1,272 research outputs found

    Intelligent Navigation Service Robot Working in a Flexible and Dynamic Environment

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    Numerous sensor fusion techniques have been reported in the literature for a number of robotics applications. These techniques involved the use of different sensors in different configurations. However, in the case of food driving, the possibility of the implementation has been overlooked. In restaurants and food delivery spots, enhancing the food transfer to the correct table is neatly required, without running into other robots or diners or toppling over. In this project, a particular algorithm module has been proposed and implemented to enhance the robot driving methodology and maximize robot functionality, accuracy, and the food transfer experience. The emphasis has been on enhancing movement accuracy to reach the targeted table from the start to the end. Four major elements have been designed to complete this project, including mechanical, electrical, electronics, and programming. Since the floor condition greatly affecting the wheels and turning angle selection, the movement accuracy was improved during the project. The robot was successfully able to receive the command from the restaurant and go to deliver the food to the customers\u27 tables, considering any obstacles on the way to avoid. The robot has equipped with two trays to mount the food with well-configured voices to welcome and greet the customer. The performance has been evaluated and undertaken using a routine robot movement tests. As part of this study, the designed service wheeled robot required to be with a high-performance real-time processor. As long as the processor was adequate, the experimental results showed a highly effective search robot methodology. Having concluded from the study that a minimum number of sensors are needed if they are placed appropriately and used effectively on a robot\u27s body, as navigation could be performed by using a small set of sensors. The Arduino Due has been used to provide a real-time operating system. It has provided a very successful data processing and transfer throughout any regular operation. Furthermore, an easy-to-use application has been developed to improve the user experience, so that the operator can interact directly with the robot via a special setting screen. It is possible, using this feature, to modify advanced settings such as voice commands or IP address without having to return back to the code

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Path planning, modelling and simulation for energy optimised mobile robotics

