66 research outputs found

    On the exploitation of user personality in recommender systems

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    Also published online by CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073) Proceedings of the First International Workshop on Decision Making and Recommender Systems (DMRS2014)In this paper we revise the state of the art on personality-aware recommender systems, identifying main research trends and achievements up to date, and discussing open issues that may be addressed in the future.This work was supported by the Spanish Ministry of Science and Innovation (TIN2013-47090-C3-2)

    Enforcing Customization in e-Learning Systems: an ontology and product line-based approach

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    In the era of e-Learning, educational materials are considered a crucial point for all the stakeholders. On the one hand, instructors aim at creating learning materials that meet the needs and expectations of learners easily and effec-tively; On the other hand, learners want to acquire knowledge in a way that suits their characteristics and preferences. Consequently, the provision and customization of educational materials to meet the needs of learners is a constant challenge and is currently synonymous with technological devel-opment. Promoting the personalization of learning materials, especially dur-ing their development, will help to produce customized learning materials for specific learners' needs. The main objective of this thesis is to reinforce and strengthen Reuse, Cus-tomization and Ease of Production issues in e-Learning materials during the development process. The thesis deals with the design of a framework based on ontologies and product lines to develop customized Learning Objects (LOs). With this framework, the development of learning materials has the following advantages: (i) large-scale production, (ii) faster development time, (iii) greater (re) use of resources. The proposed framework is the main contribution of this thesis, and is char-acterized by the combination of three models: the Content Model, which addresses important points related to the structure of learning materials, their granularity and levels of aggregation; the Customization Model, which con-siders specific learner characteristics and preferences to customize the learn-ing materials; and the LO Product Line (LOPL) model, which handles the subject of variability and creates matter-them in an easy and flexible way. With these models, instructors can not only develop learning materials, but also reuse and customize them during development. An additional contribution is the Customization Model, which is based on the Learning Style Model (LSM) concept. Based on the study of seven of them, a Global Learning Style Model Ontology (GLSMO) has been con-structed to help instructors with information on the apprentice's characteris-tics and to recommend appropriate LOs for customization. The results of our work have been reflected in the design of an authoring tool for learning materials called LOAT. They have described their require-ments, the elements of their architecture, and some details of their user inter-face. As an example of its use, it includes a case study that shows how its use in the development of some learning components.En la era del e¿Learning, los materiales educativos se consideran un punto crucial para todos los participantes. Por un lado, los instructores tienen como objetivo crear materiales de aprendizaje que satisfagan las necesidades y ex-pectativas de los alumnos de manera fácil y efectiva; por otro lado, los alumnos quieren adquirir conocimientos de una manera que se adapte a sus características y preferencias. En consecuencia, la provisión y personaliza-ción de materiales educativos para satisfacer las necesidades de los estudian-tes es un desafío constante y es actualmente sinónimo de desarrollo tecnoló-gico. El fomento de la personalización de los materiales de aprendizaje, es-pecialmente durante su desarrollo, ayudará a producir materiales de aprendi-zaje específicos para las necesidades específicas de los alumnos. El objetivo fundamental de esta tesis es reforzar y fortalecer los temas de Reutilización, Personalización y Facilidad de Producción en materiales de e-Learning durante el proceso de desarrollo. La tesis se ocupa del diseño de un marco basado en ontologías y líneas de productos para desarrollar objetos de aprendizaje personalizados. Con este marco, el desarrollo de materiales de aprendizaje tiene las siguientes ventajas: (i) producción a gran escala, (ii) tiempo de desarrollo más rápido, (iii) mayor (re)uso de recursos. El marco propuesto es la principal aportación de esta tesis, y se caracteriza por la combinación de tres modelos: el Modelo de Contenido, que aborda puntos importantes relacionados con la estructura de los materiales de aprendizaje, su granularidad y niveles de agregación, el Modelo de Persona-lización, que considera las características y preferencias específicas del alumno para personalizar los materiales de aprendizaje, y el modelo de Línea de productos LO (LOPL), que maneja el tema de la variabilidad y crea ma-teriales de manera fácil y flexible. Con estos modelos, los instructores no sólo pueden desarrollar materiales de aprendizaje, sino también reutilizarlos y personalizarlos durante el desarrollo. Una contribución adicional es el modelo de personalización, que se basa en el concepto de modelo de estilo de aprendizaje. A partir del estudio de siete de ellos, se ha construido una Ontología de Modelo de Estilo de Aprendiza-je Global para ayudar a los instructores con información sobre las caracterís-ticas del aprendiz y recomendarlos apropiados para personalización. Los resultados de nuestro trabajo se han plasmado en el diseño de una he-rramienta de autor de materiales de aprendizaje llamada LOAT. Se han des-crito sus requisitos, los elementos de su arquitectura, y algunos detalles de su interfaz de usuario. Como ejemplo de su uso, se incluye un caso de estudio que muestra cómo su empleo en el desarrollo de algunos componentes de aprendizaje.En l'era de l'e¿Learning, els materials educatius es consideren un punt crucial per a tots els participants. D'una banda, els instructors tenen com a objectiu crear materials d'aprenentatge que satisfacen les necessitats i expectatives dels alumnes de manera fàcil i efectiva; d'altra banda, els alumnes volen ad-quirir coneixements d'una manera que s'adapte a les seues característiques i preferències. En conseqüència, la provisio' i personalitzacio' de materials edu-catius per a satisfer les necessitats dels estudiants és un desafiament constant i és actualment sinònim de desenvolupament tecnològic. El foment de la personalitzacio' dels materials d'aprenentatge, especialment durant el seu desenvolupament, ajudarà a produir materials d'aprenentatge específics per a les necessitats concretes dels alumnes. L'objectiu fonamental d'aquesta tesi és reforçar i enfortir els temes de Reutilització, Personalització i Facilitat de Producció en materials d'e-Learning durant el procés de desenvolupament. La tesi s'ocupa del disseny d'un marc basat en ontologies i línia de productes per a desenvolupar objec-tes d'aprenentatge personalitzats. Amb aquest marc, el desenvolupament de materials d'aprenentatge té els següents avantatges: (i) produccio' a gran esca-la, (ii) temps de desenvolupament mes ràpid, (iii) major (re)ús de recursos. El marc proposat és la principal aportacio' d'aquesta tesi, i es caracteritza per la combinacio' de tres models: el Model de Contingut, que aborda punts im-portants relacionats amb l'estructura dels materials d'aprenentatge, la se-ua granularitat i nivells d'agregació, el Model de Línia de Producte, que ges-tiona el tema de la variabilitat i crea materials d'aprenentatge de manera fàcil i flexible. Amb aquests models, els instructors no solament poden desenvolu-par materials d'aprenentatge, sinó que també poden reutilitzar-los i personalit-zar-los durant el desenvolupament. Una contribucio' addicional és el Model de Personalitzacio', que es basa en el concepte de model d'estil d'aprenentatge. A partir de l'estudi de set d'ells, s'ha construït una Ontologia de Model d'Estil d'Aprenentatge Global per a ajudar als instructors amb informacio' sobre les característiques de l'aprenent i recomanar els apropiats per a personalitzacio'. Els resultats del nostre treball s'han plasmat en el disseny d'una eina d'autor de materials d'aprenentatge anomenada LOAT. S'han descrit els seus requi-sits, els elements de la seua arquitectura, i alguns detalls de la seua interfície d'usuari. Com a exemple del seu ús, s'inclou un cas d'estudi que mostra com és el desenvolupament d'alguns components d'aprenentatge.Ezzat Labib Awad, A. (2017). Enforcing Customization in e-Learning Systems: an ontology and product line-based approach [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/90515TESI

