11,439 research outputs found
Evaluating methods for controlling depth perception in stereoscopic cinematography.
Existing stereoscopic imaging algorithms can create static stereoscopic images with perceived depth control function to ensure a compelling 3D viewing experience without visual discomfort. However, current algorithms do not normally support standard Cinematic Storytelling techniques. These techniques, such as object movement, camera motion, and zooming, can result in dynamic scene depth change within and between a series of frames (shots) in stereoscopic cinematography. In this study, we empirically evaluate the following three types of stereoscopic imaging approaches that aim to address this problem. (1) Real-Eye Configuration: set camera separation equal to the nominal human eye interpupillary distance. The perceived depth on the display is identical to the scene depth without any distortion. (2) Mapping Algorithm: map the scene depth to a predefined range on the display to avoid excessive perceived depth. A new method that dynamically adjusts the depth mapping from scene space to display space is presented in addition to an existing fixed depth mapping method. (3) Depth of Field Simulation: apply Depth of Field (DOF) blur effect to stereoscopic images. Only objects that are inside the DOF are viewed in full sharpness. Objects that are far away from the focus plane are blurred. We performed a human-based trial using the ITU-R BT.500-11 Recommendation to compare the depth quality of stereoscopic video sequences generated by the above-mentioned imaging methods. Our results indicate that viewers' practical 3D viewing volumes are different for individual stereoscopic displays and viewers can cope with much larger perceived depth range in viewing stereoscopic cinematography in comparison to static stereoscopic images. Our new dynamic depth mapping method does have an advantage over the fixed depth mapping method in controlling stereo depth perception. The DOF blur effect does not provide the expected improvement for perceived depth quality control in 3D cinematography. We anticipate the results will be of particular interest to 3D filmmaking and real time computer games
Augmented reality fonts with enhanced out-of-focus text legibility
In augmented reality, information is often distributed between real and virtual contexts, and often appears at different distances from the viewer. This raises the issues of (1) context switching, when attention is switched between real and virtual contexts, (2) focal distance switching, when the eye accommodates to see information in sharp focus at a new distance, and (3) transient focal blur, when information is seen out of focus, during the time interval of focal distance switching. This dissertation research has quantified the impact of context switching, focal distance switching, and transient focal blur on human performance and eye fatigue in both monocular and binocular viewing conditions. Further, this research has developed a novel font that when seen out-of-focus looks sharper than standard fonts. This SharpView font promises to mitigate the effect of transient focal blur. Developing this font has required (1) mathematically modeling out-of-focus blur with Zernike polynomials, which model focal deficiencies of human vision, (2) developing a focus correction algorithm based on total variation optimization, which corrects out-of-focus blur, and (3) developing a novel algorithm for measuring font sharpness. Finally, this research has validated these fonts through simulation and optical camera-based measurement. This validation has shown that, when seen out of focus, SharpView fonts are as much as 40 to 50% sharper than standard fonts. This promises to improve font legibility in many applications of augmented reality
Deformable Beamsplitters: Enhancing Perception with Wide Field of View, Varifocal Augmented Reality Displays
An augmented reality head-mounted display with full environmental awareness could present data in new ways and provide a new type of experience, allowing seamless transitions between real life and virtual content. However, creating a light-weight, optical see-through display providing both focus support and wide field of view remains a challenge. This dissertation describes a new dynamic optical element, the deformable beamsplitter, and its applications for wide field of view, varifocal, augmented reality displays. Deformable beamsplitters combine a traditional deformable membrane mirror and a beamsplitter into a single element, allowing reflected light to be manipulated by the deforming membrane mirror, while transmitted light remains unchanged. This research enables both single element optical design and correct focus while maintaining a wide field of view, as demonstrated by the description and analysis of two prototype hardware display systems which incorporate deformable beamsplitters. As a user changes the depth of their gaze when looking through these displays, the focus of virtual content can quickly be altered to match the real world by simply modulating air pressure in a chamber behind the deformable beamsplitter; thus ameliorating vergence–accommodation conflict. Two user studies verify the display prototypes’ capabilities and show the potential of the display in enhancing human performance at quickly perceiving visual stimuli. This work shows that near-eye displays built with deformable beamsplitters allow for simple optical designs that enable wide field of view and comfortable viewing experiences with the potential to enhance user perception.Doctor of Philosoph
Future Directions in Astronomy Visualisation
Despite the large budgets spent annually on astronomical research equipment
such as telescopes, instruments and supercomputers, the general trend is to
analyse and view the resulting datasets using small, two-dimensional displays.
