2,685 research outputs found

    Thai Finger-Spelling Recognition Using a Cascaded Classifier Based on Histogram of Orientation Gradient Features

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    Hand posture recognition is an essential module in applications such as human-computer interaction (HCI), games, and sign language systems, in which performance and robustness are the primary requirements. In this paper, we proposed automatic classification to recognize 21 hand postures that represent letters in Thai finger-spelling based on Histogram of Orientation Gradient (HOG) feature (which is applied with more focus on the information within certain region of the image rather than each single pixel) and Adaptive Boost (i.e., AdaBoost) learning technique to select the best weak classifier and to construct a strong classifier that consists of several weak classifiers to be cascaded in detection architecture. We collected 21 static hand posture images from 10 subjects for testing and training in Thai letters finger-spelling. The parameters for the training process have been adjusted in three experiments, false positive rates (FPR), true positive rates (TPR), and number of training stages (N), to achieve the most suitable training model for each hand posture. All cascaded classifiers are loaded into the system simultaneously to classify different hand postures. A correlation coefficient is computed to distinguish the hand postures that are similar. The system achieves approximately 78% accuracy on average on all classifier experiments

    Character Recognition

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    Character recognition is one of the pattern recognition technologies that are most widely used in practical applications. This book presents recent advances that are relevant to character recognition, from technical topics such as image processing, feature extraction or classification, to new applications including human-computer interfaces. The goal of this book is to provide a reference source for academic research and for professionals working in the character recognition field

    New Method for Optimization of License Plate Recognition system with Use of Edge Detection and Connected Component

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    License Plate recognition plays an important role on the traffic monitoring and parking management systems. In this paper, a fast and real time method has been proposed which has an appropriate application to find tilt and poor quality plates. In the proposed method, at the beginning, the image is converted into binary mode using adaptive threshold. Then, by using some edge detection and morphology operations, plate number location has been specified. Finally, if the plat has tilt, its tilt is removed away. This method has been tested on another paper data set that has different images of the background, considering distance, and angel of view so that the correct extraction rate of plate reached at 98.66%.Comment: 3rd IEEE International Conference on Computer and Knowledge Engineering (ICCKE 2013), October 31 & November 1, 2013, Ferdowsi Universit Mashha

    Sign Language Recognition

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    This chapter covers the key aspects of sign-language recognition (SLR), starting with a brief introduction to the motivations and requirements, followed by a précis of sign linguistics and their impact on the field. The types of data available and the relative merits are explored allowing examination of the features which can be extracted. Classifying the manual aspects of sign (similar to gestures) is then discussed from a tracking and non-tracking viewpoint before summarising some of the approaches to the non-manual aspects of sign languages. Methods for combining the sign classification results into full SLR are given showing the progression towards speech recognition techniques and the further adaptations required for the sign specific case. Finally the current frontiers are discussed and the recent research presented. This covers the task of continuous sign recognition, the work towards true signer independence, how to effectively combine the different modalities of sign, making use of the current linguistic research and adapting to larger more noisy data set

    PARLOMA – A Novel Human-Robot Interaction System for Deaf-blind Remote Communication

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    Deaf-blindness forces people to live in isolation. Up to now there is no existing technological solution enabling two (or many) Deaf-blind persons to communicate remotely among them in tactile Sign Language (t-SL). When resorting to t-SL, Deaf-blind persons can communicate only with persons physically present in the same place, because they are required to reciprocally explore their hands to exchange messages. We present a preliminary version of PARLOMA, a novel system to enable remote communication between Deaf-blind persons. It is composed of a low-cost depth sensor as the only input device, paired with a robotic hand as output device. Essentially, any user can perform handshapes in front of the depth sensor. The system is able to recognize a set of handshapes that are sent over the web and reproduced by an anthropomorphic robotic hand. PARLOMA can work as a “telephone” for Deaf-blind people. Hence, it will dramatically improve life quality of Deaf-blind persons. PARLOMA has been designed in strict collaboration with the main Italian Deaf-blind associations, in order to include end-users in the design phase

    Hand gesture recognition using Kinect.

