the development framework in conjunction with the main BBB controller and the software impregnated with Python libraries is used to integrate robotic functions. A full ROS computation is developed and a high level Application Programming Interface (API) usable by software utilizing ROS services is also developed. In this revised two-legged-humanoid robot, USB2Dynamixel connector is used to operate the Dynamixel AX-12A actuators through the Wi-Fi interface of the fortified BBB. An accelerometer sensor supports balancing of the robot, and updates data to the BBB periodically. An Infrared (IR) sensor is used to detect obstacles. This dynamic model is used to actuate the motors mounted on the robot leg thereby resulting in a swing-stance period of the legs for a stable forward movement of the robot. The maximum walking speed of the robot is 0.5 feet/second, beyond this limit the robot becomes unstable. The angle at which the robot leans is governed by the feedback from the accelerometer sensor, which is 20 degrees. If the robot tilts beyond a specific degree, then it would come back to its standstill position and stop further movement. When the robot moves forward, the IR sensors sense obstacles in front of the robot. If an obstacle is detected within 35 cm, then the robot stops moving further. Implementation of ROS on top of the BBB (by replacing CM530 controller with the BBB) and using feedback controls from the accelerometer and IR sensor to control the two-legged robotic movement are the novelties of this work

    Motion Planning and Control of Dynamic Humanoid Locomotion

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    Inspired by human, humanoid robots has the potential to become a general-purpose platform that lives along with human. Due to the technological advances in many field, such as actuation, sensing, control and intelligence, it finally enables humanoid robots to possess human comparable capabilities. However, humanoid locomotion is still a challenging research field. The large number of degree of freedom structure makes the system difficult to coordinate online. The presence of various contact constraints and the hybrid nature of locomotion tasks make the planning a harder problem to solve. Template model anchoring approach has been adopted to bridge the gap between simple model behavior and the whole-body motion of humanoid robot. Control policies are first developed for simple template models like Linear Inverted Pendulum Model (LIPM) or Spring Loaded Inverted Pendulum(SLIP), the result controlled behaviors are then been mapped to the whole-body motion of humanoid robot through optimization-based task-space control strategies. Whole-body humanoid control framework has been verified on various contact situations such as unknown uneven terrain, multi-contact scenarios and moving platform and shows its generality and versatility. For walking motion, existing Model Predictive Control approach based on LIPM has been extended to enable the robot to walk without any reference foot placement anchoring. It is kind of discrete version of \u201cwalking without thinking\u201d. As a result, the robot could achieve versatile locomotion modes such as automatic foot placement with single reference velocity command, reactive stepping under large external disturbances, guided walking with small constant external pushing forces, robust walking on unknown uneven terrain, reactive stepping in place when blocked by external barrier. As an extension of this proposed framework, also to increase the push recovery capability of the humanoid robot, two new configurations have been proposed to enable the robot to perform cross-step motions. For more dynamic hopping and running motion, SLIP model has been chosen as the template model. Different from traditional model-based analytical approach, a data-driven approach has been proposed to encode the dynamics of the this model. A deep neural network is trained offline with a large amount of simulation data based on the SLIP model to learn its dynamics. The trained network is applied online to generate reference foot placements for the humanoid robot. Simulations have been performed to evaluate the effectiveness of the proposed approach in generating bio-inspired and robust running motions. The method proposed based on 2D SLIP model can be generalized to 3D SLIP model and the extension has been briefly mentioned at the end

    Locomotion system for ground mobile robots in uneven and unstructured environments