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    This thesis is concerned with an investigation of a solution for mobile robotic platforms to minimize the usage of scarce energy that is available and is not wasted following traditionally planned paths for complex terrain environments. This therefore addresses the need to reduce the total energy cost during a field task or mission. A path planning algorithm is designed by creating a new approach of artificial potential field method that generates a planned path, utilising terrain map. The new approach has the capability of avoiding the local minimum problems which is one of the major problems of traditional potential field method. By solving such problems gives a reliable solution to establish a required path. Therefore the approach results in an energy efficient path of the terrain identified, instead obvious straight line of the terrain. A literature review is conducted which reviews the mainstream path planning algorithms with the applications in mobile robotic platforms was analysed. These path planning algorithms are compared for the purpose of energy optimized planning, which concludes the method of artificial potential field as the path planning algorithm which has the most potential and will be further investigated and improved in this research. The methodology of designing, modelling and simulating a mobile robotic platform is defined and presented for the purpose of energy optimized path planning requirement. The research is to clarify the needs, requirements, and specifications of the design. A complete set of models which include mechanical and electrical modelling, functional concept modelling, modelling of the system are established. Based on these models, an energy optimized path planning algorithm is designed. The modelling of force and the kinematics is established to validate and evaluate the result of the algorithm through simulations. Moreover a simulation environment is established which is constructed for multi perspective simulation. This also enables collaborative simulation using Simulink and ADAMS to for simulating a path generated by the path planning algorithm and assess the energy consumption of the driven and steering mechanism of an exemplar system called AgriRover. This simulation environment allows the capture of simulated result of the total energy consumption, therefore outlines the energy cost behaviour of the AgriRover. A total of two sets of paths was tested in the fields for validation, one being generated by the energy optimized path planning algorithm and the other following a straight path. During the field tests the total cost of energy was captured . Two sets of results are compared with each other and compared with the simulation. The comparison shows a 21.34% of the energy saving by deploying the path generated with the energy optimized path planning algorithm in the field test. This research made the following contribution to knowledge. A comparison and grading of mainstream path planning algorithms from energy optimisation perspective is undertaken using detailed evaluation criteria, including computational power required, extendibility, flexibility and more criteria that is relevant for the energy optimized planning purpose. These algorithms have not been compared from energy optimisation angle before, and the research for energy optimised planning under complex terrain environments have not been investigated. Addressing these knowledge gaps, a methodology of designing, modelling and simulating a mobile platform system is proposed to facilitate an energy optimized path planning. This , leads to a new approach of path planning algorithm that reduces unnecessary energy spend for climbing of the terrain, using the terrain data available. Such a methodology derives several novel methods: Namely, a method for avoiding local minimum problem for artificial potential field path planning using the approach of approximation; A method of achieving high expendability of the path planning algorithm, where this method is capable of generate a path through a large map in a short time; A novel method of multi perspective dynamic simulation, which is capable of simulating the behaviour of internal mechanism and the overall robotic mobile platform with the fully integrated control, The dynamic simulation enables prediction of energy consumption; Finally, a novel method of mathematically modelling and simplifying a steering mechanism for the wheel based mobile vehicle was further investigated.This thesis is concerned with an investigation of a solution for mobile robotic platforms to minimize the usage of scarce energy that is available and is not wasted following traditionally planned paths for complex terrain environments. This therefore addresses the need to reduce the total energy cost during a field task or mission. A path planning algorithm is designed by creating a new approach of artificial potential field method that generates a planned path, utilising terrain map. The new approach has the capability of avoiding the local minimum problems which is one of the major problems of traditional potential field method. By solving such problems gives a reliable solution to establish a required path. Therefore the approach results in an energy efficient path of the terrain identified, instead obvious straight line of the terrain. A literature review is conducted which reviews the mainstream path planning algorithms with the applications in mobile robotic platforms was analysed. These path planning algorithms are compared for the purpose of energy optimized planning, which concludes the method of artificial potential field as the path planning algorithm which has the most potential and will be further investigated and improved in this research. The methodology of designing, modelling and simulating a mobile robotic platform is defined and presented for the purpose of energy optimized path planning requirement. The research is to clarify the needs, requirements, and specifications of the design. A complete set of models which include mechanical and electrical modelling, functional concept modelling, modelling of the system are established. Based on these models, an energy optimized path planning algorithm is designed. The modelling of force and the kinematics is established to validate and evaluate the result of the algorithm through simulations. Moreover a simulation environment is established which is constructed for multi perspective simulation. This also enables collaborative simulation using Simulink and ADAMS to for simulating a path generated by the path planning algorithm and assess the energy consumption of the driven and steering mechanism of an exemplar system called AgriRover. This simulation environment allows the capture of simulated result of the total energy consumption, therefore outlines the energy cost behaviour of the AgriRover. A total of two sets of paths was tested in the fields for validation, one being generated by the energy optimized path planning algorithm and the other following a straight path. During the field tests the total cost of energy was captured . Two sets of results are compared with each other and compared with the simulation. The comparison shows a 21.34% of the energy saving by deploying the path generated with the energy optimized path planning algorithm in the field test. This research made the following contribution to knowledge. A comparison and grading of mainstream path planning algorithms from energy optimisation perspective is undertaken using detailed evaluation criteria, including computational power required, extendibility, flexibility and more criteria that is relevant for the energy optimized planning purpose. These algorithms have not been compared from energy optimisation angle before, and the research for energy optimised planning under complex terrain environments have not been investigated. Addressing these knowledge gaps, a methodology of designing, modelling and simulating a mobile platform system is proposed to facilitate an energy optimized path planning. This , leads to a new approach of path planning algorithm that reduces unnecessary energy spend for climbing of the terrain, using the terrain data available. Such a methodology derives several novel methods: Namely, a method for avoiding local minimum problem for artificial potential field path planning using the approach of approximation; A method of achieving high expendability of the path planning algorithm, where this method is capable of generate a path through a large map in a short time; A novel method of multi perspective dynamic simulation, which is capable of simulating the behaviour of internal mechanism and the overall robotic mobile platform with the fully integrated control, The dynamic simulation enables prediction of energy consumption; Finally, a novel method of mathematically modelling and simplifying a steering mechanism for the wheel based mobile vehicle was further investigated

    The "Federica" hand: a simple, very efficient prothesis

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    Hand prostheses partially restore hand appearance and functionalities. Not everyone can afford expensive prostheses and many low-cost prostheses have been proposed. In particular, 3D printers have provided great opportunities by simplifying the manufacturing process and reducing costs. Generally, active prostheses use multiple motors for fingers movement and are controlled by electromyographic (EMG) signals. The "Federica" hand is a single motor prosthesis, equipped with an adaptive grasp and controlled by a force-myographic signal. The "Federica" hand is 3D printed and has an anthropomorphic morphology with five fingers, each consisting of three phalanges. The movement generated by a single servomotor is transmitted to the fingers by inextensible tendons that form a closed chain; practically, no springs are used for passive hand opening. A differential mechanical system simultaneously distributes the motor force in predefined portions on each finger, regardless of their actual positions. Proportional control of hand closure is achieved by measuring the contraction of residual limb muscles by means of a force sensor, replacing the EMG. The electrical current of the servomotor is monitored to provide the user with a sensory feedback of the grip force, through a small vibration motor. A simple Arduino board was adopted as processing unit. The differential mechanism guarantees an efficient transfer of mechanical energy from the motor to the fingers and a secure grasp of any object, regardless of its shape and deformability. The force sensor, being extremely thin, can be easily embedded into the prosthesis socket and positioned on both muscles and tendons; it offers some advantages over the EMG as it does not require any electrical contact or signal processing to extract information about the muscle contraction intensity. The grip speed is high enough to allow the user to grab objects on the fly: from the muscle trigger until to the complete hand closure, "Federica" takes about half a second. The cost of the device is about 100 US$. Preliminary tests carried out on a patient with transcarpal amputation, showed high performances in controlling the prosthesis, after a very rapid training session. The "Federica" hand turned out to be a lightweight, low-cost and extremely efficient prosthesis. The project is intended to be open-source: all the information needed to produce the prosthesis (e.g. CAD files, circuit schematics, software) can be downloaded from a public repository. Thus, allowing everyone to use the "Federica" hand and customize or improve it

