678 research outputs found
Highly intensive data dissemination in complex networks
This paper presents a study on data dissemination in unstructured
Peer-to-Peer (P2P) network overlays. The absence of a structure in unstructured
overlays eases the network management, at the cost of non-optimal mechanisms to
spread messages in the network. Thus, dissemination schemes must be employed
that allow covering a large portion of the network with a high probability
(e.g.~gossip based approaches). We identify principal metrics, provide a
theoretical model and perform the assessment evaluation using a high
performance simulator that is based on a parallel and distributed architecture.
A main point of this study is that our simulation model considers
implementation technical details, such as the use of caching and Time To Live
(TTL) in message dissemination, that are usually neglected in simulations, due
to the additional overhead they cause. Outcomes confirm that these technical
details have an important influence on the performance of dissemination schemes
and that the studied schemes are quite effective to spread information in P2P
overlay networks, whatever their topology. Moreover, the practical usage of
such dissemination mechanisms requires a fine tuning of many parameters, the
choice between different network topologies and the assessment of behaviors
such as free riding. All this can be done only using efficient simulation tools
to support both the network design phase and, in some cases, at runtime
Geographic Gossip: Efficient Averaging for Sensor Networks
Gossip algorithms for distributed computation are attractive due to their
simplicity, distributed nature, and robustness in noisy and uncertain
environments. However, using standard gossip algorithms can lead to a
significant waste in energy by repeatedly recirculating redundant information.
For realistic sensor network model topologies like grids and random geometric
graphs, the inefficiency of gossip schemes is related to the slow mixing times
of random walks on the communication graph. We propose and analyze an
alternative gossiping scheme that exploits geographic information. By utilizing
geographic routing combined with a simple resampling method, we demonstrate
substantial gains over previously proposed gossip protocols. For regular graphs
such as the ring or grid, our algorithm improves standard gossip by factors of
and respectively. For the more challenging case of random
geometric graphs, our algorithm computes the true average to accuracy
using radio
transmissions, which yields a factor improvement over
standard gossip algorithms. We illustrate these theoretical results with
experimental comparisons between our algorithm and standard methods as applied
to various classes of random fields.Comment: To appear, IEEE Transactions on Signal Processin
Fast Discrete Consensus Based on Gossip for Makespan Minimization in Networked Systems
In this paper we propose a novel algorithm to solve the discrete consensus problem, i.e., the problem of distributing evenly a set of tokens of arbitrary weight among the nodes of a networked system. Tokens are tasks to be executed by the nodes and the proposed distributed algorithm minimizes monotonically the makespan of the assigned tasks. The algorithm is based on gossip-like asynchronous local interactions between the nodes. The convergence time of the proposed algorithm is superior with respect to the state of the art of discrete and quantized consensus by at least a factor O(n) in both theoretical and empirical comparisons
Push sum with transmission failures
The push-sum algorithm allows distributed computing of the average on a
directed graph, and is particularly relevant when one is restricted to one-way
and/or asynchronous communications. We investigate its behavior in the presence
of unreliable communication channels where messages can be lost. We show that
exponential convergence still holds and deduce fundamental properties that
implicitly describe the distribution of the final value obtained. We analyze
the error of the final common value we get for the essential case of two nodes,
both theoretically and numerically. We provide performance comparison with a
standard consensus algorithm
Merlin: A Language for Provisioning Network Resources
This paper presents Merlin, a new framework for managing resources in
software-defined networks. With Merlin, administrators express high-level
policies using programs in a declarative language. The language includes
logical predicates to identify sets of packets, regular expressions to encode
forwarding paths, and arithmetic formulas to specify bandwidth constraints. The
Merlin compiler uses a combination of advanced techniques to translate these
policies into code that can be executed on network elements including a
constraint solver that allocates bandwidth using parameterizable heuristics. To
facilitate dynamic adaptation, Merlin provides mechanisms for delegating
control of sub-policies and for verifying that modifications made to
sub-policies do not violate global constraints. Experiments demonstrate the
expressiveness and scalability of Merlin on real-world topologies and
applications. Overall, Merlin simplifies network administration by providing
high-level abstractions for specifying network policies and scalable
infrastructure for enforcing them
Controlled Hopwise Averaging: Bandwidth/Energy-Efficient Asynchronous Distributed Averaging for Wireless Networks
This paper addresses the problem of averaging numbers across a wireless
network from an important, but largely neglected, viewpoint: bandwidth/energy
efficiency. We show that existing distributed averaging schemes have several
drawbacks and are inefficient, producing networked dynamical systems that
evolve with wasteful communications. Motivated by this, we develop Controlled
Hopwise Averaging (CHA), a distributed asynchronous algorithm that attempts to
"make the most" out of each iteration by fully exploiting the broadcast nature
of wireless medium and enabling control of when to initiate an iteration. We
show that CHA admits a common quadratic Lyapunov function for analysis, derive
bounds on its exponential convergence rate, and show that they outperform the
convergence rate of Pairwise Averaging for some common graphs. We also
introduce a new way to apply Lyapunov stability theory, using the Lyapunov
function to perform greedy, decentralized, feedback iteration control. Finally,
through extensive simulation on random geometric graphs, we show that CHA is
substantially more efficient than several existing schemes, requiring far fewer
transmissions to complete an averaging task.Comment: 33 pages, 4 figure
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