280 research outputs found

    Hierarchical fast selection of intraframe prediction mode in HEVC

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    In the new HEVC standard, there are 35 intraframe prediction modes. Therefore, real-time implementations need fast mode pre-selection to reduce the computational load of cost comparison for individual modes. In this paper, a simple technique is proposed to reduce the complexity of the Unified Intra Prediction by decreasing the mode candidate number evaluated in the Rough Mode Decision step. We call this approach hierarchical as we decrease stepwise the angles between the directions of the prediction modes that are tested. Obviously, the fast mode selection results in significant complexity reduction obtained at the cost of choosing a sub-optimum mode related to slightly reduced compression performance. In the paper, it is proposed how to calculate the trade-off between encoder complexity and compression performance, using the ratio of relative coding time reduction and average bitrate increase estimated for constant decoded video quality. Extensive experiments prove that this ratio is much higher for the proposed technique than for many other techniques from the references

    Fast intra mode decision algorithm for H.263 to H.264/AVC transcoding

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    2007-2008 > Academic research: refereed > Refereed conference paperVersion of RecordPublishe

    Data compression techniques applied to high resolution high frame rate video technology

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    An investigation is presented of video data compression applied to microgravity space experiments using High Resolution High Frame Rate Video Technology (HHVT). An extensive survey of methods of video data compression, described in the open literature, was conducted. The survey examines compression methods employing digital computing. The results of the survey are presented. They include a description of each method and assessment of image degradation and video data parameters. An assessment is made of present and near term future technology for implementation of video data compression in high speed imaging system. Results of the assessment are discussed and summarized. The results of a study of a baseline HHVT video system, and approaches for implementation of video data compression, are presented. Case studies of three microgravity experiments are presented and specific compression techniques and implementations are recommended

    Signal processing for improved MPEG-based communication systems

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    Effective Video Encoding in Lossless and Near-lossless Modes

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    Prediction error image coding using a modified stochastic vector quantization scheme

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    The objective of this paper is to provide an efficient and yet simple method to encode the prediction error image of video sequences, based on a stochastic vector quantization (SVQ) approach that has been modified to cope with the intrinsic decorrelated nature of the prediction error image of video signals. In the SVQ scheme, the codewords are generated by stochastic techniques instead of being generated by a training set representative of the expected input image as is normal use in VQ. The performance of the scheme is shown for the particular case of segmentation-based video coding although the technique can be also applied to motion-compensated hybrid coding schemes.Peer ReviewedPostprint (published version

    Low Power Architectures for MPEG-4 AVC/H.264 Video Compression

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    Segmentation-based video coding system allowing the manipulation of objects

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    This paper presents a generic video coding algorithm allowing the content-based manipulation of objects. This manipulation is possible thanks to the definition of a spatiotemporal segmentation of the sequences. The coding strategy relies on a joint optimization in the rate-distortion sense of the partition definition and of the coding techniques to be used within each region. This optimization creates the link between the analysis and synthesis parts of the coder. The analysis defines the time evolution of the partition, as well as the elimination or the appearance of regions that are homogeneous either spatially or in motion. The coding of the texture as well as of the partition relies on region-based motion compensation techniques. The algorithm offers a good compromise between the ability to track and manipulate objects and the coding efficiency.Peer ReviewedPostprint (published version
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