    Guided generation of pedagogical concept maps from the Wikipedia

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    We propose a new method for guided generation of concept maps from open accessonline knowledge resources such as Wikies. Based on this method we have implemented aprototype extracting semantic relations from sentences surrounding hyperlinks in the Wikipedia’sarticles and letting a learner to create customized learning objects in real-time based oncollaborative recommendations considering her earlier knowledge. Open source modules enablepedagogically motivated exploration in Wiki spaces, corresponding to an intelligent tutoringsystem. The method extracted compact noun–verb–noun phrases, suggested for labeling arcsbetween nodes that were labeled with article titles. On average, 80 percent of these phrases wereuseful while their length was only 20 percent of the length of the original sentences. Experimentsindicate that even simple analysis algorithms can well support user-initiated information retrievaland building intuitive learning objects that follow the learner’s needs.Peer reviewe

    Etika Islam dan Problematika Sosial di Indonesia

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    "This volume in the Focus series is the result of a partnership between Globethics.net and the Indonesian Consortium for Religious Studies (ICRS), Yogyakarta, a consortium of three universities: Universitas Gadjah Mada, State Islamic University Sunan Kalijaga, and Duta Wacana Christian University." Among the many questions faced by Muslims in Indonesia are bioethics, democracy and good governance, freedom of religion, inculturation and multiculturalism, Islam and science, peace-building and social harmony, relations with the opposite sex, and responses to natural disasters. The ten articles by students, academics and young professionals – some in English, others in Bahasa Indonesia – consider these different aspects of Islamic ethics in the social context of Indonesia and beyond. A second set of articles is published simultaneously in a companion volume on philosophy, ethics and local wisdom in the moral construction of the nation

    A note on organizational learning and knowledge sharing in the context of communities of practice

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    Please, cite this publication as: Antonova, A. & Gourova, E. (2006). A note on organizational learning and knowledge sharing in the context of communities of practice. Proceedings of International Workshop in Learning Networks for Lifelong Competence Development, TENCompetence Conference. September 12th, Sofia, Bulgaria: TENCompetence. Retrieved June 30th, 2006, from http://dspace.learningnetworks.orgThe knowledge management (KM) literature emphasizes the impact of human factors for successful implementation of KM within the organization. Isolated initiatives for promoting learning organization and team collaboration, without taking consideration of the knowledge sharing limitations and constraints can defeat further development of KM culture. As an effective instrument for knowledge sharing, communities of practice (CoP) are appearing to overcome these constraints and to foster human collaboration.This work has been sponsored by the EU project TENCompetenc

