10,982 research outputs found

    SMC framework in motion control systems

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    Design of a motion control system should take into account both the unconstrained motion performed without interaction with environment or other system, and the constrained motion where system is in contact with environment or has certain functional interaction with another system. In this paper control systems design approach, based on siding mode methods, that allows selection of control for generic tasks as trajectory and/or force tracking as well as for systems that require maintain some functional relation like bilateral or multilateral systems, establisment of virtual relation among mobile robots or control of haptic systems is presented. It is shown that all basic motion control problems - trajectory tracking, force control, hybrid position/force control scheme and the impedance control - can be treated in the same way while avoiding the structural change of the controller and guarantying stable behavior of the system In order to show applicability of the proposed techniques simulation and experimental results for high precision systems in microsystems assembly tasks and bilateral control systems are presente

    Aerial-Ground collaborative sensing: Third-Person view for teleoperation

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    Rapid deployment and operation are key requirements in time critical application, such as Search and Rescue (SaR). Efficiently teleoperated ground robots can support first-responders in such situations. However, first-person view teleoperation is sub-optimal in difficult terrains, while a third-person perspective can drastically increase teleoperation performance. Here, we propose a Micro Aerial Vehicle (MAV)-based system that can autonomously provide third-person perspective to ground robots. While our approach is based on local visual servoing, it further leverages the global localization of several ground robots to seamlessly transfer between these ground robots in GPS-denied environments. Therewith one MAV can support multiple ground robots on a demand basis. Furthermore, our system enables different visual detection regimes, and enhanced operability, and return-home functionality. We evaluate our system in real-world SaR scenarios.Comment: Accepted for publication in 2018 IEEE International Symposium on Safety, Security and Rescue Robotics (SSRR

    Folding Assembly by Means of Dual-Arm Robotic Manipulation

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    In this paper, we consider folding assembly as an assembly primitive suitable for dual-arm robotic assembly, that can be integrated in a higher level assembly strategy. The system composed by two pieces in contact is modelled as an articulated object, connected by a prismatic-revolute joint. Different grasping scenarios were considered in order to model the system, and a simple controller based on feedback linearisation is proposed, using force torque measurements to compute the contact point kinematics. The folding assembly controller has been experimentally tested with two sample parts, in order to showcase folding assembly as a viable assembly primitive.Comment: 7 pages, accepted for ICRA 201

    Torque-Controlled Stepping-Strategy Push Recovery: Design and Implementation on the iCub Humanoid Robot

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    One of the challenges for the robotics community is to deploy robots which can reliably operate in real world scenarios together with humans. A crucial requirement for legged robots is the capability to properly balance on their feet, rejecting external disturbances. iCub is a state-of-the-art humanoid robot which has only recently started to balance on its feet. While the current balancing controller has proved successful in various scenarios, it still misses the capability to properly react to strong pushes by taking steps. This paper goes in this direction. It proposes and implements a control strategy based on the Capture Point concept [1]. Instead of relying on position control, like most of Capture Point related approaches, the proposed strategy generates references for the momentum-based torque controller already implemented on the iCub, thus extending its capabilities to react to external disturbances, while retaining the advantages of torque control when interacting with the environment. Experiments in the Gazebo simulator and on the iCub humanoid robot validate the proposed strategy

    A Real-Time Solver For Time-Optimal Control Of Omnidirectional Robots with Bounded Acceleration

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    We are interested in the problem of time-optimal control of omnidirectional robots with bounded acceleration (TOC-ORBA). While there exist approximate solutions for such robots, and exact solutions with unbounded acceleration, exact solvers to the TOC-ORBA problem have remained elusive until now. In this paper, we present a real-time solver for true time-optimal control of omnidirectional robots with bounded acceleration. We first derive the general parameterized form of the solution to the TOC-ORBA problem by application of Pontryagin's maximum principle. We then frame the boundary value problem of TOC-ORBA as an optimization problem over the parametrized control space. To overcome local minima and poor initial guesses to the optimization problem, we introduce a two-stage optimal control solver (TSOCS): The first stage computes an upper bound to the total time for the TOC-ORBA problem and holds the time constant while optimizing the parameters of the trajectory to approach the boundary value conditions. The second stage uses the parameters found by the first stage, and relaxes the constraint on the total time to solve for the parameters of the complete TOC-ORBA problem. We further implement TSOCS as a closed loop controller to overcome actuation errors on real robots in real-time. We empirically demonstrate the effectiveness of TSOCS in simulation and on real robots, showing that 1) it runs in real time, generating solutions in less than 0.5ms on average; 2) it generates faster trajectories compared to an approximate solver; and 3) it is able to solve TOC-ORBA problems with non-zero final velocities that were previously unsolvable in real-time

    Momentum Control with Hierarchical Inverse Dynamics on a Torque-Controlled Humanoid

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    Hierarchical inverse dynamics based on cascades of quadratic programs have been proposed for the control of legged robots. They have important benefits but to the best of our knowledge have never been implemented on a torque controlled humanoid where model inaccuracies, sensor noise and real-time computation requirements can be problematic. Using a reformulation of existing algorithms, we propose a simplification of the problem that allows to achieve real-time control. Momentum-based control is integrated in the task hierarchy and a LQR design approach is used to compute the desired associated closed-loop behavior and improve performance. Extensive experiments on various balancing and tracking tasks show very robust performance in the face of unknown disturbances, even when the humanoid is standing on one foot. Our results demonstrate that hierarchical inverse dynamics together with momentum control can be efficiently used for feedback control under real robot conditions.Comment: 21 pages, 11 figures, 4 tables in Autonomous Robots (2015
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