678 research outputs found

    Highly intensive data dissemination in complex networks

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    This paper presents a study on data dissemination in unstructured Peer-to-Peer (P2P) network overlays. The absence of a structure in unstructured overlays eases the network management, at the cost of non-optimal mechanisms to spread messages in the network. Thus, dissemination schemes must be employed that allow covering a large portion of the network with a high probability (e.g.~gossip based approaches). We identify principal metrics, provide a theoretical model and perform the assessment evaluation using a high performance simulator that is based on a parallel and distributed architecture. A main point of this study is that our simulation model considers implementation technical details, such as the use of caching and Time To Live (TTL) in message dissemination, that are usually neglected in simulations, due to the additional overhead they cause. Outcomes confirm that these technical details have an important influence on the performance of dissemination schemes and that the studied schemes are quite effective to spread information in P2P overlay networks, whatever their topology. Moreover, the practical usage of such dissemination mechanisms requires a fine tuning of many parameters, the choice between different network topologies and the assessment of behaviors such as free riding. All this can be done only using efficient simulation tools to support both the network design phase and, in some cases, at runtime

    Geographic Gossip: Efficient Averaging for Sensor Networks

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    Gossip algorithms for distributed computation are attractive due to their simplicity, distributed nature, and robustness in noisy and uncertain environments. However, using standard gossip algorithms can lead to a significant waste in energy by repeatedly recirculating redundant information. For realistic sensor network model topologies like grids and random geometric graphs, the inefficiency of gossip schemes is related to the slow mixing times of random walks on the communication graph. We propose and analyze an alternative gossiping scheme that exploits geographic information. By utilizing geographic routing combined with a simple resampling method, we demonstrate substantial gains over previously proposed gossip protocols. For regular graphs such as the ring or grid, our algorithm improves standard gossip by factors of nn and n\sqrt{n} respectively. For the more challenging case of random geometric graphs, our algorithm computes the true average to accuracy ϵ\epsilon using O(n1.5lognlogϵ1)O(\frac{n^{1.5}}{\sqrt{\log n}} \log \epsilon^{-1}) radio transmissions, which yields a nlogn\sqrt{\frac{n}{\log n}} factor improvement over standard gossip algorithms. We illustrate these theoretical results with experimental comparisons between our algorithm and standard methods as applied to various classes of random fields.Comment: To appear, IEEE Transactions on Signal Processin

    Fast Discrete Consensus Based on Gossip for Makespan Minimization in Networked Systems

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    In this paper we propose a novel algorithm to solve the discrete consensus problem, i.e., the problem of distributing evenly a set of tokens of arbitrary weight among the nodes of a networked system. Tokens are tasks to be executed by the nodes and the proposed distributed algorithm minimizes monotonically the makespan of the assigned tasks. The algorithm is based on gossip-like asynchronous local interactions between the nodes. The convergence time of the proposed algorithm is superior with respect to the state of the art of discrete and quantized consensus by at least a factor O(n) in both theoretical and empirical comparisons

    Push sum with transmission failures

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    The push-sum algorithm allows distributed computing of the average on a directed graph, and is particularly relevant when one is restricted to one-way and/or asynchronous communications. We investigate its behavior in the presence of unreliable communication channels where messages can be lost. We show that exponential convergence still holds and deduce fundamental properties that implicitly describe the distribution of the final value obtained. We analyze the error of the final common value we get for the essential case of two nodes, both theoretically and numerically. We provide performance comparison with a standard consensus algorithm

    Merlin: A Language for Provisioning Network Resources

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    This paper presents Merlin, a new framework for managing resources in software-defined networks. With Merlin, administrators express high-level policies using programs in a declarative language. The language includes logical predicates to identify sets of packets, regular expressions to encode forwarding paths, and arithmetic formulas to specify bandwidth constraints. The Merlin compiler uses a combination of advanced techniques to translate these policies into code that can be executed on network elements including a constraint solver that allocates bandwidth using parameterizable heuristics. To facilitate dynamic adaptation, Merlin provides mechanisms for delegating control of sub-policies and for verifying that modifications made to sub-policies do not violate global constraints. Experiments demonstrate the expressiveness and scalability of Merlin on real-world topologies and applications. Overall, Merlin simplifies network administration by providing high-level abstractions for specifying network policies and scalable infrastructure for enforcing them

    Controlled Hopwise Averaging: Bandwidth/Energy-Efficient Asynchronous Distributed Averaging for Wireless Networks

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    This paper addresses the problem of averaging numbers across a wireless network from an important, but largely neglected, viewpoint: bandwidth/energy efficiency. We show that existing distributed averaging schemes have several drawbacks and are inefficient, producing networked dynamical systems that evolve with wasteful communications. Motivated by this, we develop Controlled Hopwise Averaging (CHA), a distributed asynchronous algorithm that attempts to "make the most" out of each iteration by fully exploiting the broadcast nature of wireless medium and enabling control of when to initiate an iteration. We show that CHA admits a common quadratic Lyapunov function for analysis, derive bounds on its exponential convergence rate, and show that they outperform the convergence rate of Pairwise Averaging for some common graphs. We also introduce a new way to apply Lyapunov stability theory, using the Lyapunov function to perform greedy, decentralized, feedback iteration control. Finally, through extensive simulation on random geometric graphs, we show that CHA is substantially more efficient than several existing schemes, requiring far fewer transmissions to complete an averaging task.Comment: 33 pages, 4 figure
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