890 research outputs found

    Extensible Debuggers for Extensible Languages

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    Debugging Scandal: The Next Generation

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    In 1997, the general lack of debugging tools was termed "the debugging scandal". Today, as new languages are emerging to support software evolution, once more debugging support is lagging. The powerful abstractions offered by new languages are compiled away and transformed into complex synthetic structures. Current debugging tools only allow inspection in terms of this complex synthetic structure; they do not support observation of program executions in terms of the original development abstractions. In this position paper, we outline this problem and present two emerging lines of research that ease the burden for debugger implementers and enable developers to debug in terms of development abstractions. For both approaches we identify language-independent debugger components and those that must be implemented for every new language. One approach restores the abstractions by a tool external to the program. The other maintains the abstractions by using a dedicated execution environment, supporting the relevant abstractions. Both approaches have the potential of improving debugging support for new languages. We discuss the advantages and disadvantages of both approaches, outline a combination thereof and also discuss open challenges

    A Machine-Independent Debugger--Revisited

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    Most debuggers are notoriously machine-dependent, but some recent research prototypes achieve varying degrees of machine-independence with novel designs. Cdb, a simple source-level debugger for C, is completely independent of its target architecture. This independence is achieved by embedding symbol tables and debugging code in the target program, which costs both time and space. This paper describes a revised design and implementation of cdb that reduces the space cost by nearly one-half and the time cost by 13% by storing symbol tables in external files. A symbol table is defined by a 31-line grammar in the Abstract Syntax Description Language (ASDL). ASDL is a domain-specific language for specifying tree data structures. The ASDL tools accept an ASDL grammar and generate code to construct, read, and write these data structures. Using ASDL automates implementing parts of the debugger, and the grammar documents the symbol table concisely. Using ASDL also suggested simplifications to the interface between the debugger and the target program. Perhaps most important, ASDL emphasizes that symbol tables are data structures, not file formats. Many of the pitfalls of working with low-level file formats can be avoided by focusing instead on high-level data structures and automating the implementation details.Comment: 12 pages; 6 figures; 3 table

    Evolving Languages with Object Algebras

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    Object Algebras are a programming technique for the extensible implementation of recursive data types. This extended abstract introduces Object Algebras and shows how they could be used to develop highly evolvable software languages. The paper is concluded with a discussin of directions for further research

    A Concurrency-Agnostic Protocol for Multi-Paradigm Concurrent Debugging Tools

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    Today's complex software systems combine high-level concurrency models. Each model is used to solve a specific set of problems. Unfortunately, debuggers support only the low-level notions of threads and shared memory, forcing developers to reason about these notions instead of the high-level concurrency models they chose. This paper proposes a concurrency-agnostic debugger protocol that decouples the debugger from the concurrency models employed by the target application. As a result, the underlying language runtime can define custom breakpoints, stepping operations, and execution events for each concurrency model it supports, and a debugger can expose them without having to be specifically adapted. We evaluated the generality of the protocol by applying it to SOMns, a Newspeak implementation, which supports a diversity of concurrency models including communicating sequential processes, communicating event loops, threads and locks, fork/join parallelism, and software transactional memory. We implemented 21 breakpoints and 20 stepping operations for these concurrency models. For none of these, the debugger needed to be changed. Furthermore, we visualize all concurrent interactions independently of a specific concurrency model. To show that tooling for a specific concurrency model is possible, we visualize actor turns and message sends separately.Comment: International Symposium on Dynamic Language

    Holistic debugging - enabling instruction set simulation for software quality assurance

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    We present holistic debugging, a novel method for observing execution of complex and distributed software. It builds on an instruction set simulator, which provides reproducible experiments and non-intrusive probing of state in a distributed system. Instruction set simulators, however, only provide low-level information, so a holistic debugger contains a translation framework that maps this information to higher abstraction level observation tools, such as source code debuggers. We have created Nornir, a proof-of-concept holistic debugger, built on the simulator Simics. For each observed process in the simulated system, Nornir creates an abstraction translation stack, with virtual machine translators that map machine-level storage contents (e.g. physical memory, registers) provided by Simics, to application-level data (e.g. virtual memory contents) by parsing the data structures of operating systems and virtual machines. Nornir includes a modified version of the GNU debugger (GDB), which supports non-intrusive symbolic debugging of distributed applications. Nornir's main interface is a debugger shepherd, a programmable interface that controls multiple debuggers, and allows users to coherently inspect the entire state of heterogeneous, distributed applications. It provides a robust observation platform for construction of new observation tools
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