9 research outputs found

    Fingerprints Identification Using Contourlet Transform

    Get PDF
    This paper suggests the use of contourlet transform for efficient feature extraction of fingerprints for identification purposes. Back propagated neural network is then used as a classifier. Two fingerprints databases are used to test the system. These include fingerprints images with different positions, rotations and scales to test the robustness of the system. Computer simulation results show that the proposed contourlet transform outperforms the classical wavelet method. Where an identification rate of 94.4% was obtained using contourlet transform compare with 87% using wavelet transform for standard FVC2002 database

    A computationally efficient framework for large-scale distributed fingerprint matching

    Get PDF
    A dissertation submitted to the Faculty of Science, University of the Witwatersrand, Johannesburg, in fulfilment of requirements for the degree of Master of Science, School of Computer Science and Applied Mathematics. May 2017.Biometric features have been widely implemented to be utilized for forensic and civil applications. Amongst many different kinds of biometric characteristics, the fingerprint is globally accepted and remains the mostly used biometric characteristic by commercial and industrial societies due to its easy acquisition, uniqueness, stability and reliability. There are currently various effective solutions available, however the fingerprint identification is still not considered a fully solved problem mainly due to accuracy and computational time requirements. Although many of the fingerprint recognition systems based on minutiae provide good accuracy, the systems with very large databases require fast and real time comparison of fingerprints, they often either fail to meet the high performance speed requirements or compromise the accuracy. For fingerprint matching that involves databases containing millions of fingerprints, real time identification can only be obtained through the implementation of optimal algorithms that may utilize the given hardware as robustly and efficiently as possible. There are currently no known distributed database and computing framework available that deal with real time solution for fingerprint recognition problem involving databases containing as many as sixty million fingerprints, the size which is close to the size of the South African population. This research proposal intends to serve two main purposes: 1) exploit and scale the best known minutiae matching algorithm for a minimum of sixty million fingerprints; and 2) design a framework for distributed database to deal with large fingerprint databases based on the results obtained in the former item.GR201

    DPD-DFF: a dual phase distributed scheme with double fingerprint fusion for fast and accurate identification in large databases

    Get PDF
    Nowadays, many companies and institutions need fast and reliable identification systems that are able to deal with very large databases. Fingerprints are among the most used biometric traits for identification. In the current literature there are fingerprint matching algorithms that are focused on efficiency, whilst others are based on accuracy. In this paper we propose a flexible dual phase identification method, called DPD-DFF, that combines two fingers and two matchers within a hybrid fusion scheme to obtain both fast and accurate results. Different alternatives are designed to find a trade-off between runtime and accuracy that can be further tuned with a single parameter. The experiments show that DPD-DFF obtains very competitive results in comparison with the state-of-the-art score fusion techniques, especially when dealing with large databases or impostor fingerprints

    Asynchronous processing for latent fingerprint identification on heterogeneous CPU-GPU systems

    Get PDF
    Latent fingerprint identification is one of the most essential identification procedures in criminal investigations. Addressing this task is challenging as (i) it requires analyzing massive databases in reasonable periods and (ii) it is commonly solved by combining different methods with very complex data-dependencies, which make fully exploiting heterogeneous CPU-GPU systems very complex. Most efforts in this context focus on improving the accuracy of the approaches and neglect reducing the processing time. Indeed, the most accurate approach was designed for one single thread. This work introduces the fastest methodology for latent fingerprint identification maintaining high accuracy called Asynchronous processing for Latent Fingerprint Identification (ALFI). ALFI fully exploits all the resources of CPU-GPU systems using asynchronous processing and fine-coarse parallelism for analyzing massive databases. Our approach reduces idle times in processing and exploits the inherent parallelism of comparing latent fingerprints to fingerprint impressions. We analyzed the performance of ALFI on Linux and Windows operating systems using the well-known NIST/FVC databases. Experimental results reveal that ALFI is in average 22x faster than the state-of-the-art algorithm, reaching a value of 44.7x for the best-studied case

