3 research outputs found

    Recognition of unfamiliar faces

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    People are excellent at identifying faces familiar to them, even from very low quality images, but are bad at recognising, or even matching, faces that are unfamiliar. In this review we shall consider some of the factors which affect our abilities to match unfamiliar faces. Major differences in orientation (e.g. inversion) or greyscale information (e.g. negation) affect face processing dramatically, and such effects are informative about the nature of the representations derived from unfamiliar faces, suggesting that these are based on relatively low-level image descriptions. Consistent with this, even relatively minor differences in lighting and viewpoint create problems for human face matching, leading to potentially important problems over the use of images from security video images. The relationships between different parts of the face (its "configuration") are as important to the impression created of an upright face as local features themselves, suggesting further constraints on the representations derived from faces. The review then turns to consider what computer face recognition systems may contribute to understanding both the theory and the practical problems of face identification. Computer systems can be used as an aid to person identification, but also in an attempt to model human perceptual processes. There are many approaches to computer recognition of faces, including ones based on low-level image analysis of whole face images, which have potential as models of human performance. Some systems show significant correlations with human perceptions of the same faces, for example recognising distinctive faces more easily. In some circumstances, some systems may exceed human abilities on unfamiliar faces. Finally, we look to the future of work in this area, that will incorporate motion and three-dimensional shape information

    Facial Memory is Kernel Density Estimation (Almost)

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    We compare the ability of three exemplar-based memory models, each using three different face stimulus representations, to account for the probability a human subject responded "old" in an old/new facial memory experiment. The models are 1) the Generalized Context Model, 2) SimSample, a probabilistic sampling model, and 3) DBM, a novel model related to kernel density estimation that explicitly encodes stimulus distinctiveness. The representations are 1) positions of stimuli in MDS "face space," 2) projections of test faces onto the eigenfaces of the study set, and 3) a representation based on response to a grid of Gabor filter jets. Of the 9 model/representation combinations, only the distinctiveness model in MDS space predicts the observed "morph familiarity inversion" effect, in which the subjects' false alarm rate for morphs between similar faces is higher than their hit rate for many of the studied faces. This evidence is consistent with the hypothesis that human memory for faces i..
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