41,020 research outputs found

    Flow in Business Simulation Games: Comparison between Online and Face-to-Face MBA

    Get PDF
    This study explores the role of flow and its relationship with other elements of Business Simulation Games (BSGs) used in different MBA course delivery methods, namely online vs. face-to-face (F2F). We collect level of flow and other game behavioral variables from young professionals enrolled in an MBA Technology and Operations Management course. We analyze the data with one-way ANOVA to explore flow measures across different course delivery methods. The findings show there exist differences in flow level and performance measures between online and F2F formats

    Tastes Great, Less Filling : The Law School Clinic and Political Critique

    Get PDF

    Death masks and professional masks: community, values and ethics in legal education

    Get PDF
    This article is a case-study of simulation as a way of learning values and ethics, an approach implemented curriculum-wide within a postgraduate, professional legal educational programme, the Diploma in Professional Legal Practice, in Scotland. It involves learning face-to-face using conventional print resources, and also involves online digital resources. While the use of the web to simulate a professional environment is nothing new in itself, the implementation of it (first in the Glasgow Graduate School of Law and then Strathclyde Law School) and on this scale is fairly unique. The article explores the genesis of this approach, its interdisciplinary bases, and its use in various law schools, its effects in building learning communities and facilitating ethical self-revelation

    Classroom games in economics : a quantitative assessment of the 'beer game'

    Get PDF
    Using an experiment, I compare the use of the 'Beer Distribution' classroom game with the more traditional 'chalk and talk' approach to teach students about inventories and the macroeconomy. My empirical results confirm and extend our understanding of the relative strengths and weaknesses of the use of classroom games: the game tends to improve interest and motivation on average, though some students dislike their use; the game is effective at driving home its key messages, but it may wrongly lead students to disregard other important factors; the game is inferior where facts mastery or de nitional learning is required. Rather than an endorsement or a criticism of classroom games, the conclusion is cautionary advice on how to best make use of games within an overall course

    Johnson Graduate School of Management

    Full text link
    Cornell University Courses of Study Vol. 89 1997/9

    Johnson Graduate School of Management

    Full text link
    Cornell University Courses of Study Vol. 89 1997/9

    Johnson Graduate School of Management

    Full text link
    Cornell University Courses of Study Vol. 89 1997/9

    From dictatorship to democracy : simulating the politics of the middle east

    Full text link
     The use of an online diplomatic simulation to increase learning outcomes amongst students of MIddle East Politics. The chapter explores the gains to be had from such collaborative online learning, including the increased depth and breadth of knolwedge gained, the defeat of ethnocentricity, high levels of stduent engagement and the changing role of the teacher in this role play as learners become more self-directed

    Internationalising Intermediate Microeconomics: Collaborative Case Studies and Web-Based Learning

    Get PDF
    This paper describes an internationally-oriented course module for intermediate microeconomics. We describe the collaboration project as well as the results of implementing it at an US and Peruvian university. In the project, US university students were partnered with comparable students at a Peruvian university to complete a project using web-based learning tools and internet conferencing. Project learning objectives are identified and an outline of the project and assignments is presented. Based on our experiences, we evaluate the project and consider problems and issues that arose. Our results suggest that the current state of web-based technology affords university students many opportunities to productively collaborate with their international counterparts.
    • 

    corecore