42 research outputs found
ISP-friendly Peer-assisted On-demand Streaming of Long Duration Content in BBC iPlayer
In search of scalable solutions, CDNs are exploring P2P support. However, the
benefits of peer assistance can be limited by various obstacle factors such as
ISP friendliness - requiring peers to be within the same ISP, bitrate
stratification - the need to match peers with others needing similar bitrate,
and partial participation - some peers choosing not to redistribute content.
This work relates potential gains from peer assistance to the average number
of users in a swarm, its capacity, and empirically studies the effects of these
obstacle factors at scale, using a month-long trace of over 2 million users in
London accessing BBC shows online. Results indicate that even when P2P swarms
are localised within ISPs, up to 88% of traffic can be saved. Surprisingly,
bitrate stratification results in 2 large sub-swarms and does not significantly
affect savings. However, partial participation, and the need for a minimum
swarm size do affect gains. We investigate improvements to gain from increasing
content availability through two well-studied techniques: content bundling -
combining multiple items to increase availability, and historical caching of
previously watched items. Bundling proves ineffective as increased server
traffic from larger bundles outweighs benefits of availability, but simple
caching can considerably boost traffic gains from peer assistance.Comment: In Proceedings of IEEE INFOCOM 201
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Serving Niche Video-on-Demand Content in a Managed P2P Environment
A limitation of existing P2P VoD services is their inability to support efficient streamed access to niche content that has relatively small demand. This limitation stems from the poor performance of P2P when the number of peers sharing the content is small. In this paper, we propose a new provider-managed P2P VoD framework for efficient delivery of niche content based on two principles: reserving small portions of peers' storage and upload resources, as well as using novel, weighed caching techniques. We demonstrate through analytical analysis, simulations, and experiments on planetlab that our architecture can provide high streaming quality for niche content. In particular, we show that our architecture increases the catalog size by up to compared to standard P2P VoD systems, and that a weighted cache policy can reduce the startup delay for niche content by a factor of more than three
Robustness of BitTorrent-like VoD protocols
Besides server supported solutions for Video-on-demand, approaches based on distributed systems such as BitTorrent are being used due to their efficiency and high scalability. There are several protocol variants proposed in the literature, which are mainly concerned with providing mechanisms for piece selection and peer selection. In this paper, using the concept of
Design Space Analysis, we give comparisons of the performances of several BitTorrent-like Video-on-demand protocols under the assumption that other protocol variants may also enter the system
Improving BitTorrent's Peer Selection For Multimedia Content On-Demand Delivery
The great efficiency achieved by the BitTorrent protocol for the distribution
of large amounts of data inspired its adoption to provide multimedia content
on-demand delivery over the Internet. As it is not designed for this purpose,
some adjustments have been proposed in order to meet the related QoS
requirements like low startup delay and smooth playback continuity.
Accordingly, this paper introduces a BitTorrent-like proposal named as
Quota-Based Peer Selection (QBPS). This proposal is mainly based on the
adaptation of the original peer-selection policy of the BitTorrent protocol.
Its validation is achieved by means of simulations and competitive analysis.
The final results show that QBPS outperforms other recent proposals of the
literature. For instance, it achieves a throughput optimization of up to 48.0%
in low-provision capacity scenarios where users are very interactive.Comment: International Journal of Computer Networks & Communications(IJCNC)
Vol.7, No.6, November 201
Peer-assisted VoD Systems: An Efficient Modeling Framework
We analyze a peer-assisted Video-on-Demand (VoD) system in which users contribute their upload bandwidth to the redistribution of a video that they are downloading or that they have cached locally. Our target is to characterize the additional bandwidth that servers must supply to immediately satisfy all requests to watch a given video. We develop an approximate fluid model to compute the required server bandwidth in the sequential delivery case, as well as in controlled nonsequential swarms. Our approach is able to capture several stochastic effects related to peer churn, upload bandwidth heterogeneity, and nonstationary traffic conditions, which have not been documented or analyzed before. Finally, we provide important hints for the design of efficient peer-assisted VoD systems under server capacity constraints
Analysis and implementation of the Large Scale Video-on-Demand System
Next Generation Network (NGN) provides multimedia services over broadband
based networks, which supports high definition TV (HDTV), and DVD quality
video-on-demand content. The video services are thus seen as merging mainly
three areas such as computing, communication, and broadcasting. It has numerous
advantages and more exploration for the large-scale deployment of
video-on-demand system is still needed. This is due to its economic and design
constraints. It's need significant initial investments for full service
provision. This paper presents different estimation for the different
topologies and it require efficient planning for a VOD system network. The
methodology investigates the network bandwidth requirements of a VOD system
based on centralized servers, and distributed local proxies. Network traffic
models are developed to evaluate the VOD system's operational bandwidth
requirements for these two network architectures. This paper present an
efficient estimation of the of the bandwidth requirement for the different
architectures.Comment: 9 pages, 8 figure
VOD STREAMING WITH A NETWORK CODING EQUIVALENT CONTENT DISTRIBUTION SCHEME
Although random access operations are desirable for on-demand video streaming in peer-to-peer systems, they are difficult to efficiently achieve due to the asynchronous interactive behaviors of users and the dynamic nature of peers. In this paper, we propose a network coding equivalent content distribution (NCECD) scheme to efficiently handle interactive videoon- demand (VoD) operations in peer-to-peer systems. In NCECD, videos are divided into segments that are then further divided into blocks. These blocks are encoded into independent blocks that are distributed to different peers for local storage. With NCECD, a new client only needs to connect to a sufficient number of parent peers to be able to view the whole video and rarely needs to find new parents when performing random access operations. In most existing methods, a new client must search for parent peers containing specific segments; however, NCECD uses the properties of network coding to cache equivalent content in peers, so that one can pick any parent without additional searches. Experimental results show that the proposed scheme achieves low startup and jump searching delays and requires fewer server resources. In addition, we present the analysis of system parameters to achieve reasonable block loss rates for the proposed scheme
Cloud-based Content Distribution on a Budget
To leverage the elastic nature of cloud computing, a solution provider must be able to accurately gauge demand for its offering. For applications that involve swarm-to-cloud interactions, gauging such demand is not straightforward. In this paper, we propose a general framework, analyze a mathematical model, and present a prototype implementation of a canonical swarm-to-cloud application, namely peer-assisted content delivery. Our system – called Cyclops – dynamically adjusts the off-cloud bandwidth consumed by content servers (which represents the bulk of the provider's cost) to feed a set of swarming clients, based on a feedback signal that gauges the real-time health of the swarm. Our extensive evaluation of Cyclops in a variety of settings – including controlled PlanetLab and live Internet experiments involving thousands of users – show significant reduction in content distribution costs (by as much as two orders of magnitude) when compared to non-feedback-based swarming solutions, with minor impact on content delivery times
The state of peer-to-peer network simulators
Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results