    From collaborative virtual research environment SOA to teaching and learning environment SOA

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    This paper explores the extension of the CORE VRE SOA to a collaborative virtual teaching and learning environment (CVTLE) SOA. Key points are brought up to date from a number of projects researching and developing a CVTLE and its component services. Issues remain: there are few implementations of the key services needed to demonstrate the CVTLE concept; there are questions about the feasibility of such an enterprise; there are overlapping standards; questions about the source and use of user profile data remain difficult to answer; as does the issue of where and how to coordinate, control, and monitor such a teaching and learning syste

    Supporting lay users in privacy decisions when sharing sensitive data

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    The first part of the thesis focuses on assisting users in choosing their privacy settings, by using machine learning to derive the optimal set of privacy settings for the user. In contrast to other work, our approach uses context factors as well as individual factors to provide a personalized set of privacy settings. The second part consists of a set of intelligent user interfaces to assist the users throughout the complete privacy journey, from defining friend groups that allow targeted information sharing; through user interfaces for selecting information recipients, to find possible errors or unusual settings, and to refine them; up to mechanisms to gather in-situ feedback on privacy incidents, and investigating how to use these to improve a user’s privacy in the future. Our studies have shown that including tailoring the privacy settings significantly increases the correctness of the predicted privacy settings; whereas the user interfaces have been shown to significantly decrease the amount of unwanted disclosures.Insbesondere nach den jüngsten Datenschutzskandalen in sozialen Netzwerken wird der Datenschutz für Benutzer immer wichtiger. Obwohl die meisten Benutzer behaupten Wert auf Datenschutz zu legen, verhalten sie sich online allerdings völlig anders: Sie lassen die meisten Datenschutzeinstellungen der online genutzten Dienste, wie z. B. von sozialen Netzwerken oder Diensten zur Standortfreigabe, unberührt und passen sie nicht an ihre Datenschutzanforderungen an. In dieser Arbeit werde ich einen Ansatz zur Lösung dieses Problems vorstellen, der auf zwei verschiedenen Säulen basiert. Der erste Teil konzentriert sich darauf, Benutzer bei der Auswahl ihrer Datenschutzeinstellungen zu unterstützen, indem maschinelles Lernen verwendet wird, um die optimalen Datenschutzeinstellungen für den Benutzer abzuleiten. Im Gegensatz zu anderen Arbeiten verwendet unser Ansatz Kontextfaktoren sowie individuelle Faktoren, um personalisierte Datenschutzeinstellungen zu generieren. Der zweite Teil besteht aus einer Reihe intelligenter Benutzeroberflächen, die die Benutzer in verschiedene Datenschutzszenarien unterstützen. Dies beginnt bei einer Oberfläche zur Definition von Freundesgruppen, die im Anschluss genutzt werden können um einen gezielten Informationsaustausch zu ermöglichen, bspw. in sozialen Netzwerken; über Benutzeroberflächen um die Empfänger von privaten Daten auszuwählen oder mögliche Fehler oder ungewöhnliche Datenschutzeinstellungen zu finden und zu verfeinern; bis hin zu Mechanismen, um In-Situ- Feedback zu Datenschutzverletzungen zum Zeitpunkt ihrer Entstehung zu sammeln und zu untersuchen, wie diese verwendet werden können, um die Privatsphäreeinstellungen eines Benutzers anzupassen. Unsere Studien haben gezeigt, dass die Verwendung von individuellen Faktoren die Korrektheit der vorhergesagten Datenschutzeinstellungen erheblich erhöht. Es hat sich gezeigt, dass die Benutzeroberflächen die Anzahl der Fehler, insbesondere versehentliches Teilen von Daten, erheblich verringern

    Strategy Management for Guyana’s Public Investment Projects Fulfillment

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    The public sector investment program (PSIP) hinges on the proper alignment of government strategies with project outcomes. The contingency theory offers insights for alignment in adopting the best project management approach. Yet, some of Guyana’s PSIP managers struggle with alignment for the success of their projects. Using the contingency theory, the purpose of this qualitative multiple case study was to explore strategies PSIP managers used to align project outcomes with government strategies. Data collection was through the reviewed documentation and semistructured interviews with five successful managers who work for four project-based organizations in Demerara/Mahaica, Guyana. Yin’s 5-step process was used to analyze the data. Four themes emerged: government/executive commitment and support for the project teams, efficient project management skills, aligning national strategy with project processes, and managing public project processes with information communication technologies. A key recommendation is for project executives to develop new project management paths for improved project performance fused with a portfolio intended to improve citizens\u27 standard of living. The implications for positive social change include the potential for knowledge sharing among project practitioners and policymakers. Successful project outcomes may result in competitive advantages for those other businesses linked to public investment, enhancing citizens\u27 social well-bein
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