    Workshop on Exercise Prescription for Long-Duration Space Flight

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    The National Aeronautics and Space Administration has a dedicated history of ensuring human safety and productivity in flight. Working and living in space long term represents the challenge of the future. Our concern is in determining the effects on the human body of living in space. Space flight provides a powerful stimulus for adaptation, such as cardiovascular and musculoskeletal deconditioning. Extended-duration space flight will influence a great many systems in the human body. We must understand the process by which this adaptation occurs. The NASA is agressively involved in developing programs which will act as a foundation for this new field of space medicine. The hallmark of these programs deals with prevention of deconditioning, currently referred to as countermeasures to zero g. Exercise appears to be most effective in preventing the cardiovascular and musculoskeletal degradation of microgravity

    Locomoção bípede adaptativa a partir de uma única demonstração usando primitivas de movimento

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    Doutoramento em Engenharia EletrotécnicaEste trabalho aborda o problema de capacidade de imitação da locomoção humana através da utilização de trajetórias de baixo nível codificadas com primitivas de movimento e utilizá-las para depois generalizar para novas situações, partindo apenas de uma demonstração única. Assim, nesta linha de pensamento, os principais objetivos deste trabalho são dois: o primeiro é analisar, extrair e codificar demonstrações efetuadas por um humano, obtidas por um sistema de captura de movimento de forma a modelar tarefas de locomoção bípede. Contudo, esta transferência não está limitada à simples reprodução desses movimentos, requerendo uma evolução das capacidades para adaptação a novas situações, assim como lidar com perturbações inesperadas. Assim, o segundo objetivo é o desenvolvimento e avaliação de uma estrutura de controlo com capacidade de modelação das ações, de tal forma que a demonstração única apreendida possa ser modificada para o robô se adaptar a diversas situações, tendo em conta a sua dinâmica e o ambiente onde está inserido. A ideia por detrás desta abordagem é resolver o problema da generalização a partir de uma demonstração única, combinando para isso duas estruturas básicas. A primeira consiste num sistema gerador de padrões baseado em primitivas de movimento utilizando sistemas dinâmicos (DS). Esta abordagem de codificação de movimentos possui propriedades desejáveis que a torna ideal para geração de trajetórias, tais como a possibilidade de modificar determinados parâmetros em tempo real, tais como a amplitude ou a frequência do ciclo do movimento e robustez a pequenas perturbações. A segunda estrutura, que está embebida na anterior, é composta por um conjunto de osciladores acoplados em fase que organizam as ações de unidades funcionais de forma coordenada. Mudanças em determinadas condições, como o instante de contacto ou impactos com o solo, levam a modelos com múltiplas fases. Assim, em vez de forçar o movimento do robô a situações pré-determinadas de forma temporal, o gerador de padrões de movimento proposto explora a transição entre diferentes fases que surgem da interação do robô com o ambiente, despoletadas por eventos sensoriais. A abordagem proposta é testada numa estrutura de simulação dinâmica, sendo que várias experiências são efetuadas para avaliar os métodos e o desempenho dos mesmos.This work addresses the problem of learning to imitate human locomotion actions through low-level trajectories encoded with motion primitives and generalizing them to new situations from a single demonstration. In this line of thought, the main objectives of this work are twofold: The first is to analyze, extract and encode human demonstrations taken from motion capture data in order to model biped locomotion tasks. However, transferring motion skills from humans to robots is not limited to the simple reproduction, but requires the evaluation of their ability to adapt to new situations, as well as to deal with unexpected disturbances. Therefore, the second objective is to develop and evaluate a control framework for action shaping such that the single-demonstration can be modulated to varying situations, taking into account the dynamics of the robot and its environment. The idea behind the approach is to address the problem of generalization from a single-demonstration by combining two basic structures. The first structure is a pattern generator system consisting of movement primitives learned and modelled by dynamical systems (DS). This encoding approach possesses desirable properties that make them well-suited for trajectory generation, namely the possibility to change parameters online such as the amplitude and the frequency of the limit cycle and the intrinsic robustness against small perturbations. The second structure, which is embedded in the previous one, consists of coupled phase oscillators that organize actions into functional coordinated units. The changing contact conditions plus the associated impacts with the ground lead to models with multiple phases. Instead of forcing the robot’s motion into a predefined fixed timing, the proposed pattern generator explores transition between phases that emerge from the interaction of the robot system with the environment, triggered by sensor-driven events. The proposed approach is tested in a dynamics simulation framework and several experiments are conducted to validate the methods and to assess the performance of a humanoid robot

