105,331 research outputs found

    Using 3D morphable models for face recognition in video

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    The 3D Morphable Face Model (3DMM) has been used for over a decade for creating 3D models from single images of faces. This model is based on a PCA model of the 3D shape and texture generated from a limited number of 3D scans. The goal of fitting a 3DMM to an image is to find the model coefficients, the lighting and other imaging variables from which we can remodel that image as accurately as possible. The model coefficients consist of texture and of shape descriptors, and can without further processing be used in verification and recognition experiments. Until now little research has been performed into the influence of the diverse parameters of the 3DMM on the recognition performance. In this paper we will introduce a Bayesian-based method for texture backmapping from multiple images. Using the information from multiple (non-frontal) views we construct a frontal view which can be used as input to 2D face recognition software. We also show how the number of triangles used in the fitting proces influences the recognition performance using the shape descriptors. The verification results of the 3DMM are compared to state-of-the-art 2D face recognition software on the MultiPIE dataset. The 2D FR software outperforms the Morphable Model, but the Morphable Model can be useful as a preprocesser to synthesize a frontal view from a non-frontal view and also combine images with multiple views to a single frontal view. We show results for this preprocessing technique by using an average face shape, a fitted face shape, with a MM texture, with the original texture and with a hybrid texture. The preprocessor has improved the verification results significantly on the dataset

    Face Recognition based on CNN 2D-3D Reconstruction using Shape and Texture Vectors Combining

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    This study proposes a face recognition model using a combination of shape and texture vectors that are used to produce new face images on 2D-3D reconstruction images. The reconstruction process to produce 3D face images is carried out using the convolutional neural network (CNN) method on 2D face images. Merging shapes and textures vector is used to produce correlation points on new face images that have similarities to the initial image used. Principal Component Analysis (PCA) is used as a feature extraction method, for the classification method we use the Mahalanobis method. The results of the tests can produce a better recognition rate compared to face recognition testing using 2D images

    Face recognition under varying pose: The role of texture and shape

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    Although remarkably robust, face recognition is not perfectly invariant to pose and viewpoint changes. It has been known since long, that the profile as well as the full-face view result in a recognition performance that is worse than a view from within that range. However, only few data exists that investigate this phenomenon in detail. This work intends to provide such data using a high angular resolution and a large range of poses. Since there are inconsistencies in the literature concerning these issues, we emphasize on the different role of the learning view and the testing view in the recognition experiment and on the role of information contained in the texture and in the shape of a face. Our stimuli were generated from laser-scanned head models and contained either the natural texture or only Lambertian shading and no texture. The results of our same/different face recognition experiments are: 1. Only the learning view but not the testing view effects the recognition performance. 2. For the textured faces the optimal learning view is closer to the full-face view than for the shaded faces. 3. For the shaded faces, we find a significantly better recognition performance for the symmetric view. The results can be interpreted in terms of different strategies to recover invariants from texture and from shading

    A novel Analysis of Image Forgery Detection Using SVM

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    This paper deals with basic information regarding the face recognition and whole parameters that effects the face structure and face shape. For the calculation of age, clients utilize age function combined with aging way. Face recognition is most difficult field of pattern recognition, however research in this field almost attains constancy with new difficulties emerges with time, and the research again towards the problem encounters due to aging, an automatic age technique utilized for strong face recognition is given briefly. Then user use age, commonly vector generating function or feature vector of real image to create synthesized feature vectors at target age. User uses a structure and texture vectors to show a facial image by projecting it in Eigen space of shape or texture. Images in courtrooms for evidence, graphics in newspapers and magazines, and digital graphics used by doctors are few instances that needs for pictures and not using a manipulation. Earlier, SVM algorithm failed in many instances in detection of forged picture. For the reason that single characteristic extraction algorithm, just isn#39t capable to include the certain function of the pictures. So you can overcome drawbacks of existing algorithm. We can use meta-fusion technique of HOG and Sasi elements classifier also to beat the drawback of SVM classifier.nbs