    Hybrid Data Storage Framework for the Biometrics Domain

    Get PDF
    Biometric based authentication is one of the most popular techniques adopted in large-scale identity matching systems due to its robustness in access control. In recent years, the number of enrolments has increased significantly posing serious issues towards the performance and scalability of these systems. In addition, the use of multiple modalities (such as face, iris and fingerprint) is further increasing the issues related to scalability. This research work focuses on the development of a new Hybrid Data Storage Framework (HDSF) that would improve scalability and performance of biometric authentication systems (BAS). In this framework, the scalability issue is addressed by integrating relational database and NoSQL data store, which combines the strengths of both. The proposed framework improves the performance of BAS in three areas (i) by proposing a new biographic match score based key filtering process, to identify any duplicate records in the storage (de-duplication search); (ii) by proposing a multi-modal biometric index based key filtering process for identification and de-duplication search operations; (iii) by adopting parallel biometric matching approach for identification, enrolment and verification processes. The efficacy of the proposed framework is compared with that of the traditional BAS and on several values of False Rejection Rate (FRR). Using our dataset and algorithms it is observed that when compared to traditional BAS, the HDSF is able to show an overall efficiency improvement of more than 54% for zero FRR and above 60% for FRR values between 1-3.5% during identification search operations

    Novel parallel approaches to efficiently solve spatial problems on heterogeneous CPU-GPU systems