    Topobo : a 3-D constructive assembly system with kinetic memory

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.Includes bibliographical references (p. 114-116).We introduce Topobo, a 3-D constructive assembly system em- bedded with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topobo's coincident physical input and output behaviors. By snapping together a combination of Passive (static) and Active (motorized) components, people can quickly assemble dynamic biomorphic forms like animals and skeletons, animate those forms by pushing, pulling, and twisting them, and observe the system repeatedly play back those motions. For example, a dog can be constructed and then taught to gesture and walk by twisting its body and legs. The dog will then repeat those movements and walk repeatedly. Our evaluation of Topobo in classrooms with children ages 5- 13 suggests that children develop affective relationships with Topobo creations and that their experimentation with Topobo allows them to learn about movement and animal locomotion through comparisons of their creations to their own bodies. Eighth grade science students' abilities to quickly develop various types of walking robots suggests that a tangible interface can support understanding how balance, leverage and gravity affect moving structures because the interface itself responds to the forces of nature that constrain such systems.by Hayes Solos Raffle.S.M

    Becoming Human with Humanoid

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    Nowadays, our expectations of robots have been significantly increases. The robot, which was initially only doing simple jobs, is now expected to be smarter and more dynamic. People want a robot that resembles a human (humanoid) has and has emotional intelligence that can perform action-reaction interactions. This book consists of two sections. The first section focuses on emotional intelligence, while the second section discusses the control of robotics. The contents of the book reveal the outcomes of research conducted by scholars in robotics fields to accommodate needs of society and industry

    Bio-Inspired Robotics

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    Modern robotic technologies have enabled robots to operate in a variety of unstructured and dynamically-changing environments, in addition to traditional structured environments. Robots have, thus, become an important element in our everyday lives. One key approach to develop such intelligent and autonomous robots is to draw inspiration from biological systems. Biological structure, mechanisms, and underlying principles have the potential to provide new ideas to support the improvement of conventional robotic designs and control. Such biological principles usually originate from animal or even plant models, for robots, which can sense, think, walk, swim, crawl, jump or even fly. Thus, it is believed that these bio-inspired methods are becoming increasingly important in the face of complex applications. Bio-inspired robotics is leading to the study of innovative structures and computing with sensory–motor coordination and learning to achieve intelligence, flexibility, stability, and adaptation for emergent robotic applications, such as manipulation, learning, and control. This Special Issue invites original papers of innovative ideas and concepts, new discoveries and improvements, and novel applications and business models relevant to the selected topics of ``Bio-Inspired Robotics''. Bio-Inspired Robotics is a broad topic and an ongoing expanding field. This Special Issue collates 30 papers that address some of the important challenges and opportunities in this broad and expanding field

    12th EASN International Conference on "Innovation in Aviation & Space for opening New Horizons"

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    Epoxy resins show a combination of thermal stability, good mechanical performance, and durability, which make these materials suitable for many applications in the Aerospace industry. Different types of curing agents can be utilized for curing epoxy systems. The use of aliphatic amines as curing agent is preferable over the toxic aromatic ones, though their incorporation increases the flammability of the resin. Recently, we have developed different hybrid strategies, where the sol-gel technique has been exploited in combination with two DOPO-based flame retardants and other synergists or the use of humic acid and ammonium polyphosphate to achieve non-dripping V-0 classification in UL 94 vertical flame spread tests, with low phosphorous loadings (e.g., 1-2 wt%). These strategies improved the flame retardancy of the epoxy matrix, without any detrimental impact on the mechanical and thermal properties of the composites. Finally, the formation of a hybrid silica-epoxy network accounted for the establishment of tailored interphases, due to a better dispersion of more polar additives in the hydrophobic resin
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