    Video-based online face recognition using identity surfaces

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    Recognising faces across multiple views is more challenging than that from a fixed view because of the severe non-linearity caused by rotation in depth, self-occlusion, self-shading, and change of illumination. The problem can be related to the problem of modelling the spatiotemporal dynamics of moving faces from video input for unconstrained live face recognition. Both problems remain largely under-developed. To address the problems, a novel approach is presented in this paper. A multi-view dynamic face model is designed to extract the shape-and-pose-free texture patterns of faces. The model provides a precise correspondence to the task of recognition since the 3D shape information is used to warp the multi-view faces onto the model mean shape in frontal-view. The identity surface of each subject is constructed in a discriminant feature space from a sparse set of face texture patterns, or more practically, from one or more learning sequences containing the face of the subject. Instead of matching templates or estimating multi-modal density functions, face recognition can be performed by computing the pattern distances to the identity surfaces or trajectory distances between the object and model trajectories. Experimental results depict that this approach provides an accurate recognition rate while using trajectory distances achieves a more robust performance since the trajectories encode the spatio-temporal information and contain accumulated evidence about the moving faces in a video input

    Pattern Recognition of Surgically Altered Face Images Using Multi-Objective Evolutionary Algorithm

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    Plastic surgery has been recently coming up with a new and important aspect of face recognition alongside pose, expression, illumination, aging and disguise. Plastic surgery procedures changes the texture, appearance and the shape of different facial regions. Therefore, it is difficult for conventional face recognition algorithms to match a post-surgery face image with a pre-surgery face image. The non-linear variations produced by plastic surgery procedures are hard to be addressed using current face recognition algorithms. The multi-objective evolutionary algorithm is a novel approach for pattern recognition of surgically altered face images. The algorithms starts with generating non-disjoint face granules and two feature extractors EUCLBP (Extended Uniform Circular Local Binary Pattern) and SIFT (Scale Invariant Feature Transform), are used to extract discriminating facial information from face granules. DOI: 10.17762/ijritcc2321-8169.150316

    Analysis of 3D Face Reconstruction

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    This thesis investigates the long standing problem of 3D reconstruction from a single 2D face image. Face reconstruction from a single 2D face image is an ill posed problem involving estimation of the intrinsic and the extrinsic camera parameters, light parameters, shape parameters and the texture parameters. The proposed approach has many potential applications in the law enforcement, surveillance, medicine, computer games and the entertainment industries. This problem is addressed using an analysis by synthesis framework by reconstructing a 3D face model from identity photographs. The identity photographs are a widely used medium for face identi cation and can be found on identity cards and passports. The novel contribution of this thesis is a new technique for creating 3D face models from a single 2D face image. The proposed method uses the improved dense 3D correspondence obtained using rigid and non-rigid registration techniques. The existing reconstruction methods use the optical ow method for establishing 3D correspondence. The resulting 3D face database is used to create a statistical shape model. The existing reconstruction algorithms recover shape by optimizing over all the parameters simultaneously. The proposed algorithm simplifies the reconstruction problem by using a step wise approach thus reducing the dimension of the parameter space and simplifying the opti- mization problem. In the alignment step, a generic 3D face is aligned with the given 2D face image by using anatomical landmarks. The texture is then warped onto the 3D model by using the spatial alignment obtained previously. The 3D shape is then recovered by optimizing over the shape parameters while matching a texture mapped model to the target image. There are a number of advantages of this approach. Firstly, it simpli es the optimization requirements and makes the optimization more robust. Second, there is no need to accurately recover the illumination parameters. Thirdly, there is no need for recovering the texture parameters by using a texture synthesis approach. Fourthly, quantitative analysis is used for improving the quality of reconstruction by improving the cost function. Previous methods use qualitative methods such as visual analysis, and face recognition rates for evaluating reconstruction accuracy. The improvement in the performance of the cost function occurs as a result of improvement in the feature space comprising the landmark and intensity features. Previously, the feature space has not been evaluated with respect to reconstruction accuracy thus leading to inaccurate assumptions about its behaviour. The proposed approach simpli es the reconstruction problem by using only identity images, rather than placing eff ort on overcoming the pose, illumination and expression (PIE) variations. This makes sense, as frontal face images under standard illumination conditions are widely available and could be utilized for accurate reconstruction. The reconstructed 3D models with texture can then be used for overcoming the PIE variations