    Get PDF
    Addressing this task is difficult as (i) it requires analysing large databases in a short time, and (ii) it is commonly addressed by combining different methods with complex data dependencies, making it challenging to exploit parallelism on heterogeneous CPU-GPU systems. Moreover, most efforts in this context focus on improving the accuracy of the approaches and neglect reducing the processing time—the most accurate algorithm was designed to process the fingerprints using a single thread. We developed a new methodology to address the latent fingerprint identification problem called “Asynchronous processing for Latent Fingerprint Identification” (ALFI) that speeds up processing while maintaining high accuracy. ALFI exploits all the resources of CPU-GPU systems using asynchronous processing and fine-coarse parallelism to analyse massive fingerprint databases. We assessed the performance of ALFI on Linux and Windows operating systems using the well-known NIST/FVC databases. Experimental results revealed that ALFI is on average 22x faster than the state-of-the-art identification algorithm, reaching a speed-up of 44.7x for the best-studied case. In terrain analysis, Digital Elevation Models (DEMs) are relevant datasets used as input to those algorithms that typically sweep the terrain to analyse its main topological features such as visibility, elevation, and slope. The most challenging computation related to this topic is the total viewshed problem. It involves computing the viewshed—the visible area of the terrain—for each of the points in the DEM. The algorithms intended to solve this problem require many memory accesses to 2D arrays, which, despite being regular, lead to poor data locality in memory. We proposed a methodology called “skewed Digital Elevation Model” (sDEM) that substantially improves the locality of memory accesses and exploits the inherent parallelism of rotational sweep-based algorithms. Particularly, sDEM applies a data relocation technique before accessing the memory and computing the viewshed, thus significantly reducing the execution time. Different implementations are provided for single-core, multi-core, single-GPU, and multi-GPU platforms. We carried out two experiments to compare sDEM with (i) the most used geographic information systems (GIS) software and (ii) the state-of-the-art algorithm for solving the total viewshed problem. In the first experiment, sDEM results on average 8.8x faster than current GIS software, despite considering only a few points because of the limitations of the GIS software. In the second experiment, sDEM is 827.3x faster than the state-of-the-art algorithm considering the best case. The use of Unmanned Aerial Vehicles (UAVs) with multiple onboard sensors has grown enormously in tasks involving terrain coverage, such as environmental and civil monitoring, disaster management, and forest fire fighting. Many of these tasks require a quick and early response, which makes maximising the land covered from the flight path an essential goal, especially when the area to be monitored is irregular, large, and includes many blind spots. In this regard, state-of-the-art total viewshed algorithms can help analyse large areas and find new paths providing all-round visibility. We designed a new heuristic called “Visibility-based Path Planning” (VPP) to solve the path planning problem in large areas based on a thorough visibility analysis. VPP generates flyable paths that provide high visual coverage to monitor forest regions using the onboard camera of a single UAV. For this purpose, the hidden areas of the target territory are identified and considered when generating the path. Simulation results showed that VPP covers up to 98.7% of the Montes de Malaga Natural Park and 94.5% of the Sierra de las Nieves National Park, both located in the province of Malaga (Spain). In addition, a real flight test confirmed the high visibility achieved using VPP. Our methodology and analysis can be easily applied to enhance monitoring in other large outdoor areas.In recent years, approaches that seek to extract valuable information from large datasets have become particularly relevant in today's society. In this category, we can highlight those problems that comprise data analysis distributed across two-dimensional scenarios called spatial problems. These usually involve processing (i) a series of features distributed across a given plane or (ii) a matrix of values where each cell corresponds to a point on the plane. Therefore, we can see the open-ended and complex nature of spatial problems, but it also leaves room for imagination to be applied in the search for new solutions. One of the main complications we encounter when dealing with spatial problems is that they are very computationally intensive, typically taking a long time to produce the desired result. This drawback is also an opportunity to use heterogeneous systems to address spatial problems more efficiently. Heterogeneous systems give the developer greater freedom to speed up suitable algorithms by increasing the parallel programming options available, making it possible for different parts of a program to run on the dedicated hardware that suits them best. Several of the spatial problems that have not been optimised for heterogeneous systems cover very diverse areas that seem vastly different at first sight. However, they are closely related due to common data processing requirements, making them suitable for using dedicated hardware. In particular, this thesis provides new parallel approaches to tackle the following three crucial spatial problems: latent fingerprint identification, total viewshed computation, and path planning based on maximising visibility in large regions. Latent fingerprint identification is one of the essential identification procedures in criminal investigations. Addressing this task is difficult as (i) it requires analysing large databases in a short time, and (ii) it is commonly addressed by combining different methods with complex data dependencies, making it challenging to exploit parallelism on heterogeneous CPU-GPU systems. Moreover, most efforts in this context focus on improving the accuracy of the approaches and neglect reducing the processing time—the most accurate algorithm was designed to process the fingerprints using a single thread. We developed a new methodology to address the latent fingerprint identification problem called “Asynchronous processing for Latent Fingerprint Identification” (ALFI) that speeds up processing while maintaining high accuracy. ALFI exploits all the resources of CPU-GPU systems using asynchronous processing and fine-coarse parallelism to analyse massive fingerprint databases. We assessed the performance of ALFI on Linux and Windows operating systems using the well-known NIST/FVC databases. Experimental results revealed that ALFI is on average 22x faster than the state-of-the-art identification algorithm, reaching a speed-up of 44.7x for the best-studied case. In terrain analysis, Digital Elevation Models (DEMs) are relevant datasets used as input to those algorithms that typically sweep the terrain to analyse its main topological features such as visibility, elevation, and slope. The most challenging computation related to this topic is the total viewshed problem. It involves computing the viewshed—the visible area of the terrain—for each of the points in the DEM. The algorithms intended to solve this problem require many memory accesses to 2D arrays, which, despite being regular, lead to poor data locality in memory. We proposed a methodology called “skewed Digital Elevation Model” (sDEM) that substantially improves the locality of memory accesses and exploits the inherent parallelism of rotational sweep-based algorithms. Particularly, sDEM applies a data relocation technique before accessing the memory and computing the viewshed, thus significantly reducing the execution time. Different implementations are provided for single-core, multi-core, single-GPU, and multi-GPU platforms. We carried out two experiments to compare sDEM with (i) the most used geographic information systems (GIS) software and (ii) the state-of-the-art algorithm for solving the total viewshed problem. In the first experiment, sDEM results on average 8.8x faster than current GIS software, despite considering only a few points because of the limitations of the GIS software. In the second experiment, sDEM is 827.3x faster than the state-of-the-art algorithm considering the best case. The use of Unmanned Aerial Vehicles (UAVs) with multiple onboard sensors has grown enormously in tasks involving terrain coverage, such as environmental and civil monitoring, disaster management, and forest fire fighting. Many of these tasks require a quick and early response, which makes maximising the land covered from the flight path an essential goal, especially when the area to be monitored is irregular, large, and includes many blind spots. In this regard, state-of-the-art total viewshed algorithms can help analyse large areas and find new paths providing all-round visibility. We designed a new heuristic called “Visibility-based Path Planning” (VPP) to solve the path planning problem in large areas based on a thorough visibility analysis. VPP generates flyable paths that provide high visual coverage to monitor forest regions using the onboard camera of a single UAV. For this purpose, the hidden areas of the target territory are identified and considered when generating the path. Simulation results showed that VPP covers up to 98.7% of the Montes de Malaga Natural Park and 94.5% of the Sierra de las Nieves National Park, both located in the province of Malaga (Spain). In addition, a real flight test confirmed the high visibility achieved using VPP. Our methodology and analysis can be easily applied to enhance monitoring in other large outdoor areas
    corecore