38,217 research outputs found
Dynamic Composite Data Physicalization Using Wheeled Micro-Robots
This paper introduces dynamic composite physicalizations, a new class of physical visualizations that use collections of self-propelled objects to represent data. Dynamic composite physicalizations can be used both to give physical form to well-known interactive visualization techniques, and to explore new visualizations and interaction paradigms. We first propose a design space characterizing composite physicalizations based on previous work in the fields of Information Visualization and Human Computer Interaction. We illustrate dynamic composite physicalizations in two scenarios demonstrating potential benefits for collaboration and decision making, as well as new opportunities for physical interaction. We then describe our implementation using wheeled micro-robots capable of locating themselves and sensing user input, before discussing limitations and opportunities for future work
Recommended from our members
Coordinating visualizations of polysemous action: Values added for grounding proportion
We contribute to research on visualization as an epistemic learning tool by inquiring into the didactical potential of having students visualize one phenomenon in accord with two different partial meanings of the same concept. 22 Grade 4-6 students participated in a design study that investigated the emergence of proportional-equivalence notions from mediated perceptuomotor schemas. Working as individuals or pairs in tutorial clinical interviews, students solved non-symbolic interaction problems that utilized remote-sensing technology. Next, they used symbolic artifacts interpolated into the problem space as semiotic means to objectify in mathematical register a variety of both additive and multiplicative solution strategies. Finally, they reflected on tensions between these competing visualizations of the space. Micro-ethnographic analyses of episodes from three paradigmatic case studies suggest that students reconciled semiotic conflicts by generating heuristic logico-mathematical inferences that integrated competing meanings into cohesive conceptual networks. These inferences hinged on revisualizing additive elements multiplicatively. Implications are drawn for rethinking didactical design for proportions. © 2013 FIZ Karlsruhe
Alexandria: Extensible Framework for Rapid Exploration of Social Media
The Alexandria system under development at IBM Research provides an
extensible framework and platform for supporting a variety of big-data
analytics and visualizations. The system is currently focused on enabling rapid
exploration of text-based social media data. The system provides tools to help
with constructing "domain models" (i.e., families of keywords and extractors to
enable focus on tweets and other social media documents relevant to a project),
to rapidly extract and segment the relevant social media and its authors, to
apply further analytics (such as finding trends and anomalous terms), and
visualizing the results. The system architecture is centered around a variety
of REST-based service APIs to enable flexible orchestration of the system
capabilities; these are especially useful to support knowledge-worker driven
iterative exploration of social phenomena. The architecture also enables rapid
integration of Alexandria capabilities with other social media analytics
system, as has been demonstrated through an integration with IBM Research's
SystemG. This paper describes a prototypical usage scenario for Alexandria,
along with the architecture and key underlying analytics.Comment: 8 page
Mapping Tasks to Interactions for Graph Exploration and Graph Editing on Interactive Surfaces
Graph exploration and editing are still mostly considered independently and
systems to work with are not designed for todays interactive surfaces like
smartphones, tablets or tabletops. When developing a system for those modern
devices that supports both graph exploration and graph editing, it is necessary
to 1) identify what basic tasks need to be supported, 2) what interactions can
be used, and 3) how to map these tasks and interactions. This technical report
provides a list of basic interaction tasks for graph exploration and editing as
a result of an extensive system review. Moreover, different interaction
modalities of interactive surfaces are reviewed according to their interaction
vocabulary and further degrees of freedom that can be used to make interactions
distinguishable are discussed. Beyond the scope of graph exploration and
editing, we provide an approach for finding and evaluating a mapping from tasks
to interactions, that is generally applicable. Thus, this work acts as a
guideline for developing a system for graph exploration and editing that is
specifically designed for interactive surfaces.Comment: 21 pages, minor corrections (typos etc.
Computational Simulation and 3D Virtual Reality Engineering Tools for Dynamical Modeling and Imaging of Composite Nanomaterials
An adventure at engineering design and modeling is possible with a Virtual
Reality Environment (VRE) that uses multiple computer-generated media to let a
user experience situations that are temporally and spatially prohibiting. In
this paper, an approach to developing some advanced architecture and modeling
tools is presented to allow multiple frameworks work together while being
shielded from the application program. This architecture is being developed in
a framework of workbench interactive tools for next generation
nanoparticle-reinforced damping/dynamic systems. Through the use of system, an
engineer/programmer can respectively concentrate on tailoring an engineering
design concept of novel system and the application software design while using
existing databases/software outputs.Comment: Submitted on behalf of TIMA Editions
(http://irevues.inist.fr/tima-editions
Exploring the Design Space of Immersive Urban Analytics
Recent years have witnessed the rapid development and wide adoption of
immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft
HoloLens. These immersive devices have the potential to significantly extend
the methodology of urban visual analytics by providing critical 3D context
information and creating a sense of presence. In this paper, we propose an
theoretical model to characterize the visualizations in immersive urban
analytics. Further more, based on our comprehensive and concise model, we
contribute a typology of combination methods of 2D and 3D visualizations that
distinguish between linked views, embedded views, and mixed views. We also
propose a supporting guideline to assist users in selecting a proper view under
certain circumstances by considering visual geometry and spatial distribution
of the 2D and 3D visualizations. Finally, based on existing works, possible
future research opportunities are explored and discussed.Comment: 23 pages,11 figure
Recommended from our members
Geovisualization of dynamics, movement and change: key issues and developing approaches in visualization research
What May Visualization Processes Optimize?
In this paper, we present an abstract model of visualization and inference
processes and describe an information-theoretic measure for optimizing such
processes. In order to obtain such an abstraction, we first examined six
classes of workflows in data analysis and visualization, and identified four
levels of typical visualization components, namely disseminative,
observational, analytical and model-developmental visualization. We noticed a
common phenomenon at different levels of visualization, that is, the
transformation of data spaces (referred to as alphabets) usually corresponds to
the reduction of maximal entropy along a workflow. Based on this observation,
we establish an information-theoretic measure of cost-benefit ratio that may be
used as a cost function for optimizing a data visualization process. To
demonstrate the validity of this measure, we examined a number of successful
visualization processes in the literature, and showed that the
information-theoretic measure can mathematically explain the advantages of such
processes over possible alternatives.Comment: 10 page
- …