    3D FACE RECOGNITION USING LOCAL FEATURE BASED METHODS

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    Face recognition has attracted many researchers’ attention compared to other biometrics due to its non-intrusive and friendly nature. Although several methods for 2D face recognition have been proposed so far, there are still some challenges related to the 2D face including illumination, pose variation, and facial expression. In the last few decades, 3D face research area has become more interesting since shape and geometry information are used to handle challenges from 2D faces. Existing algorithms for face recognition are divided into three different categories: holistic feature-based, local feature-based, and hybrid methods. According to the literature, local features have shown better performance relative to holistic feature-based methods under expression and occlusion challenges. In this dissertation, local feature-based methods for 3D face recognition have been studied and surveyed. In the survey, local methods are classified into three broad categories which consist of keypoint-based, curve-based, and local surface-based methods. Inspired by keypoint-based methods which are effective to handle partial occlusion, structural context descriptor on pyramidal shape maps and texture image has been proposed in a multimodal scheme. Score-level fusion is used to combine keypoints’ matching score in both texture and shape modalities. The survey shows local surface-based methods are efficient to handle facial expression. Accordingly, a local derivative pattern is introduced to extract distinct features from depth map in this work. In addition, the local derivative pattern is applied on surface normals. Most 3D face recognition algorithms are focused to utilize the depth information to detect and extract features. Compared to depth maps, surface normals of each point can determine the facial surface orientation, which provides an efficient facial surface representation to extract distinct features for recognition task. An Extreme Learning Machine (ELM)-based auto-encoder is used to make the feature space more discriminative. Expression and occlusion robust analysis using the information from the normal maps are investigated by dividing the facial region into patches. A novel hybrid classifier is proposed to combine Sparse Representation Classifier (SRC) and ELM classifier in a weighted scheme. The proposed algorithms have been evaluated on four widely used 3D face databases; FRGC, Bosphorus, Bu-3DFE, and 3D-TEC. The experimental results illustrate the effectiveness of the proposed approaches. The main contribution of this work lies in identification and analysis of effective local features and a classification method for improving 3D face recognition performance

    Hybrid component-based face recognition.

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    Masters Degree. University of KwaZulu-Natal, Pietermaritzburg.Facial recognition (FR) is the trusted biometric method for authentication. Compared to other biometrics such as signature; which can be compromised, facial recognition is non-intrusive and it can be apprehended at a distance in a concealed manner. It has a significant role in conveying the identity of a person in social interaction and its performance largely depends on a variety of factors such as illumination, facial pose, expression, age span, hair, facial wear, and motion. In the light of these considerations this dissertation proposes a hybrid component-based approach that seeks to utilise any successfully detected components. This research proposes a facial recognition technique to recognize faces at component level. It employs the texture descriptors Grey-Level Co-occurrence (GLCM), Gabor Filters, Speeded-Up Robust Features (SURF) and Scale Invariant Feature Transforms (SIFT), and the shape descriptor Zernike Moments. The advantage of using the texture attributes is their simplicity. However, they cannot completely characterise the whole face recognition, hence the Zernike Moments descriptor was used to compute the shape properties of the selected facial components. These descriptors are effective facial components feature representations and are robust to illumination and pose changes. Experiments were performed on four different state of the art facial databases, the FERET, FEI, SCface and CMU and Error-Correcting Output Code (ECOC) was used for classification. The results show that component-based facial recognition is more effective than whole face and the proposed methods achieve 98.75% of recognition accuracy rate. This approach performs well compared to other componentbased facial recognition approaches
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