3,548 research outputs found

    Dynamically variable step search motion estimation algorithm and a dynamically reconfigurable hardware for its implementation

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    Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. For the recently available High Definition (HD) video formats, the computational complexity of De full search (FS) ME algorithm is prohibitively high, whereas the PSNR obtained by fast search ME algorithms is low. Therefore, ill this paper, we present Dynamically Variable Step Search (DVSS) ME algorithm for Processing high definition video formats and a dynamically reconfigurable hardware efficiently implementing DVSS algorithm. The architecture for efficiently implementing DVSS algorithm. The simulation results showed that DVSS algorithm performs very close to FS algorithm by searching much fewer search locations than FS algorithm and it outperforms successful past search ME algorithms by searching more search locations than these algorithms. The proposed hardware is implemented in VHDL and is capable, of processing high definition video formats in real time. Therefore, it can be used in consumer electronics products for video compression, frame rate up-conversion and de-interlacing(1)

    A high performance hardware architecture for one bit transform based motion estimation

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    Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. One bit transform (IBT) based ME algorithms have low computational complexity. Therefore, in this paper, we propose a high performance systolic hardware architecture for IBT based ME. The proposed hardware performs full search ME for 4 Macroblocks in parallel and it is the fastest IBT based ME hardware reported in the literature. In addition, it uses less on-chip memory than the previous IBT based ME hardware by using a novel data reuse scheme and memory organization. The proposed hardware is implemented in Verilog HDL. It consumes %34 of the slices in a Xilinx XC2VP30-7 FPGA. It works at 115 MHz in the same FPGA and is capable of processing 50 1920x1080 full High Definition frames per second. Therefore, it can be used in consumer electronics products that require real-time video processing or compression

    A toolset for the analysis and optimization of motion estimation algorithms and processors

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    Efficient hardware implementations of low bit depth motion estimation algorithms

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    In this paper, we present efficient hardware implementation of multiplication free one-bit transform (MF1BT) based and constraint one-bit transform (C-1BT) based motion estimation (ME) algorithms, in order to provide low bit-depth representation based full search block ME hardware for real-time video encoding. We used a source pixel based linear array (SPBLA) hardware architecture for low bit depth ME for the first time in the literature. The proposed SPBLA based implementation results in a genuine data flow scheme which significantly reduces the number of data reads from the current block memory, which in turn reduces the power consumption by at least 50% compared to conventional 1BT based ME hardware architecture presented in the literature. Because of the binary nature of low bit-depth ME algorithms, their hardware architectures are more efficient than existing 8 bits/pixel representation based ME architectures

    A low complexity hardware architecture for motion estimation

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    This paper tackles the problem of accelerating motion estimation for video processing. A novel architecture using binary data is proposed, which attempts to reduce power consumption. The solution exploits redundant operations in the sum of absolute differences (SAD) calculation, by a mechanism known as early termination. Further data redundancies are exploited by using a run length coding addressing scheme, where access to pixels which do not contribute to the final SAD value is minimised. By using these two techniques operations and memory accesses are reduced by 93.29% and 69.17% respectively relative to a systolic array implementation

    Pushbroom Stereo for High-Speed Navigation in Cluttered Environments

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    We present a novel stereo vision algorithm that is capable of obstacle detection on a mobile-CPU processor at 120 frames per second. Our system performs a subset of standard block-matching stereo processing, searching only for obstacles at a single depth. By using an onboard IMU and state-estimator, we can recover the position of obstacles at all other depths, building and updating a full depth-map at framerate. Here, we describe both the algorithm and our implementation on a high-speed, small UAV, flying at over 20 MPH (9 m/s) close to obstacles. The system requires no external sensing or computation and is, to the best of our knowledge, the first high-framerate stereo detection system running onboard a small UAV

    Implementation of a motion estimation algorithm for Intel FPGAs using OpenCL

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    Producción CientíficaMotion Estimation is one of the main tasks behind any video encoder. It is a compu- tationally costly task; therefore, it is usually delegated to specific or reconfigurable hardware, such as FPGAs. Over the years, multiple FPGA implementations have been developed, mainly using hardware description languages such as Verilog or VHDL. Since programming using hardware description languages is a complex task, it is desirable to use higher-level languages to develop FPGA applications.The aim of this work is to evaluate OpenCL, in terms of expressiveness, as a tool for devel- oping this kind of FPGA applications. To do so, we present and evaluate a parallel implementation of the Block Matching Motion Estimation process using OpenCL for Intel FPGAs, usable and tested on an Intel Stratix 10 FPGA. The implementa- tion efficiently processes Full HD frames completely inside the FPGA. In this work, we show the resource utilization when synthesizing the code on an Intel Stratix 10 FPGA, as well as a performance comparison with multiple CPU implementations with varying levels of optimization and vectorization capabilities. We also compare the proposed OpenCL implementation, in terms of resource utilization and perfor- mance, with estimations obtained from an equivalent VHDL implementation.Junta de Castilla y León - Consejería de Educación de la Proyecto PROPHET-2 (VA226P20)Ministerio de Economía, Industria y Competitividad: (PID2019- 104834 GB-I00) and European Regional Development Fund (ERDF) program: Project PCAS (TIN2017-88614-R)Ministerio de Ciencia e Innovación (PID2019-104184RB-I00 / AEI / 10.13039/501100011033)Xunta de Galicia y fondos FEDER de la UE (Centro de Investigación de Galicia acreditación 2019-2022, ref. ED431G 2019/01; Consolidation Program of Competitive Reference Groups, ref. ED431C 2021/30Ministerio de Ciencia e Innovación, Agencia Estatal de Investigación y “European Union NextGenerationEU/PRTR” : (MCIN/ AEI/10.13039/501100011033) - grant TED2021-130367B-I00Publicación en abierto financiada por el Consorcio de Bibliotecas Universitarias de Castilla y León (BUCLE), con cargo al Programa Operativo 2014ES16RFOP009 FEDER 2014-2020 DE CASTILLA Y LEÓN, Actuación:20007-CL - Apoyo Consorcio BUCL

    An FPGA Implementation of HW/SW Codesign Architecture for H.263 Video Coding

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    Chapitre 12 http://www.intechopen.com/download/pdf/pdfs_id/1574
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