We report here on alternative advanced image displays, with an emphasis on
displays that we have constructed, including stereoscopic projection, multiple
projector tiled displays and a digital dome. These displays can provide
astronomers with new ways of exploring the terabyte and petabyte datasets that
are now regularly being produced from all-sky surveys, high-resolution computer
simulations, and Virtual Observatory projects. We also present a summary of the
Advanced Image Displays for Astronomy (AIDA) survey which we conducted from
March-May 2005, in order to raise some issues pertitent to the current and
future level of use of advanced image displays.Comment: 13 pages, 2 figures, accepted for publication in PAS
Effects of strain on the electronic structure of VO_2
We present cluster-DMFT (CTQMC) calculations based on a downfolded
tight-binding model in order to study the electronic structure of vanadium
dioxide (VO_2) both in the low-temperature (M_1) and high-temperature (rutile)
phases. Motivated by the recent efforts directed towards tuning the physical
properties of VO_2 by depositing films on different supporting surfaces of
different orientations we performed calculations for different geometries for
both phases. In order to investigate the effects of the different growing
geometries we applied both contraction and expansion for the lattice parameter
along the rutile c-axis in the 3-dimensional translationally invariant systems
miming the real situation. Our main focus is to identify the mechanisms
governing the formation of the gap characterizing the M_1 phase and its
dependence on strain. We found that the increase of the band-width with
compression along the axis corresponding to the rutile c-axis is more important
than the Peierls bonding-antibonding splitting
The color dependent morphology of the post-AGB star HD161796
Context. Many protoplanetary nebulae show strong asymmetries in their
surrounding shell, pointing to asymmetries during the mass loss phase.
Questions concerning the origin and the onset of deviations from spherical
symmetry are important for our understanding of the evolution of these objects.
Here we focus on the circumstellar shell of the post-AGB star HD 161796. Aims.
We aim at detecting signatures of an aspherical outflow, as well as to derive
the properties of it. Methods. We use the imaging polarimeter ExPo (the extreme
polarimeter), a visitor instrument at the William Herschel Telescope, to
accurately image the dust shell surrounding HD 161796 in various wavelength
filters. Imaging polarimetry allows us to separate the faint, polarized, light
from circumstellar material from the bright, unpolarized, light from the
central star. Results. The shell around HD 161796 is highly aspherical. A clear
signature of an equatorial density enhancement can be seen. This structure is
optically thick at short wavelengths and changes its appearance to optically
thin at longer wavelengths. In the classification of the two different
appearances of planetary nebulae from HST images it changes from being
classified as DUPLEX at short wavelengths to SOLE at longer wavelengths. This
strengthens the interpretation that these two appearances are manifestations of
the same physical structure. Furthermore, we find that the central star is
hotter than often assumed and the relatively high observed reddening is due to
circumstellar rather than interstellar extinction.Comment: Accepted for publication in A&
The smart contact lens: from an artificial iris to a contact lens display
Contactlenzen zijn ruim gekend als passieve hulpmiddelen voor visuele correctie, maar in het laatste decennium is er een nieuw onderzoeksdomein ontstaan naar zogenaamde 'slimme' contactlenzen. Door het toevoegen van elektronische componenten en andere actieve elementen kunnen nieuwe functionaliteiten aan contactlenzen worden gegeven zoals het meten van biomedische parameters, actieve visuscorrectie en Augmented Reality. Met het oog op potentiele toepassingen in actieve visuscorrectie en Augmented Reality, werd er in dit onderzoek werd gekeken hoe klassieke LCD technologie geïntegreerd kan worden in contactlenzen. Gebaseerd op bestaande fabricagemethoden van flexibele beeldschermen werd een nieuw productieproces opgesteld dat toeliet om een sferisch vervormde vloeibaarkristal-cel te produceren die dun genoeg was om in een contactlens geïntegreerd to worden. Hierna werden de eerste mogelijke applicaties zoals een artificiële iris en een actieve multifocaallens verkend en werd er gekeken wat de verdere uitdagingen waren om tot een heus contactlensbeeldscherm te komen
- …