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    One of the technology domains with the greatest growth rates nowadays is service robots. The extensive use of ground mobile robots in environments that are unstructured or structured for humans is a promising challenge for the coming years, even though Automated Guided Vehicles (AGV) moving on flat and compact grounds are already commercially available and widely utilized to move components and products inside indoor industrial buildings. Agriculture, planetary exploration, military operations, demining, intervention in case of terrorist attacks, surveillance, and reconnaissance in hazardous conditions are important application domains. Due to the fact that it integrates the disciplines of locomotion, vision, cognition, and navigation, the design of a ground mobile robot is extremely interdisciplinary. In terms of mechanics, ground mobile robots, with the exception of those designed for particular surroundings and surfaces (such as slithering or sticky robots), can move on wheels (W), legs (L), tracks (T), or hybrids of these concepts (LW, LT, WT, LWT). In terms of maximum speed, obstacle crossing ability, step/stair climbing ability, slope climbing ability, walking capability on soft terrain, walking capability on uneven terrain, energy efficiency, mechanical complexity, control complexity, and technology readiness, a systematic comparison of these locomotion systems is provided in [1]. Based on the above-mentioned classification, in this thesis, we first introduce a small-scale hybrid locomotion robot for surveillance and inspection, WheTLHLoc, with two tracks, two revolving legs, two active wheels, and two passive omni wheels. The robot can move in several different ways, including using wheels on the flat, compact ground,[1] tracks on soft, yielding terrain, and a combination of tracks, legs, and wheels to navigate obstacles. In particular, static stability and non-slipping characteristics are considered while analyzing the process of climbing steps and stairs. The experimental test on the first prototype has proven the planned climbing maneuver’s efficacy and the WheTLHLoc robot's operational flexibility. Later we present another development of WheTLHLoc and introduce WheTLHLoc 2.0 with newly designed legs, enabling the robot to deal with bigger obstacles. Subsequently, a single-track bio-inspired ground mobile robot's conceptual and embodiment designs are presented. This robot is called SnakeTrack. It is designed for surveillance and inspection activities in unstructured environments with constrained areas. The vertebral column has two end modules and a variable number of vertebrae linked by compliant joints, and the surrounding track is its essential component. Four motors drive the robot: two control the track motion and two regulate the lateral flexion of the vertebral column for steering. The compliant joints enable limited passive torsion and retroflection of the vertebral column, which the robot can use to adapt to uneven terrain and increase traction. Eventually, the new version of SnakeTrack, called 'Porcospino', is introduced with the aim of allowing the robot to move in a wider variety of terrains. The novelty of this thesis lies in the development and presentation of three novel designs of small-scale mobile robots for surveillance and inspection in unstructured environments, and they employ hybrid locomotion systems that allow them to traverse a variety of terrains, including soft, yielding terrain and high obstacles. This thesis contributes to the field of mobile robotics by introducing new design concepts for hybrid locomotion systems that enable robots to navigate challenging environments. The robots presented in this thesis employ modular designs that allow their lengths to be adapted to suit specific tasks, and they are capable of restoring their correct position after falling over, making them highly adaptable and versatile. Furthermore, this thesis presents a detailed analysis of the robots' capabilities, including their step-climbing and motion planning abilities. In this thesis we also discuss possible refinements for the robots' designs to improve their performance and reliability. Overall, this thesis's contributions lie in the design and development of innovative mobile robots that address the challenges of surveillance and inspection in unstructured environments, and the analysis and evaluation of these robots' capabilities. The research presented in this thesis provides a foundation for further work in this field, and it may be of interest to researchers and practitioners in the areas of robotics, automation, and inspection. As a general note, the first robot, WheTLHLoc, is a hybrid locomotion robot capable of combining tracked locomotion on soft terrains, wheeled locomotion on flat and compact grounds, and high obstacle crossing capability. The second robot, SnakeTrack, is a small-size mono-track robot with a modular structure composed of a vertebral column and a single peripherical track revolving around it. The third robot, Porcospino, is an evolution of SnakeTrack and includes flexible spines on the track modules for improved traction on uneven but firm terrains, and refinements of the shape of the track guidance system. This thesis provides detailed descriptions of the design and prototyping of these robots and presents analytical and experimental results to verify their capabilities

    Dynamic analysis of anthropomorphic manipulators in computer animation

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    The thesis examines the motion control and motion coordination of articulated bodies, in particular human models, through the use of dynamic analysis. The work concentrates particularly on the use of dynamic analysis as a tool for creating an animated walking sequence. The aim is to relieve the animator of the tedious specification of unknown parameters of motion control, and instead, to investigate the possibility of shifting this specification and much of the work to the animation software. Using this idea. a higher level of control could be used to coordinate the movement. This has been examined through the use of a Hybrid Inverse and Direct Dynamics System, HIDDS, based on Featherstone's formulation. The inverse system is used to get an initial estimate of the values of the forces and torques needed to move the model to the required position. Once the values of these forces/torques are determined. a direct dynamics system is called to compute the accelerations produced from the influence of the input forces/torques. Double integration over time then gives the new positions. Applications of the hybrid technique can create animation sequences through the use of the graphics editor AnthroPI (Anthropomorphic Programming Interface) especially created for the implementation of the desired results. The problem of ground reaction forces has also been studied and formulated. An algorithm proposed by Kearney for a one-legged hopping machine was extended to the two-legged anthropomorphic model by the introduction of the virtual-leg concept. The dynamics approach showed promise in creating motion sequences which are both natural and realistic and HIDDS proved to be a useful experimental tool on which further research can be based. At its early stage. it provides a middle-level of control. which we believe has the potential to be upgraded to a higher level
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