953 research outputs found

    Emoji as a Proxy of Emotional Communication

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    Nowadays, emoji plays a fundamental role in human computer-mediated communications, allowing the latter to convey body language, objects, symbols, or ideas in text messages using Unicode standardized pictographs and logographs. Emoji allows people expressing more “authentically” emotions and their personalities, by increasing the semantic content of visual messages. The relationship between language, emoji, and emotions is now being studied by several disciplines such as linguistics, psychology, natural language processing (NLP), and machine learning (ML). Particularly, the last two are employed for the automatic detection of emotions and personality traits, building emoji sentiment lexicons, as well as for conveying artificial agents with the ability of expressing emotions through emoji. In this chapter, we introduce the concept of emoji and review the main challenges in using these as a proxy of language and emotions, the ML, and NLP techniques used for classification and detection of emotions using emoji, and presenting new trends for the exploitation of discovered emotional patterns for robotic emotional communication

    Towards a framework for socially interactive robots

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    250 p.En las últimas décadas, la investigación en el campo de la robótica social ha crecido considerablemente. El desarrollo de diferentes tipos de robots y sus roles dentro de la sociedad se están expandiendo poco a poco. Los robots dotados de habilidades sociales pretenden ser utilizados para diferentes aplicaciones; por ejemplo, como profesores interactivos y asistentes educativos, para apoyar el manejo de la diabetes en niños, para ayudar a personas mayores con necesidades especiales, como actores interactivos en el teatro o incluso como asistentes en hoteles y centros comerciales.El equipo de investigación RSAIT ha estado trabajando en varias áreas de la robótica, en particular,en arquitecturas de control, exploración y navegación de robots, aprendizaje automático y visión por computador. El trabajo presentado en este trabajo de investigación tiene como objetivo añadir una nueva capa al desarrollo anterior, la capa de interacción humano-robot que se centra en las capacidades sociales que un robot debe mostrar al interactuar con personas, como expresar y percibir emociones, mostrar un alto nivel de diálogo, aprender modelos de otros agentes, establecer y mantener relaciones sociales, usar medios naturales de comunicación (mirada, gestos, etc.),mostrar personalidad y carácter distintivos y aprender competencias sociales.En esta tesis doctoral, tratamos de aportar nuestro grano de arena a las preguntas básicas que surgen cuando pensamos en robots sociales: (1) ¿Cómo nos comunicamos (u operamos) los humanos con los robots sociales?; y (2) ¿Cómo actúan los robots sociales con nosotros? En esa línea, el trabajo se ha desarrollado en dos fases: en la primera, nos hemos centrado en explorar desde un punto de vista práctico varias formas que los humanos utilizan para comunicarse con los robots de una maneranatural. En la segunda además, hemos investigado cómo los robots sociales deben actuar con el usuario.Con respecto a la primera fase, hemos desarrollado tres interfaces de usuario naturales que pretenden hacer que la interacción con los robots sociales sea más natural. Para probar tales interfaces se han desarrollado dos aplicaciones de diferente uso: robots guía y un sistema de controlde robot humanoides con fines de entretenimiento. Trabajar en esas aplicaciones nos ha permitido dotar a nuestros robots con algunas habilidades básicas, como la navegación, la comunicación entre robots y el reconocimiento de voz y las capacidades de comprensión.Por otro lado, en la segunda fase nos hemos centrado en la identificación y el desarrollo de los módulos básicos de comportamiento que este tipo de robots necesitan para ser socialmente creíbles y confiables mientras actúan como agentes sociales. Se ha desarrollado una arquitectura(framework) para robots socialmente interactivos que permite a los robots expresar diferentes tipos de emociones y mostrar un lenguaje corporal natural similar al humano según la tarea a realizar y lascondiciones ambientales.La validación de los diferentes estados de desarrollo de nuestros robots sociales se ha realizado mediante representaciones públicas. La exposición de nuestros robots al público en esas actuaciones se ha convertido en una herramienta esencial para medir cualitativamente la aceptación social de los prototipos que estamos desarrollando. De la misma manera que los robots necesitan un cuerpo físico para interactuar con el entorno y convertirse en inteligentes, los robots sociales necesitan participar socialmente en tareas reales para las que han sido desarrollados, para así poder mejorar su sociabilida

    Becoming Human with Humanoid

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    Nowadays, our expectations of robots have been significantly increases. The robot, which was initially only doing simple jobs, is now expected to be smarter and more dynamic. People want a robot that resembles a human (humanoid) has and has emotional intelligence that can perform action-reaction interactions. This book consists of two sections. The first section focuses on emotional intelligence, while the second section discusses the control of robotics. The contents of the book reveal the outcomes of research conducted by scholars in robotics fields to accommodate needs of society and industry

    CGAMES'2009

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    Advances in Human-Robot Interaction

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    Rapid advances in the field of robotics have made it possible to use robots not just in industrial automation but also in entertainment, rehabilitation, and home service. Since robots will likely affect many aspects of human existence, fundamental questions of human-robot interaction must be formulated and, if at all possible, resolved. Some of these questions are addressed in this collection of papers by leading HRI researchers