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    Hand gesture recognition (HGR) is an important research topic because some situations require silent communication with sign languages. Computational HGR systems assist silent communication, and help people learn a sign language. In this thesis. a novel method for contact-less HGR using Microsoft Kinect for Xbox is described, and a real-time HCR system is implemented with Microsoft Visual Studio 2010. Two different scenarios for HGR are provided: the Popular Gesture with nine gestures, and the Numbers with nine gestures. The system allows the users to select a scenario, and it is able to detect hand gestures made by users. to identify fingers, and to recognize the meanings of gestures, and to display the meanings and pictures on screen. The accuracy of the HGR system is from 84% to 99% with single hand gestures, and from 90% to 100% if both hands perform the same gesture at the same time. Because the depth sensor of Kinect is an infrared camera, the lighting conditions. signers\u27 skin colors and clothing, and background have little impact on the performance of this system. The accuracy and the robustness make this system a versatile component that can be integrated in a variety of applications in daily life

    Dynamic gesture recognition using transformation invariant hand shape recognition

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    In this thesis a detailed framework is presented for accurate real time gesture recognition. Our approach to develop a hand-shape classifier, trained using computer animation, along with its application in dynamic gesture recognition is described. The system developed operates in real time and provides accurate gesture recognition. It operates using a single low resolution camera and operates in Matlab on a conventional PC running Windows XP. The hand shape classifier outlined in this thesis uses transformation invariant subspaces created using Principal Component Analysis (PCA). These subspaces are created from a large vocabulary created in a systematic maimer using computer animation. In recognising dynamic gestures we utilise both hand shape and hand position information; these are two o f the main features used by humans in distinguishing gestures. Hidden Markov Models (HMMs) are trained and employed to recognise this combination of hand shape and hand position features. During the course o f this thesis we have described in detail the inspiration and motivation behind our research and its possible applications. In this work our emphasis is on achieving a high speed system that works in real time with high accuracy

    Real-time Immersive human-computer interaction based on tracking and recognition of dynamic hand gestures

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    With fast developing and ever growing use of computer based technologies, human-computer interaction (HCI) plays an increasingly pivotal role. In virtual reality (VR), HCI technologies provide not only a better understanding of three-dimensional shapes and spaces, but also sensory immersion and physical interaction. With the hand based HCI being a key HCI modality for object manipulation and gesture based communication, challenges are presented to provide users a natural, intuitive, effortless, precise, and real-time method for HCI based on dynamic hand gestures, due to the complexity of hand postures formed by multiple joints with high degrees-of-freedom, the speed of hand movements with highly variable trajectories and rapid direction changes, and the precision required for interaction between hands and objects in the virtual world. Presented in this thesis is the design and development of a novel real-time HCI system based on a unique combination of a pair of data gloves based on fibre-optic curvature sensors to acquire finger joint angles, a hybrid tracking system based on inertia and ultrasound to capture hand position and orientation, and a stereoscopic display system to provide an immersive visual feedback. The potential and effectiveness of the proposed system is demonstrated through a number of applications, namely, hand gesture based virtual object manipulation and visualisation, hand gesture based direct sign writing, and hand gesture based finger spelling. For virtual object manipulation and visualisation, the system is shown to allow a user to select, translate, rotate, scale, release and visualise virtual objects (presented using graphics and volume data) in three-dimensional space using natural hand gestures in real-time. For direct sign writing, the system is shown to be able to display immediately the corresponding SignWriting symbols signed by a user using three different signing sequences and a range of complex hand gestures, which consist of various combinations of hand postures (with each finger open, half-bent, closed, adduction and abduction), eight hand orientations in horizontal/vertical plans, three palm facing directions, and various hand movements (which can have eight directions in horizontal/vertical plans, and can be repetitive, straight/curve, clockwise/anti-clockwise). The development includes a special visual interface to give not only a stereoscopic view of hand gestures and movements, but also a structured visual feedback for each stage of the signing sequence. An excellent basis is therefore formed to develop a full HCI based on all human gestures by integrating the proposed system with facial expression and body posture recognition methods. Furthermore, for finger spelling, the system is shown to be able to recognise five vowels signed by two hands using the British Sign Language in real-time

    Review of constraints on vision-based gesture recognition for human–computer interaction

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    The ability of computers to recognise hand gestures visually is essential for progress in human-computer interaction. Gesture recognition has applications ranging from sign language to medical assistance to virtual reality. However, gesture recognition is extremely challenging not only because of its diverse contexts, multiple interpretations, and spatio-temporal variations but also because of the complex non-rigid properties of the hand. This study surveys major constraints on vision-based gesture recognition occurring in detection and pre-processing, representation and feature extraction, and recognition. Current challenges are explored in detail
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