    Actor & Avatar: A Scientific and Artistic Catalog

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    What kind of relationship do we have with artificial beings (avatars, puppets, robots, etc.)? What does it mean to mirror ourselves in them, to perform them or to play trial identity games with them? Actor & Avatar addresses these questions from artistic and scholarly angles. Contributions on the making of "technical others" and philosophical reflections on artificial alterity are flanked by neuroscientific studies on different ways of perceiving living persons and artificial counterparts. The contributors have achieved a successful artistic-scientific collaboration with extensive visual material

    Abstraction of representation in live theater

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2009.Cataloged from PDF version of thesis.Includes bibliographical references (p. 151-158).Early in Tod Machover's opera Death and the Powers, the main character, Simon Powers, is subsumed into a technological environment of his own creation. The theatrical set comes alive in the form of robotic, visual, and sonic elements that allow the actor to extend his range and influence across the stage in unique and dynamic ways. The environment must compellingly assume the behavior and expression of the absent Simon. This thesis presents a new approach called Disembodied Performance that adapts ideas from affective psychology, cognitive science, and the theatrical tradition to create a framework for thinking about the translation of stage presence. An implementation of a system informed by this methodology is demonstrated. In order to distill the essence of this character, we recover performance parameters in real-time from physiological sensors, voice, and vision systems. This system allows the offstage actor to express emotion and interact with others onstage. The Disembodied Performance approach takes a new direction in augmented performance by employing a nonrepresentational abstraction of a human presence that fully translates a character into an environment. The technique and theory presented also have broad-reaching applications outside of theater for personal expression, telepresence, and storytelling.Peter Alexander Torpey.S.M

    Robotics in Germany and Japan

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    This book comprehends an intercultural and interdisciplinary framework including current research fields like Roboethics, Hermeneutics of Technologies, Technology Assessment, Robotics in Japanese Popular Culture and Music Robots. Contributions on cultural interrelations, technical visions and essays are rounding out the content of this book

    Challenging Robot Morality: An Ethical Debate on Humanoid Companions, Dataveillance, and Algorithms

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    In this thesis, I reflect on ethical, moral, and agenthood debates around social and humanoid robots in two ways. I focus on how the technological agency of social robots is understood in ethical canons by shifting from moral concerns in Robot Ethics to data-related ethical concerns in Media and Surveillance Studies. I then move to wider debates on morality, agenthood, and agencies in Machine and Computer Ethics research, so as to highlight that social robots, other robots, machines, and algorithmic structures are often moralised but not understood ethically. In that vein, I distinguish between these two terms to point to a wider critique on the anthropocentric and anthropomorphic tendency in ethical streams, so as to view technology from a morality-aligned standpoint. I undertake a critical survey of current ethical streams and, by doing so, I establish a transdisciplinary ethical discussion around social robots and algorithmic agencies. I undertake this research in two steps. First, I look at the use of humanoid social robots in elderly care, as discussed in Robot Ethics, and expand it with a view from Media and Surveillance Studies on data concern around robots. I hereby examine the social robot and the allocation of its ethical and moral agency as an anthropomorphised and humanoid companion, data tracking device, and Posthumanist ethical network of agencies. This is done to amplify the ethical concerns around its pseudo-agenthood and its potential position as dataveillance. Next, I move on to streams in the Philosophy of Technology (POT) and Machine/Computer Ethics. Here, I discuss concepts on machinic moral agency in digital systems. As I pass from the social robot as a humanoid pseudo-agent towards moralised algorithmic structures, I lay out wider conflicts in morality research streams. Specifically, I address their epistemological simplification and reduction of moral norms to digital code, as well as the increasing dissolvement of accountable agenthood within algorithmic systems. By creating a transdisciplinary investigation on techno-ethical and techno-moral canons and their agency models, I urge for a holistic ethics that, first, gives a greater focus to human agent accountability and moral concerns in the application of robots and, second, negotiates new moral or social norms around the use of robots or digital media structures. This is aligned with increasing concerns around the growing commodification of health data and the lack of transparency on data ownership and privacy infringement.University of Plymout

    Interdisciplinary Insights for Digital Touch Communication

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    Communication is increasingly moving beyond ‘ways of seeing’ to ‘ways of feeling’. This Open Access book provides social design insights and implications for HCI research and design exploring digitally mediated touch communication. It offers a socially orientated map to help navigate the complex social landscape of digitally mediated touch for communication: from everyday touch-screens, tangibles, wearables, haptics for virtual reality, to the tactile internet of skin. Drawing on literature reviews, new case-study vignettes, and exemplars of digital touch, the book examines the major social debates provoked by digital touch, and investigates social themes central to the communicative potential and societal consequences of digital touch: · Communication environments, capacities and practices · Norms associations and expectations · Presence, absence and connection · Social imaginaries of digital touch · Digital touch ethics and values The book concludes with a discussion of the significance of social understanding and methods in the context of Interdisciplinary collaborations to explore touch, towards the design of digital touch communication, ‘ways of feeling’, that are useable, appropriate, ethical and socially aware
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